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Fix crash when creeper explodes
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@ -69,7 +69,7 @@ mobs:register_mob("mobs_mc:creeper", {
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if self._forced_explosion_countdown_timer ~= nil then
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self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
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if self._forced_explosion_countdown_timer <= 0 then
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mobs:boom(self, self.object:get_pos(), self.explosion_radius)
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mobs:boom(self, self.object:get_pos(), self.explosion_strength)
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self.object:remove()
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end
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end
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