Fix cauldrons and rain

This commit is contained in:
Wuzzy 2017-11-30 19:57:06 +01:00
parent c12e07d8c7
commit 2a78471ef1

@ -221,6 +221,7 @@ if mcl_weather.allow_abm then
interval = 56.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- Rain is equivalent to a water bottle
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
if node.name == "mcl_cauldrons:cauldron" then
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_1"})
@ -228,6 +229,11 @@ if mcl_weather.allow_abm then
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_2"})
elseif node.name == "mcl_cauldrons:cauldron_2" then
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"})
elseif node.name == "mcl_cauldrons:cauldron_1r" then
-- Intentional
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_2"})
elseif node.name == "mcl_cauldrons:cauldron_2r" then
minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3r"})
end
end
end