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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-24 11:53:46 +01:00
Started on GUI and seperating code so GUI and CLI can share it
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parent
e04f4d3b2a
commit
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@ -15,6 +15,7 @@ from collections import Counter
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from libtextureconverter.utils import detect_pixel_size, target_dir, colorize, colorize_alpha, handle_default_minecraft_texture, find_all_minecraft_resourcepacks
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from libtextureconverter.utils import detect_pixel_size, target_dir, colorize, colorize_alpha, handle_default_minecraft_texture, find_all_minecraft_resourcepacks
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from libtextureconverter.convert import convert_textures
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from libtextureconverter.convert import convert_textures
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from libtextureconverter.config import SUPPORTED_MINECRAFT_VERSION, working_dir, mineclone2_path, appname, home
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from libtextureconverter.config import SUPPORTED_MINECRAFT_VERSION, working_dir, mineclone2_path, appname, home
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from libtextureconverter.gui import main as launch_gui
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# Argument parsing
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# Argument parsing
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description_text = f"""This is the official MineClone 2 Texture Converter.
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description_text = f"""This is the official MineClone 2 Texture Converter.
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@ -45,34 +46,39 @@ verbose = args.verbose
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# If False, textures will be put into MineClone 2 directories.
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# If False, textures will be put into MineClone 2 directories.
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make_texture_pack = True # Adjust as needed
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make_texture_pack = True # Adjust as needed
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if args.default:
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if __name__ == "__main__":
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if len(sys.argv) == 1:
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# No arguments supplied, launch the GUI
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launch_gui()
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else:
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if args.default:
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base_dir = handle_default_minecraft_texture(home, output_dir)
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base_dir = handle_default_minecraft_texture(home, output_dir)
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if base_dir == None and not args.all:
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if base_dir == None and not args.all:
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print(
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print(
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"""ERROR: You didn't tell me the path to the Minecraft resource pack.
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"""ERROR: You didn't tell me the path to the Minecraft resource pack.
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Mind-reading has not been implemented yet.
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Mind-reading has not been implemented yet.
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Try this:
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Try this:
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"""+appname+""" -i <path to resource pack>
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"""+appname+""" -i <path to resource pack>
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For the full help, use:
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For the full help, use:
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"""+appname+""" -h""")
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"""+appname+""" -h""")
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sys.exit(2);
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sys.exit(2);
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### END OF SETTINGS ###
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### END OF SETTINGS ###
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resource_packs = []
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resource_packs = []
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if args.all:
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if args.all:
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for resource_path in find_all_minecraft_resourcepacks():
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for resource_path in find_all_minecraft_resourcepacks():
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resource_packs.append(resource_path)
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resource_packs.append(resource_path)
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if make_texture_pack and args.input:
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if make_texture_pack and args.input:
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resource_packs.append(args.input)
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resource_packs.append(args.input)
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for base_dir in resource_packs:
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for base_dir in resource_packs:
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tex_dir = base_dir + "/assets/minecraft/textures"
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tex_dir = base_dir + "/assets/minecraft/textures"
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# Get texture pack name (from directory name)
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# Get texture pack name (from directory name)
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0
tools/libtextureconverter/cli.py
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0
tools/libtextureconverter/cli.py
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50
tools/libtextureconverter/common.py
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50
tools/libtextureconverter/common.py
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@ -0,0 +1,50 @@
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import shutil, csv, os, tempfile, sys, argparse, glob
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from PIL import Image
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from collections import Counter
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from libtextureconverter.utils import detect_pixel_size, target_dir, colorize, colorize_alpha, handle_default_minecraft_texture, find_all_minecraft_resourcepacks
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from libtextureconverter.convert import convert_textures
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from libtextureconverter.config import SUPPORTED_MINECRAFT_VERSION, working_dir, mineclone2_path, appname, home
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from libtextureconverter.gui import main as launch_gui
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def convert_resource_packs(resource_packs, output_dir, PXSIZE):
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for base_dir in resource_packs:
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print(f"Converting resource pack: {base_dir}")
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# Autodetect pixel size if not provided
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if not PXSIZE:
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pixel_size = detect_pixel_size(base_dir)
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else:
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pixel_size = PXSIZE
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# Construct the path to the textures within the resource pack
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tex_dir = os.path.join(base_dir, "assets", "minecraft", "textures")
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# Determine the name of the output directory for the converted texture pack
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output_dir_name = os.path.basename(os.path.normpath(base_dir))
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# Create the output directory if it doesn't exist
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output_path = os.path.join(output_dir, output_dir_name)
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if not os.path.isdir(output_path):
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os.makedirs(output_path, exist_ok=True)
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# Temporary files for conversion (if needed by your conversion process)
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tempfile1 = tempfile.NamedTemporaryFile(delete=False)
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tempfile2 = tempfile.NamedTemporaryFile(delete=False)
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try:
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# Perform the actual conversion
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convert_textures(
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base_dir=base_dir,
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tex_dir=tex_dir,
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temp_files=(tempfile1.name, tempfile2.name),
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output_dir=output_path,
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pixel_size=pixel_size
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)
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finally:
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# Clean up temporary files
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tempfile1.close()
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os.unlink(tempfile1.name)
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tempfile2.close()
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os.unlink(tempfile2.name)
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print(f"Finished converting resource pack: {base_dir}")
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164
tools/libtextureconverter/gui.py
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164
tools/libtextureconverter/gui.py
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@ -0,0 +1,164 @@
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import tkinter as tk
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from tkinter import filedialog, messagebox, ttk, font
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import time
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import threading
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class TextureConverterGUI:
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def __init__(self, root):
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self.root = root
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self.root.title("Choose resource packs to convert")
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self.create_widgets()
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def create_widgets(self):
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# Frame for instructions
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self.instruction_frame = tk.Frame(self.root)
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self.instruction_frame.pack(fill='x', padx=10, pady=10)
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tk.Label(self.instruction_frame, text="Do you want to convert installed resource packs, or convert a single zip file?").pack(side='left', fill='x', expand=True)
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# Table-like structure using Treeview
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self.tree = ttk.Treeview(self.root, columns=('Convert', 'Description'), show='headings')
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self.tree.heading('Convert', text='Convert')
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self.tree.heading('Description', text='Description')
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# Inserting options into the table
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entries = [
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('all', 'Find Minecraft resource packs installed in your minecraft folders and convert those automatically'),
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('default', 'Convert the default resource pack'),
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('other', 'Choose a file to convert manually')
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]
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for entry in entries:
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self.tree.insert('', 'end', values=entry)
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# Button Frame
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self.button_frame = tk.Frame(self.root)
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self.button_frame.pack(fill='x', padx=10, pady=10, side='bottom') # Ensure the buttons are at the bottom
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# Create and pack the buttons separately
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self.ok_button = tk.Button(self.button_frame, text="OK", command=self.confirm_selection)
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self.ok_button.pack(side=tk.RIGHT, padx=5)
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self.cancel_button = tk.Button(self.button_frame, text="Cancel", command=self.cancel_conversion)
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self.cancel_button.pack(side=tk.RIGHT)
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self.tree.pack(fill='both', expand=True, padx=10, pady=10)
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self.root.after(1, self.adjust_column_widths)
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def adjust_column_widths(self):
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self.root.update_idletasks() # Update the geometry of the widgets
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# Measure and set the column widths
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convert_width = tk.font.Font().measure('Convert') + 20
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description_width = max(
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tk.font.Font().measure(self.tree.set(item, 'Description')) for item in self.tree.get_children()
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) + 20
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# Apply the column widths
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self.tree.column('Convert', width=convert_width, anchor='center')
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self.tree.column('Description', width=description_width, anchor='w')
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# Calculate the height for each row
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row_height = tk.font.Font().metrics('linespace') + 2
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# Adjust the Treeview height
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num_items = len(self.tree.get_children())
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tree_height = (row_height * num_items) * 1.8
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self.tree.config(height=num_items)
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# Calculate the total height needed
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total_height = self.instruction_frame.winfo_height() + self.button_frame.winfo_height() + tree_height + 20
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# Calculate the total width needed
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total_width = convert_width + description_width + 20
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# Set the size of the window based on content
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self.root.geometry(f"{int(total_width)}x{int(total_height)}")
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# Prevent the window from resizing smaller than it should
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self.root.minsize(int(total_width), int(total_height))
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# Update the idle tasks to recalculate sizes, may help to remove extra space
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self.root.update_idletasks()
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def confirm_selection(self):
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self.cancel_button.config(state=tk.NORMAL)
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selected_item = self.tree.focus()
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selection = self.tree.item(selected_item)
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option = selection['values'][0]
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self.show_loading_screen(option)
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def set_min_window_size(self):
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self.root.update_idletasks() # Update the geometry of the widgets
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self.root.minsize(self.root.winfo_width(), self.root.winfo_height())
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def show_loading_screen(self, option):
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# Display a non-blocking loading message
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self.loading_label = tk.Label(self.root, text="Converting textures, please wait...", fg="blue")
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self.loading_label.pack()
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# Start the conversion process in a separate thread
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conversion_thread = threading.Thread(target=self.perform_conversion, args=(option,), daemon=True)
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conversion_thread.start()
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# Disable the OK button while the conversion is in progress
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self.ok_button.config(state=tk.DISABLED)
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self.cancel_button.config(state=tk.NORMAL)
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def perform_conversion(self, option):
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# Example names, replace with actual texture pack names after conversion
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texture_pack_names = ["Texture Pack 1", "Texture Pack 2", "Texture Pack 3"]
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# Simulate a time-consuming process
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# Perform the selected action
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if option == 'all':
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self.convert_all()
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elif option == 'default':
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self.convert_default()
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elif option == 'other':
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self.open_folder_dialog()
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# Remove the loading message and update the conversion status
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self.loading_label.pack_forget()
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messagebox.showinfo("Conversion Complete", f"Resource Packs '{', '.join(texture_pack_names)}' converted.")
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# Re-enable the OK button after the conversion is done
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self.ok_button.config(state=tk.NORMAL)
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def convert_all(self):
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# Simulate a conversion process
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print("Converting all resource packs")
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time.sleep(2) # Simulate some time for conversion
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def convert_default(self):
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# Simulate a conversion process
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print("Converting default resource pack")
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time.sleep(2) # Simulate some time for conversion
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def open_folder_dialog(self):
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folder_selected = filedialog.askdirectory()
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if folder_selected:
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# Simulate a conversion process
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print(f"Folder selected for conversion: {folder_selected}")
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time.sleep(2) # Simulate some time for conversion
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def cancel_conversion(self):
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# Placeholder for cancel action, you may need to implement actual cancellation logic
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print("Conversion cancelled by user.")
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self.loading_label.pack_forget()
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self.ok_button.config(state=tk.NORMAL)
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self.cancel_button.config(state=tk.DISABLED)
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def main():
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root = tk.Tk()
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app = TextureConverterGUI(root)
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app.adjust_column_widths()
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root.mainloop()
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if __name__ == "__main__":
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main()
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