Increase zombie attack range

This commit is contained in:
Wuzzy 2017-02-23 20:25:34 +01:00
parent a766c6b992
commit 3a3b57482e

@ -12,7 +12,7 @@ mobs:register_mob("mobs_mc:zombie", {
type = "monster",
hp_min = 20,
hp_max = 20,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.99, 0.5},
textures = {
{"mobs_zombie.png"}
},
@ -28,9 +28,9 @@ mobs:register_mob("mobs_mc:zombie", {
walk_velocity = .8,
run_velocity = 1.6,
damage = 3,
pathfinding = true,
fear_height = 8,
pathfinding = 1,
group_attack = true,
armor = 80,
drops = {
{name = "mcl_mobitems:rotten_flesh",
chance = 1,
@ -85,7 +85,7 @@ mobs:register_mob("mobs_mc:zombie", {
lava_damage = minetest.registered_nodes["mcl_core:lava_source"].damage_per_second,
-- TODO: Burn mob only when in direct sunlight
light_damage = 1,
view_range = 16,
view_range = 40,
attack_type = "dogfight",
})
mobs:register_spawn("mobs_mc:zombie", {"group:solid"}, 7, -1, 5000, 4, 31000)