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Add random chests into dungeons
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@ -1 +1,3 @@
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mcl_init
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mcl_core
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mcl_chests
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@ -1,5 +1,62 @@
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-- FIXME: Rarely, dungoens can overlap and destroy each other
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local pr = PseudoRandom(os.time())
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-- Get loot for dungeon chests
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local get_loot = function()
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local items = mcl_loot.get_multi_loot({
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{
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stacks_min = 1,
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stacks_max = 3,
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items = {
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{ itemstring = "mobs:nametag", weight = 20 },
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{ itemstring = "mcl_mobitems:saddle", weight = 20 },
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{ itemstring = "mcl_jukebox:record_1", weight = 15 },
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{ itemstring = "mcl_jukebox:record_4", weight = 15 },
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-- TODO: Iron Horse Armor
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{ itemstring = "mcl_core:iron_ingot", weight = 15 },
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{ itemstring = "mcl_core:apple_gold", weight = 15 },
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-- TODO: Enchanted Book
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{ itemstring = "mcl_books:book", weight = 10 },
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-- TODO: Gold Horse Armor
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{ itemstring = "mcl_core:gold_ingot", weight = 5 },
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-- TODO: Diamond Horse Armor
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{ itemstring = "mcl_core:diamond", weight = 5 },
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-- TODO: Enchanted Golden Apple
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{ itemstring = "mcl_core:apple_gold", weight = 2 },
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}
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},
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{
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stacks_min = 1,
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stacks_max = 4,
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items = {
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{ itemstring = "mcl_farming:wheat_item", weight = 20, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_farming:bread", weight = 20 },
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{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
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{ itemstring = "mesecons:redstone", weight = 15, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 },
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{ itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 },
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{ itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 },
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{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 4 },
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{ itemstring = "bucket:bucket_empty", weight = 10 },
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{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 4 },
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},
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},
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{
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stacks_min = 3,
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stacks_max = 3,
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items = {
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{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
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{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
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},
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}}, pr)
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return items
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end
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-- Buffer for LuaVoxelManip
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local lvm_buffer = {}
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@ -18,6 +75,9 @@ minetest.register_on_generated(function(minp, maxp)
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local c_cobble = minetest.get_content_id("mcl_core:cobble")
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local c_mossycobble = minetest.get_content_id("mcl_core:mossycobble")
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-- Remember chest positions to set metadata later
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local chest_posses = {}
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-- Calculate the number of dungeon spawn attempts
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local sizevector = vector.subtract(maxp, minp)
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sizevector = vector.add(sizevector, 1)
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@ -90,14 +150,12 @@ minetest.register_on_generated(function(minp, maxp)
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end
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end
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if openings > 0 then
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--minetest.log("error", minetest.pos_to_string({x=x,y=y,z=z}).."; openings: "..openings)
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end
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end
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-- Check conditions. If okay, start generating
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if ceilingfloor_ok and openings >= 1 and openings <= 5 then
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local chestsLeft = 2
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if ceilingfloor_ok and openings >= 0 and openings <= 5000 then
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-- Ceiling and floor
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local maxx, maxy, maxz = x+dim.x+1, y+dim.y+1, z+dim.z+1
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for tx = x, maxx do
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@ -120,7 +178,13 @@ minetest.register_on_generated(function(minp, maxp)
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-- Room interiour
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else
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data[p_pos] = c_air
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-- Chest
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if ty == y + 1 and chestsLeft > 0 and math.random(1,6) == 1 then
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chestsLeft = chestsLeft - 1
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table.insert(chest_posses, {x=tx, y=ty, z=tz})
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else
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data[p_pos] = c_air
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end
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end
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end
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end
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@ -137,4 +201,14 @@ minetest.register_on_generated(function(minp, maxp)
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vm:write_to_map()
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end
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for c=1, #chest_posses do
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minetest.set_node(chest_posses[c], {name="mcl_chests:chest", param2=3})
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local meta = minetest.get_meta(chest_posses[c])
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local inv = meta:get_inventory()
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local items = get_loot()
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for i=1, math.min(#items, inv:get_size("main")) do
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inv:set_stack("main", i, ItemStack(items[i]))
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end
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end
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end)
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