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Tweak drop behavior of ocean plants
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40e681a566
commit
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@ -254,7 +254,13 @@ function minetest.handle_node_drops(pos, drops, digger)
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local drop_item = ItemStack(item)
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drop_item:set_count(1)
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for i=1,count do
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local obj = core.add_item(pos, drop_item)
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local dpos = table.copy(pos)
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-- Apply offset for plantlike_rooted nodes because of their special shape
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if nodedef and nodedef.drawtype == "plantlike_rooted" and nodedef.walkable then
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dpos.y = dpos.y + 1
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end
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-- Spawn item and apply random speed
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local obj = core.add_item(dpos, drop_item)
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if obj ~= nil then
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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@ -80,6 +80,7 @@ minetest.register_craftitem("mcl_ocean:kelp", {
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inventory_image = "mcl_ocean_kelp_item.png",
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wield_image = "mcl_ocean_kelp_item.png",
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on_place = kelp_on_place,
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groups = { deco_block = 1 },
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})
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-- Kelp nodes: kelp on a surface node
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@ -84,6 +84,7 @@ minetest.register_craftitem("mcl_ocean:seagrass", {
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inventory_image = "mcl_ocean_seagrass.png^[verticalframe:12:0",
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wield_image = "mcl_ocean_seagrass.png^[verticalframe:12:0",
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on_place = seagrass_on_place,
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groups = { deco_block = 1 },
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})
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-- Seagrass nodes: seagrass on a surface node
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@ -120,7 +121,7 @@ for s=1, #surfaces do
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{ -0.5, 0.5, -0.5, 0.5, 1.3, 0.5 },
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},
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},
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groups = { dig_immediate = 3, deco_block = 1, plant = 1, seagrass = 1, falling_node = surfaces[s][3] },
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groups = { handy = 1, shearsy = 1, deco_block = 1, plant = 1, seagrass = 1, falling_node = surfaces[s][3] },
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sounds = sounds,
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node_dig_prediction = surfaces[s][2],
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after_dig_node = function(pos)
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@ -128,7 +129,7 @@ for s=1, #surfaces do
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end,
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drop = "",
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_mcl_falling_node_alternative = alt,
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_mcl_shears_drop = true,
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_mcl_shears_drop = { "mcl_ocean:seagrass" },
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_mcl_hardness = 0,
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_mcl_blast_resistance = 0,
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})
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