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Change particle for instant effects
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@ -10,7 +10,7 @@ end
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local lingering_effect_at = {}
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local function add_lingering_effect(pos, color, def, is_water)
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local function add_lingering_effect(pos, color, def, is_water, instant)
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lingering_effect_at[pos] = {color = color, timer = 30, def = def, is_water = is_water}
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@ -30,6 +30,8 @@ minetest.register_globalstep(function(dtime)
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local texture
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if vals.is_water then
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texture = "mcl_particles_droplet_bottle.png"
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elseif vals.def.instant then
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texture = "mcl_particles_instant_effect.png"
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else
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texture = "mcl_particles_effect.png"
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end
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@ -145,7 +147,11 @@ minetest.register_entity(id.."_flying",{
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minacc = {x=-0.2, y=-0.05, z=-0.2}
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maxacc = {x=0.2, y=0.05, z=0.2}
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else
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texture = "mcl_particles_effect.png"
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if def.instant then
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texture = "mcl_particles_instant_effect.png"
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else
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texture = "mcl_particles_effect.png"
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end
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minacc = {x=-0.2, y=0, z=-0.2}
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maxacc = {x=0.2, y=.05, z=0.2}
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end
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@ -177,6 +177,7 @@ local function register_potion(def)
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longdesc = def._longdesc,
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potion_fun = get_splash_fun(def.effect, splash_dur),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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local ling_def
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@ -186,6 +187,7 @@ local function register_potion(def)
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longdesc = def._longdesc,
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potion_fun = get_lingering_fun(def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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else
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ling_def = {
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@ -193,6 +195,7 @@ local function register_potion(def)
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longdesc = def._longdesc,
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potion_fun = get_lingering_fun(def.effect, ling_dur),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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end
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@ -201,6 +204,7 @@ local function register_potion(def)
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longdesc = def._longdesc,
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potion_fun = get_arrow_fun(def.effect, dur/8.),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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if def.color and not def.no_throwable then
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@ -270,6 +274,7 @@ local function register_potion(def)
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longdesc = def._longdesc,
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potion_fun = get_splash_fun(7, splash_dur_2),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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else
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splash_def_2 = {
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@ -277,6 +282,7 @@ local function register_potion(def)
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longdesc = def._longdesc,
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potion_fun = get_splash_fun(effect_II, splash_dur_2),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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end
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@ -288,6 +294,7 @@ local function register_potion(def)
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longdesc = def._longdesc,
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potion_fun = get_lingering_fun(effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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else
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ling_def_2 = {
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@ -295,6 +302,7 @@ local function register_potion(def)
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longdesc = def._longdesc,
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potion_fun = get_lingering_fun(effect_II, ling_dur_2),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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end
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@ -303,6 +311,7 @@ local function register_potion(def)
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longdesc = def._longdesc,
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potion_fun = get_arrow_fun(effect_II, dur_2/8.),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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if def.color and not def.no_throwable then
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@ -346,18 +355,21 @@ local function register_potion(def)
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longdesc = def._longdesc,
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potion_fun = get_splash_fun(def.effect, splash_dur_pl),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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local ling_def_pl = {
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tt = get_tt(def._tt_plus, def.effect, ling_dur_pl),
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longdesc = def._longdesc,
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potion_fun = get_lingering_fun(def.effect, ling_dur_pl),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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local arrow_def_pl = {
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tt = get_tt(def._tt_pl, def.effect, dur_pl/8.),
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longdesc = def._longdesc,
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potion_fun = get_arrow_fun(def.effect, dur_pl/8.),
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no_effect = def.no_effect,
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instant = def.instant,
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}
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if def.color and not def.no_throwable then
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mcl_potions.register_splash(def.name.."_plus", S("Splash @1 + Potion", def.description), def.color, splash_def_pl)
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@ -449,6 +461,7 @@ local healing_def = {
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_longdesc = S("Instantly heals."),
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color = "#CC0000",
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effect = 4,
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instant = true,
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on_use = mcl_potions.healing_func,
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is_II = true,
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}
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@ -462,6 +475,7 @@ local harming_def = {
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_longdesc = S("Instantly deals damage."),
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color = "#660099",
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effect = -6,
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instant = true,
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on_use = mcl_potions.healing_func,
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is_II = true,
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is_inv = true,
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@ -71,7 +71,11 @@ function mcl_potions.register_splash(name, descr, color, def)
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texture = "mcl_particles_droplet_bottle.png"
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acc = {x=0, y=-GRAVITY, z=0}
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else
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texture = "mcl_particles_effect.png"
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if def.instant then
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texture = "mcl_particles_instant_effect.png"
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else
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texture = "mcl_particles_effect.png"
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end
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acc = {x=0, y=0, z=0}
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end
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minetest.add_particlespawner({
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