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Streamline use of vector ops.
* Use vector.offset instead of vector.add. * Define and use local alias for vector.offset.
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@ -44,6 +44,7 @@ local registered_nodes = minetest.registered_nodes
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local swap_node = minetest.swap_node
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local get_node_timer = minetest.get_node_timer
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local add_item = minetest.add_item
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local vector_offset = vector.offset
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local function composter_add_item(pos, node, player, itemstack, pointed_thing)
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--
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@ -69,7 +70,7 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
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-- get current compost level
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local level = registered_nodes[node.name]["_mcl_compost_level"]
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-- spawn green particles above new layer
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mcl_dye.add_bone_meal_particle(vector.add(pos, vector.new(0, level/8, 0)))
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mcl_dye.add_bone_meal_particle(vector_offset(pos, 0, level/8, 0))
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-- TODO: play some sounds
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-- update composter block
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if level < 7 then
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