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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-29 12:47:30 +01:00
Greatly simplify fence definition
This commit is contained in:
parent
a7953d526b
commit
322d2eda4c
@ -1,80 +1,7 @@
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local init = os.clock()
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local override_original = true --change to "true" if you want original and placed fences replaced
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local function dockable(nodename)
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if nodename == "default:wood" or string.find(nodename, "wallet:wall") or nodename == "default:brick" or nodename == "default:cobble" or nodename == "default:dirt" or nodename == "default:sandstone" or nodename == "default:stone" or string.find(nodename, "fences:fence_wood") or string.find(nodename, "fences:fencegate") then
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return true
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end
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end
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local function find_dock(pos, second)
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if pos == nil then
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return false
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end
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local h1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local v1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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local r1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local l1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local code = 0
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if dockable(l1.name) then
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code = code+1
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if second < 2 then
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minetest.punch_node({x=pos.x, y=pos.y, z=pos.z-1})
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end
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end
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if dockable(r1.name) then
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code = code+2
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if second < 2 then
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minetest.punch_node({x=pos.x, y=pos.y, z=pos.z+1})
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end
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end
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if dockable(v1.name) then
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code = code+11
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if second < 2 then
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minetest.punch_node({x=pos.x-1, y=pos.y, z=pos.z})
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end
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end
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if dockable(h1.name) then
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code = code+21
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if second < 2 then
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minetest.punch_node({x=pos.x+1, y=pos.y, z=pos.z})
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end
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end
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local me = minetest.get_node(pos)
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if code > 0 then
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local tmp_name = "fences:fence_wood_"..code
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local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
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if second > 0 then
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local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
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minetest.set_node(pos, tmp_node)
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end
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elseif code == 0 then
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if second == 2 then
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local tmp_node = {name="fences:fence_wood", param1=me.param1, param2=me.param2}
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minetest.set_node(pos, tmp_node)
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end
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end
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end
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local function punch(pos, puncher)
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if not puncher ~= '' then
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find_dock(pos, 2)
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elseif not puncher:is_player() then
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find_dock(pos, 2)
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end
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end
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local p0 = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}
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local p1 = {-2/16, 1/2, -2/16, -2/16, 1/2+8/16, -2/16}
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local p2 = {-2/16, 1/2, 2/16, -2/16, 1/2+8/16, 2/16}
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local p3 = {-2/16, 1/2, 2/16, -2/16, 1/2+8/16, 2/16}
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local p4 = {2/16, 1/2, -2/16, 2/16, 1/2+8/16, -2/16}
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local p5 = {2/16, 1/2, 2/16, 2/16, 1/2+8/16, 2/16}
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-- Node box
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local p = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}
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local x1 = {-2/16, 1/2-4/16, 1/16, -1/2, 1/2-1/16, -1/16} --oben(quer) -x
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local x12 = {-2/16, -1/2+6/16, 1/16, -1/2, -1/2+9/16, -1/16} --unten(quer) -x
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local x2 = {2/16, 1/2-4/16, -1/16, 1/2, 1/2-1/16, 1/16} --oben(quer) x
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@ -84,16 +11,12 @@ local z12 = {1/16, -1/2+6/16, -2/16, -1/16, -1/2+9/16, -1/2} --unten(quer) -z
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local z2 = {-1/16, 1/2-4/16, 2/16, 1/16, 1/2-1/16, 1/2} --oben(quer) z
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local z22 = {-1/16, -1/2+6/16, 2/16, 1/16, -1/2+9/16, 1/2} --unten(quer) z
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local bz1 = {1/16, 1/2-1/16, -6/16, 1/16, 1/2+8/16, -6/16} --oben_block(quer) -z 1seite
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local bz11 = {-1/16, 1/2-1/16, -6/16, -1/16, 1/2+8/16, -6/16} --oben_block(quer) -z 2seite
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local bz2 = {1/16, 1/2-1/16, 5/16, 1/16, 1/2+8/16, 5/16} --oben_block(quer) z 1seite
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local bz21 = {-1/16, 1/2-1/16, 5/16, -1/16, 1/2+8/16, 5/16} --oben_block(quer) z 2seite
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local bx1 = {-6/16, 1/2-1/16, 1/16, -6/16, 1/2+8/16, 1/16} --oben_block(quer) -x 1seite
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local bx11 = {-6/16, 1/2-1/16, -1/16, -6/16, 1/2+8/16, -1/16} --oben_block(quer) -x 2seite
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local bx2 = {5/16, 1/2-1/16, 1/16, 5/16, 1/2+8/16, 1/16} --oben_block(quer) x 1seite
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local bx21 = {5/16, 1/2-1/16, -1/16, 5/16, 1/2+8/16, -1/16} --oben_block(quer) x 2seite
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-- Collision box
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local cp = {-2/16, -1/2, -2/16, 2/16, 1, 2/16}
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local cx1 = {-2/16, -1/2+6/16, 2/16, -1/2, 1, -2/16} --unten(quer) -x
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local cx2 = {2/16, -1/2+6/16, -2/16, 1/2, 1, 2/16} --unten(quer) x
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local cz1 = {2/16, -1/2+6/16, -2/16, -2/16, 1, -1/2} --unten(quer) -z
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local cz2 = {-2/16, -1/2+6/16, 2/16, 2/16, 1, 1/2} --unten(quer) z
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minetest.register_node("fences:fence_wood", {
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description = "Oak Fence",
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@ -102,456 +25,32 @@ minetest.register_node("fences:fence_wood", {
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wield_image = "default_fence.png",
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fence=1},
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drop = 'fences:fence_wood',
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stack_max = 64,
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sunlight_propagates = true,
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drawtype = "nodebox",
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connect_sides = { "front", "back", "left", "right" },
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connects_to = { "group:solid", "group:fence" },
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node_box = {
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type = "fixed",
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fixed = {p0,p1,p2,p3,p4,p5,}
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type = "connected",
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fixed = {p},
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connect_front = {z1,z12},
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connect_back = {z2,z22,},
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connect_left = {x1,x12},
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connect_right = {x2,x22},
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},
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selection_box = {
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type = "fixed",
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fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
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collision_box = {
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type = "connected",
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fixed = {cp},
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connect_front = {cz1},
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connect_back = {cz2,},
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connect_left = {cx1},
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connect_right = {cx2},
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},
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on_construct = function(pos)
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find_dock(pos, 1)
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end,
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on_punch = function(pos, puncher)
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punch(pos, puncher)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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find_dock(pos, -1)
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end
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sounds = default.node_sound_wood_defaults(),
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})
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--different fence types- (1=left,2=right,3=top,4=bottom)
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minetest.register_node("fences:fence_wood_1", {
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tiles = {"default_wood.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
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drop = 'fences:fence_wood',
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sunlight_propagates = true,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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p0,p1,p2,p3,p4,p5,
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z1,z12,
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bz1,bz11,
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
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},
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on_punch = function(pos, puncher)
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punch(pos, puncher)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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find_dock(pos, -1)
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end
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})
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minetest.register_node("fences:fence_wood_2", {
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tiles = {"default_wood.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
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drop = 'fences:fence_wood',
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sunlight_propagates = true,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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p0,p1,p2,p3,p4,p5,
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z2,z22,
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bz2,bz21,
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
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},
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on_punch = function(pos, puncher)
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punch(pos, puncher)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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find_dock(pos, -1)
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end
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})
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minetest.register_node("fences:fence_wood_3", { --left+right(3)
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tiles = {"default_wood.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
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drop = 'fences:fence_wood',
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sunlight_propagates = true,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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p0,p1,p2,p3,p4,p5,
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z1,z12,z2,z22,
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bz1,bz11,bz2,bz21,
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
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},
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on_punch = function(pos, puncher)
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punch(pos, puncher)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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find_dock(pos, -1)
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end
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})
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minetest.register_node("fences:fence_wood_11", { --top
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tiles = {"default_wood.png"},
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paramtype = "light",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
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drop = 'fences:fence_wood',
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sunlight_propagates = true,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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p0,p1,p2,p3,p4,p5,
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x1,x12,
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bx1,bx11,
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
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},
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on_punch = function(pos, puncher)
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punch(pos, puncher)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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find_dock(pos, -1)
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end
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})
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minetest.register_node("fences:fence_wood_21", { --bottom
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tiles = {"default_wood.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
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drop = 'fences:fence_wood',
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sunlight_propagates = true,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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p0,p1,p2,p3,p4,p5,
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x2,x22,
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bx2,bx21,
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
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},
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on_punch = function(pos, puncher)
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punch(pos, puncher)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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find_dock(pos, -1)
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end
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})
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minetest.register_node("fences:fence_wood_32", { --top+bottom(32)
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tiles = {"default_wood.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
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drop = 'fences:fence_wood',
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sunlight_propagates = true,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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p0,p1,p2,p3,p4,p5,
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x1,x12,x2,x22,
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bx1,bx11,bx2,bx21,
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
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},
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on_punch = function(pos, puncher)
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punch(pos, puncher)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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find_dock(pos, -1)
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end
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})
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minetest.register_node("fences:fence_wood_14", { --left+right(3)+ top(11) =14
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tiles = {"default_wood.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
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drop = 'fences:fence_wood',
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sunlight_propagates = true,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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p0,p1,p2,p3,p4,p5,
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z1,z12,z2,z22,x1,x12,
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bz1,bz11,bz2,bz21,bx1,bx11,
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
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},
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on_punch = function(pos, puncher)
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punch(pos, puncher)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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find_dock(pos, -1)
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end
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})
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minetest.register_node("fences:fence_wood_24", { --left+right(3)+ bottom(21) =24
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tiles = {"default_wood.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
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drop = 'fences:fence_wood',
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sunlight_propagates = true,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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p0,p1,p2,p3,p4,p5,
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z1,z12,z2,z22,x2,x22,
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bz1,bz11,bz2,bz21,bx2,bx21,
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
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},
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on_punch = function(pos, puncher)
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punch(pos, puncher)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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find_dock(pos, -1)
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end
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})
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minetest.register_node("fences:fence_wood_35", { --left+right(3)+top+bottom(32) = 35
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tiles = {"default_wood.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
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drop = 'fences:fence_wood',
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sunlight_propagates = true,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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||||
p0,p1,p2,p3,p4,p5,
|
||||
x1,x12,x2,x22,z1,z12,z2,z22,
|
||||
bz1,bz11,bz2,bz21,bx1,bx11,bx2,bx21,
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
|
||||
},
|
||||
on_punch = function(pos, puncher)
|
||||
punch(pos, puncher)
|
||||
end,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
find_dock(pos, -1)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("fences:fence_wood_12", { --left(1)+top(11)=12
|
||||
tiles = {"default_wood.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
|
||||
drop = 'fences:fence_wood',
|
||||
sunlight_propagates = true,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
p0,p1,p2,p3,p4,p5,
|
||||
z1,z12,x1,x12,
|
||||
bz1,bz11,bx1,bx11,
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
|
||||
},
|
||||
on_punch = function(pos, puncher)
|
||||
punch(pos, puncher)
|
||||
end,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
find_dock(pos, -1)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("fences:fence_wood_22", { --left(1)+bottom(21)=22
|
||||
tiles = {"default_wood.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
|
||||
drop = 'fences:fence_wood',
|
||||
sunlight_propagates = true,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
p0,p1,p2,p3,p4,p5,
|
||||
z1,z12,x2,x22,
|
||||
bz1,bz11,bx2,bx21,
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
|
||||
},
|
||||
on_punch = function(pos, puncher)
|
||||
punch(pos, puncher)
|
||||
end,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
find_dock(pos, -1)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("fences:fence_wood_33", { --left(1)+top+bottom(32)=33
|
||||
tiles = {"default_wood.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
|
||||
drop = 'fences:fence_wood',
|
||||
sunlight_propagates = true,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
p0,p1,p2,p3,p4,p5,
|
||||
z1,z12,x1,x12,x2,x22,
|
||||
bz1,bz11,bx1,bx11,bx2,bx21,
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
|
||||
},
|
||||
on_punch = function(pos, puncher)
|
||||
punch(pos, puncher)
|
||||
end,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
find_dock(pos, -1)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("fences:fence_wood_34", { --right(2)+top+bottom(32)=34
|
||||
tiles = {"default_wood.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
|
||||
drop = 'fences:fence_wood',
|
||||
sunlight_propagates = true,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
p0,p1,p2,p3,p4,p5,
|
||||
z2,z22,x1,x12,x2,x22,
|
||||
bz2,bz21,bx1,bx11,bx2,bx21,
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
|
||||
},
|
||||
on_punch = function(pos, puncher)
|
||||
punch(pos, puncher)
|
||||
end,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
find_dock(pos, -1)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("fences:fence_wood_23", { --right(2)+bottom(21)=23
|
||||
tiles = {"default_wood.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
|
||||
drop = 'fences:fence_wood',
|
||||
sunlight_propagates = true,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
p0,p1,p2,p3,p4,p5,
|
||||
z2,z22,x2,x22,
|
||||
bz2,bz21,bx2,bx21,
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
|
||||
},
|
||||
on_punch = function(pos, puncher)
|
||||
punch(pos, puncher)
|
||||
end,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
find_dock(pos, -1)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("fences:fence_wood_13", { --right(2)+top(11)=13
|
||||
tiles = {"default_wood.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
|
||||
drop = 'fences:fence_wood',
|
||||
sunlight_propagates = true,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
p0,p1,p2,p3,p4,p5,
|
||||
z2,z22,x1,x12,
|
||||
bz1,bz11,bx1,bx11,
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
|
||||
},
|
||||
on_punch = function(pos, puncher)
|
||||
punch(pos, puncher)
|
||||
end,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
find_dock(pos, -1)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_alias("default:fence_wood", "fences:fence")
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'fences:fence_wood 3',
|
||||
recipe = {
|
||||
@ -612,7 +111,7 @@ minetest.register_node("fences:fencegate_open", {
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1,mesecon_effector_on=1},
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fence=1,not_in_inventory=1,mesecon_effector_on=1},
|
||||
drop = 'fences:fencegate',
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
@ -643,9 +142,6 @@ minetest.register_node("fences:fencegate_open", {
|
||||
punch_gate(pos, node)
|
||||
end),
|
||||
}},
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
find_dock(pos, -1)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("fences:fencegate", {
|
||||
@ -659,7 +155,7 @@ minetest.register_node("fences:fencegate", {
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,mesecon_effector_on=1,fences=1},
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,mesecon_effector_on=1,fence=1},
|
||||
drop = 'fences:fencegate',
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
@ -688,7 +184,6 @@ minetest.register_node("fences:fencegate", {
|
||||
meta2 = minetest.get_meta(pos)
|
||||
meta2:set_int("state", 0)
|
||||
state2 = 0
|
||||
find_dock(pos, -1)
|
||||
end,
|
||||
mesecons = {effector = {
|
||||
action_on = (function(pos, node)
|
||||
@ -698,23 +193,7 @@ minetest.register_node("fences:fencegate", {
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
punch_gate(pos, node)
|
||||
end,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
find_dock(pos, -1)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
if override_original == true then
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:fence_wood"},
|
||||
interval = 1.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local tmp_node3 = {name="fences:fence_wood"}
|
||||
minetest.set_node(pos, tmp_node3)
|
||||
minetest.punch_node(pos)
|
||||
end
|
||||
})
|
||||
end
|
||||
local time_to_load= os.clock() - init
|
||||
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
|
||||
|
Loading…
Reference in New Issue
Block a user