mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-20 09:53:46 +01:00
Implement formspec-free armor stand usage
- Rightclick with armor to place armor - Rightclick with bare hands to take first armor from up to down
This commit is contained in:
parent
fd053e5c0b
commit
14c620e81d
@ -1,15 +1,3 @@
|
||||
local armor_stand_formspec = "size[8,7]" ..
|
||||
"list[current_name;armor_head;3,0.5;1,1;]" ..
|
||||
"list[current_name;armor_torso;4,0.5;1,1;]" ..
|
||||
"list[current_name;armor_legs;3,1.5;1,1;]" ..
|
||||
"list[current_name;armor_feet;4,1.5;1,1;]" ..
|
||||
"image[3,0.5;1,1;3d_armor_stand_head.png]" ..
|
||||
"image[4,0.5;1,1;3d_armor_stand_torso.png]" ..
|
||||
"image[3,1.5;1,1;3d_armor_stand_legs.png]" ..
|
||||
"image[4,1.5;1,1;3d_armor_stand_feet.png]" ..
|
||||
"list[current_player;main;0,3;8,1;]" ..
|
||||
"list[current_player;main;0,4.25;8,3;8]"
|
||||
|
||||
local elements = {"head", "torso", "legs", "feet"}
|
||||
|
||||
local function get_stand_object(pos)
|
||||
@ -98,7 +86,6 @@ minetest.register_node("3d_armor_stand:armor_stand", {
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", armor_stand_formspec)
|
||||
local inv = meta:get_inventory()
|
||||
for _, element in pairs(elements) do
|
||||
inv:set_size("armor_"..element, 1)
|
||||
@ -114,6 +101,46 @@ minetest.register_node("3d_armor_stand:armor_stand", {
|
||||
end
|
||||
return true
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- Check if player wields armor
|
||||
local name = itemstack:get_name()
|
||||
local list
|
||||
for e=1, #elements do
|
||||
local g = minetest.get_item_group(name, "armor_" .. elements[e])
|
||||
if g ~= nil and g ~= 0 then
|
||||
list = "armor_" .. elements[e]
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- If player wields armor, put it on armor stand
|
||||
local inv = minetest.get_inventory({type = "node", pos = pos})
|
||||
local wielditem = clicker:get_wielded_item()
|
||||
if not inv then return end
|
||||
if list then
|
||||
if inv:room_for_item(list, itemstack) then
|
||||
inv:add_item(list, itemstack)
|
||||
update_entity(pos)
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
elseif wielditem:get_name() == "" then
|
||||
-- If player does not wield anything, take the first available armor from the armor stand
|
||||
-- and give it to the player
|
||||
for e=1, #elements do
|
||||
local stand_armor = inv:get_stack("armor_" .. elements[e], 1)
|
||||
if not stand_armor:is_empty() then
|
||||
local pinv = clicker:get_inventory()
|
||||
pinv:set_stack("main", clicker:get_wield_index(), stand_armor)
|
||||
stand_armor:take_item()
|
||||
inv:set_stack("armor_" .. elements[e], 1, stand_armor)
|
||||
update_entity(pos)
|
||||
return clicker:get_wielded_item()
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
after_place_node = function(pos)
|
||||
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
|
||||
end,
|
||||
|
Loading…
Reference in New Issue
Block a user