Tweak mob death particles

This commit is contained in:
Wuzzy 2020-08-19 18:31:45 +02:00
parent 7c0c0d4d0c
commit 28aead0a60
9 changed files with 72 additions and 7 deletions

@ -495,6 +495,31 @@ local damage_effect = function(self, damage)
end
end
mobs.death_effect = function(pos, collisionbox)
local min, max
if collisionbox then
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
else
min = { x = -0.5, y = 0, z = -0.5 }
max = { x = 0.5, y = 0.5, z = 0.5 }
end
minetest.add_particlespawner({
amount = 40,
time = 0.1,
minpos = vector.add(pos, min),
maxpos = vector.add(pos, max),
minvel = {x = -0.2, y = -0.1, z = -0.2},
maxvel = {x = 0.2, y = 0.1, z = 0.2},
minexptime = 0.5,
maxexptime = 1.5,
minsize = 0.5,
maxsize = 1.5,
texture = "tnt_smoke.png",
})
end
local update_tag = function(self)
self.object:set_properties({
nametag = self.nametag,
@ -629,6 +654,11 @@ local check_for_death = function(self, cause, cmi_cause)
return true
end
local collisionbox
if self.collisionbox then
collisionbox = table.copy(self.collisionbox)
end
-- default death function and die animation (if defined)
if self.animation
and self.animation.die_start
@ -656,6 +686,7 @@ local check_for_death = function(self, cause, cmi_cause)
end
self.object:remove()
mobs.death_effect(pos)
end, self)
else
@ -664,10 +695,9 @@ local check_for_death = function(self, cause, cmi_cause)
end
self.object:remove()
mobs.death_effect(pos, collisionbox)
end
effect(pos, 20, "tnt_smoke.png")
return true
end

@ -283,7 +283,9 @@ Along with the above mob registry settings we can also use custom functions to
enhance mob functionality and have them do many interesting things:
'on_die' a function that is called when the mob is killed the
parameters are (self, pos)
parameters are (self, pos). When this function is used,
the death particles will be skipped on death. You can get
them back by calling mobs:death_effect manually
'on_rightclick' its same as in minetest.register_entity()
'on_blast' is called when an explosion happens near mob when using TNT
functions, parameters are (object, damage) and returns
@ -410,6 +412,10 @@ This function spawns a mob as a child. The parameter mob_type is the
entitystring of the new mob.
This function returns the mob on success and nil otherwise.
mobs:death_effect(pos, collisionbox)
Create death particles at pos with the given collisionbox.
Making Arrows
-------------

@ -81,6 +81,7 @@ mobs:register_mob("mobs_mc:creeper", {
local r = math.random(1, #mobs_mc.items.music_discs)
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, mobs_mc.items.music_discs[r])
end
mobs.death_effect(pos, self.collisionbox)
end,
maxdrops = 2,
drops = {

@ -267,8 +267,8 @@ mobs:register_mob("mobs_mc:enderman", {
self.state = ""
else
if self.attack then
target = self.attack
pos = target:get_pos()
local target = self.attack
local pos = target:get_pos()
if pos ~= nil then
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
self:teleport(target)
@ -507,6 +507,7 @@ mobs:register_mob("mobs_mc:enderman", {
if self._taken_node ~= nil and self._taken_node ~= "" then
minetest.add_item(pos, self._taken_node)
end
mobs.death_effect(pos, self.collisionbox)
end,
do_punch = function(self, hitter, tflp, tool_caps, dir)
-- damage from rain caused by itself so we don't want it to attack itself.

@ -175,6 +175,8 @@ local horse = {
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
mobs.death_effect(pos, self.collisionbox)
end,
on_rightclick = function(self, clicker)

@ -111,6 +111,7 @@ mobs:register_mob("mobs_mc:llama", {
if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
mobs.death_effect(pos, self.collisionbox)
end,

@ -79,7 +79,7 @@ mobs:register_mob("mobs_mc:pig", {
if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
mobs.death_effect(pos, self.collisionbox)
end,
on_rightclick = function(self, clicker)

@ -128,6 +128,26 @@ mobs:register_mob("mobs_mc:snowman", {
end,
})
local summon_particles = function(obj)
local lua = obj:get_luaentity()
local min = {x=lua.collisionbox[1], y=lua.collisionbox[2], z=lua.collisionbox[3]}
local max = {x=lua.collisionbox[4], y=lua.collisionbox[5], z=lua.collisionbox[6]}
local pos = obj:get_pos()
minetest.add_particlespawner({
amount = 60,
time = 0.1,
minpos = vector.add(pos, min),
maxpos = vector.add(pos, max),
minvel = {x = -0.1, y = -0.1, z = -0.1},
maxvel = {x = 0.1, y = 0.1, z = 0.1},
minexptime = 1.0,
maxexptime = 2.0,
minsize = 2.0,
maxsize = 3.0,
texture = "tnt_smoke.png",
})
end
-- This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function
-- of the node.
-- This summons a snow golen when pos is next to a row of two snow blocks.
@ -157,7 +177,10 @@ mobs_mc.tools.check_snow_golem_summon = function(pos)
core.check_for_falling(pos)
core.check_for_falling(b1)
core.check_for_falling(b2)
minetest.add_entity(place, "mobs_mc:snowman")
local obj = minetest.add_entity(place, "mobs_mc:snowman")
if obj then
summon_particles(obj)
end
break
end
end

@ -1053,6 +1053,7 @@ mobs:register_mob("mobs_mc:villager", {
return_fields(player)
end
end
mobs.death_effect(pos, self.collisionbox)
end,
})