mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-09-12 00:56:53 +02:00
Fix warnings + add type annotations
- fix wrong usage of `mcl_enchanting.get_enchantments` - use new vectors everywhere - simplify code - make code lines less long
This commit is contained in:
parent
589bf75e6a
commit
3bb86fd436
@ -7,25 +7,19 @@ local pool = {}
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local tick = false
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_item_entities",false)
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local function mcl_log (message)
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_item_entities", false)
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local function mcl_log(message)
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if LOGGING_ON then
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mcl_util.mcl_log (message, "[Item Entities]", true)
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mcl_util.mcl_log(message, "[Item Entities]", true)
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end
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end
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minetest.register_on_joinplayer(function(player)
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local name
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name = player:get_player_name()
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pool[name] = 0
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pool[player:get_player_name()] = 0
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end)
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minetest.register_on_leaveplayer(function(player)
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local name
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name = player:get_player_name()
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pool[name] = nil
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pool[player:get_player_name()] = nil
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end)
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@ -46,7 +40,7 @@ item_drop_settings.random_item_velocity = true --this sets random item velocity
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item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack
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-- drop_single_item is disabled by default because it is annoying to throw away items from the intentory screen
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item_drop_settings.magnet_time = 0.75 -- how many seconds an item follows the player before giving up
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item_drop_settings.magnet_time = 0.75 -- how many seconds an item follows the player before giving up
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local function get_gravity()
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return tonumber(minetest.settings:get("movement_gravity")) or 9.81
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@ -57,9 +51,12 @@ local registered_pickup_achievement = {}
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--TODO: remove limitation of 1 award per itemname
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function mcl_item_entity.register_pickup_achievement(itemname, award)
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if not has_awards then
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minetest.log("warning", "[mcl_item_entity] Trying to register pickup achievement ["..award.."] for ["..itemname.."] while awards missing")
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minetest.log("warning",
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"[mcl_item_entity] Trying to register pickup achievement [" .. award .. "] for [" ..
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itemname .. "] while awards missing")
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elseif registered_pickup_achievement[itemname] then
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minetest.log("error", "[mcl_item_entity] Trying to register already existing pickup achievement ["..award.."] for ["..itemname.."]")
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minetest.log("error",
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"[mcl_item_entity] Trying to register already existing pickup achievement [" .. award .. "] for [" .. itemname .. "]")
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else
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registered_pickup_achievement[itemname] = award
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end
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@ -74,11 +71,13 @@ mcl_item_entity.register_pickup_achievement("mcl_nether:ancient_debris", "mcl:hi
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mcl_item_entity.register_pickup_achievement("mcl_end:dragon_egg", "mcl:PickUpDragonEgg")
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mcl_item_entity.register_pickup_achievement("mcl_armor:elytra", "mcl:skysTheLimit")
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---@param object ObjectRef
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---@param player ObjectRef
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local function check_pickup_achievements(object, player)
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if has_awards then
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local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
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local playername = player:get_player_name()
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for name,award in pairs(registered_pickup_achievement) do
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for name, award in pairs(registered_pickup_achievement) do
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if itemname == name or minetest.get_item_group(itemname, name) ~= 0 then
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awards.unlock(playername, award)
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end
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@ -86,16 +85,23 @@ local function check_pickup_achievements(object, player)
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end
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end
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---@param object ObjectRef
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---@param luaentity Luaentity
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---@param ignore_check? boolean
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local function enable_physics(object, luaentity, ignore_check)
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if luaentity.physical_state == false or ignore_check == true then
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luaentity.physical_state = true
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object:set_properties({
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physical = true
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})
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object:set_acceleration({x=0,y=-get_gravity(),z=0})
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object:set_acceleration(vector.new(0, -get_gravity(), 0))
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end
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end
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---@param object ObjectRef
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---@param luaentity Luaentity
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---@param ignore_check? boolean
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---@param reset_movement? boolean
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local function disable_physics(object, luaentity, ignore_check, reset_movement)
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if luaentity.physical_state == true or ignore_check == true then
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luaentity.physical_state = false
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@ -103,17 +109,16 @@ local function disable_physics(object, luaentity, ignore_check, reset_movement)
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physical = false
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})
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if reset_movement ~= false then
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object:set_velocity({x=0,y=0,z=0})
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object:set_acceleration({x=0,y=0,z=0})
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object:set_velocity(vector.zero())
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object:set_acceleration(vector.zero())
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end
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end
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end
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(_)
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tick = not tick
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for _,player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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local name = player:get_player_name()
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@ -125,7 +130,7 @@ minetest.register_globalstep(function(dtime)
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pos = pos,
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gain = 0.3,
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max_hear_distance = 16,
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pitch = math.random(70,110)/100
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pitch = math.random(70, 110) / 100
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})
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if pool[name] > 6 then
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pool[name] = 6
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@ -135,15 +140,18 @@ minetest.register_globalstep(function(dtime)
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end
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local inv = player:get_inventory()
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
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local checkpos = vector.offset(pos, 0, item_drop_settings.player_collect_height, 0)
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--magnet and collection
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for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
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if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
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for _, object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
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if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and
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object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
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and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
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if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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if object:get_luaentity()._magnet_timer >= 0 and
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object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and
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inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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-- Collection
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if not object:get_luaentity()._removed then
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@ -158,8 +166,8 @@ minetest.register_globalstep(function(dtime)
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object:get_luaentity().target = checkpos
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object:get_luaentity()._removed = true
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object:set_velocity({x=0,y=0,z=0})
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object:set_acceleration({x=0,y=0,z=0})
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object:set_velocity(vector.zero())
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object:set_acceleration(vector.zero())
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object:move_to(checkpos)
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@ -179,7 +187,6 @@ minetest.register_globalstep(function(dtime)
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local entity = object:get_luaentity()
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entity.collector = player:get_player_name()
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entity.collected = true
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end
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end
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@ -194,6 +201,11 @@ end)
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local tmp_id = 0
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---@param drop string|drop_definition
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---@param toolname string
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---@param param2 integer
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---@param paramtype2 paramtype2
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---@return string[]
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local function get_drops(drop, toolname, param2, paramtype2)
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tmp_id = tmp_id + 1
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local tmp_node_name = "mcl_item_entity:" .. tmp_id
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@ -202,7 +214,7 @@ local function get_drops(drop, toolname, param2, paramtype2)
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drop = drop,
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paramtype2 = paramtype2
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}
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local drops = minetest.get_node_drops({name = tmp_node_name, param2 = param2}, toolname)
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local drops = minetest.get_node_drops({ name = tmp_node_name, param2 = param2 }, toolname)
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minetest.registered_nodes[tmp_node_name] = nil
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return drops
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end
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@ -265,7 +277,7 @@ function minetest.handle_node_drops(pos, drops, digger)
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* table: Drop every itemstring in this table when dug by shears _mcl_silk_touch_drop
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]]
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local enchantments = tool and mcl_enchanting.get_enchantments(tool, "silk_touch")
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local enchantments = tool and mcl_enchanting.get_enchantments(tool)
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local silk_touch_drop = false
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local nodedef = minetest.registered_nodes[dug_node.name]
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@ -294,7 +306,8 @@ function minetest.handle_node_drops(pos, drops, digger)
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local max_count = fortune_drop.max_count + fortune_level * (fortune_drop.factor or 1)
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local chance = fortune_drop.chance or fortune_drop.get_chance and fortune_drop.get_chance(fortune_level)
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if not chance or math.random() < chance then
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drops = discrete_uniform_distribution(fortune_drop.multiply and drops or fortune_drop.items, min_count, max_count, fortune_drop.cap)
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drops = discrete_uniform_distribution(fortune_drop.multiply and drops or fortune_drop.items, min_count, max_count,
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fortune_drop.cap)
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elseif fortune_drop.override then
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drops = {}
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end
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@ -306,13 +319,13 @@ function minetest.handle_node_drops(pos, drops, digger)
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end
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if digger and mcl_experience.throw_xp and not silk_touch_drop then
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local experience_amount = minetest.get_item_group(dug_node.name,"xp")
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local experience_amount = minetest.get_item_group(dug_node.name, "xp")
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if experience_amount > 0 then
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mcl_experience.throw_xp(pos, experience_amount)
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end
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end
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for _,item in ipairs(drops) do
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for _, item in ipairs(drops) do
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local count
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if type(item) == "string" then
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count = ItemStack(item):get_count()
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@ -321,7 +334,7 @@ function minetest.handle_node_drops(pos, drops, digger)
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end
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local drop_item = ItemStack(item)
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drop_item:set_count(1)
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for i=1,count do
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for i = 1, count do
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local dpos = table.copy(pos)
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-- Apply offset for plantlike_rooted nodes because of their special shape
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if nodedef and nodedef.drawtype == "plantlike_rooted" and nodedef.walkable then
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@ -348,7 +361,7 @@ end
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function minetest.item_drop(itemstack, dropper, pos)
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if dropper and dropper:is_player() then
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local v = dropper:get_look_dir()
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local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
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local p = vector.offset(pos, 0, 1.2, 0)
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local cs = itemstack:get_count()
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if dropper:get_player_control().sneak then
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cs = 1
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@ -356,9 +369,9 @@ function minetest.item_drop(itemstack, dropper, pos)
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local item = itemstack:take_item(cs)
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local obj = minetest.add_item(p, item)
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if obj then
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v.x = v.x*4
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v.y = v.y*4 + 2
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v.z = v.z*4
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v.x = v.x * 4
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v.y = v.y * 4 + 2
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v.z = v.z * 4
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obj:set_velocity(v)
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-- Force collection delay
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obj:get_luaentity()._insta_collect = false
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@ -376,16 +389,16 @@ end
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local function cxcz(o, cw, one, zero)
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if cw < 0 then
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table.insert(o, { [one]=1, y=0, [zero]=0 })
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table.insert(o, { [one]=-1, y=0, [zero]=0 })
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table.insert(o, { [one] = 1, y = 0, [zero] = 0 })
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table.insert(o, { [one] = -1, y = 0, [zero] = 0 })
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else
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table.insert(o, { [one]=-1, y=0, [zero]=0 })
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table.insert(o, { [one]=1, y=0, [zero]=0 })
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table.insert(o, { [one] = -1, y = 0, [zero] = 0 })
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table.insert(o, { [one] = 1, y = 0, [zero] = 0 })
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end
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return o
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end
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local function hopper_take_item (self, pos)
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local function hopper_take_item(self, pos)
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--mcl_log("self.itemstring: ".. self.itemstring)
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--mcl_log("self.itemstring: ".. minetest.pos_to_string(pos))
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@ -394,17 +407,17 @@ local function hopper_take_item (self, pos)
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if objs and self.itemstring then
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--mcl_log("there is an itemstring. Number of objs: ".. #objs)
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for k,v in pairs(objs) do
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for k, v in pairs(objs) do
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local ent = v:get_luaentity()
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-- Don't forget actual hoppers
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if ent and ent.name == "mcl_minecarts:hopper_minecart" then
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local taken_items = false
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mcl_log("ent.name: ".. tostring(ent.name))
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mcl_log("ent pos: ".. tostring(ent.object:get_pos()))
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mcl_log("ent.name: " .. tostring(ent.name))
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mcl_log("ent pos: " .. tostring(ent.object:get_pos()))
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local inv = mcl_entity_invs.load_inv(ent,5)
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local inv = mcl_entity_invs.load_inv(ent, 5)
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if not inv then
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mcl_log("No inv")
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@ -428,7 +441,7 @@ local function hopper_take_item (self, pos)
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local items_remaining = current_itemstack:get_count()
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-- This will take part of a floating item stack if no slot can hold the full amount
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for i = 1, ent._inv_size,1 do
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for i = 1, ent._inv_size, 1 do
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local stack = inv:get_stack("main", i)
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mcl_log("i: " .. tostring(i))
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@ -500,13 +513,13 @@ minetest.register_entity(":__builtin:item", {
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hp_max = 1,
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physical = true,
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collide_with_objects = false,
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collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
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collisionbox = { -0.3, -0.3, -0.3, 0.3, 0.3, 0.3 },
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pointable = false,
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visual = "wielditem",
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visual_size = {x = 0.4, y = 0.4},
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textures = {""},
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spritediv = {x = 1, y = 1},
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initial_sprite_basepos = {x = 0, y = 0},
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visual_size = { x = 0.4, y = 0.4 },
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textures = { "" },
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spritediv = { x = 1, y = 1 },
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initial_sprite_basepos = { x = 0, y = 0 },
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is_visible = false,
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infotext = "",
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},
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@ -544,11 +557,11 @@ minetest.register_entity(":__builtin:item", {
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if vel and vel.x == 0 and vel.z == 0 and self.random_velocity > 0 then
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local v = self.random_velocity
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local x = math.random(5, 10) / 10 * v
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if math.random(0,10) < 5 then x = -x end
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if math.random(0, 10) < 5 then x = -x end
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local z = math.random(5, 10) / 10 * v
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if math.random(0,10) < 5 then z = -z end
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local y = math.random(2,4)
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self.object:set_velocity({x=x, y=y, z=z})
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if math.random(0, 10) < 5 then z = -z end
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local y = math.random(2, 4)
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self.object:set_velocity(vector.new(x, y, z))
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end
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self.random_velocity = 0
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end,
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@ -576,7 +589,7 @@ minetest.register_entity(":__builtin:item", {
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local max_count = stack:get_stack_max()
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if count > max_count then
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count = max_count
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self.itemstring = stack:get_name().." "..max_count
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self.itemstring = stack:get_name() .. " " .. max_count
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end
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local itemtable = stack:to_table()
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local itemname = nil
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@ -597,9 +610,9 @@ minetest.register_entity(":__builtin:item", {
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local prop = {
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is_visible = true,
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visual = "wielditem",
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textures = {itemname},
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visual_size = {x = s, y = s},
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collisionbox = {-c, -c, -c, c, c, c},
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textures = { itemname },
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visual_size = { x = s, y = s },
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collisionbox = { -c, -c, -c, c, c, c },
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automatic_rotate = math.pi * 0.5,
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infotext = description,
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glow = glow,
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@ -695,9 +708,9 @@ minetest.register_entity(":__builtin:item", {
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self._forcestart = nil
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self._forcetimer = 0
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self.object:set_armor_groups({immortal = 1})
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-- self.object:set_velocity({x = 0, y = 2, z = 0})
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self.object:set_acceleration({x = 0, y = -get_gravity(), z = 0})
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self.object:set_armor_groups({ immortal = 1 })
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-- self.object:set_velocity(vector.new(0, 2, 0))
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self.object:set_acceleration(vector.new(0, -get_gravity(), 0))
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self:set_item(self.itemstring)
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end,
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@ -710,9 +723,9 @@ minetest.register_entity(":__builtin:item", {
|
||||
local stack = ItemStack(entity.itemstring)
|
||||
local name = stack:get_name()
|
||||
if own_stack:get_name() ~= name or
|
||||
own_stack:get_meta() ~= stack:get_meta() or
|
||||
own_stack:get_wear() ~= stack:get_wear() or
|
||||
own_stack:get_free_space() == 0 then
|
||||
own_stack:get_meta() ~= stack:get_meta() or
|
||||
own_stack:get_wear() ~= stack:get_wear() or
|
||||
own_stack:get_free_space() == 0 then
|
||||
-- Can not merge different or full stack
|
||||
return false
|
||||
end
|
||||
@ -745,8 +758,8 @@ minetest.register_entity(":__builtin:item", {
|
||||
self.object:set_properties({
|
||||
physical = false
|
||||
})
|
||||
self.object:set_velocity({x=0,y=0,z=0})
|
||||
self.object:set_acceleration({x=0,y=0,z=0})
|
||||
self.object:set_velocity(vector.zero())
|
||||
self.object:set_acceleration(vector.zero())
|
||||
return
|
||||
end
|
||||
self.age = self.age + dtime
|
||||
@ -761,21 +774,22 @@ minetest.register_entity(":__builtin:item", {
|
||||
-- Delete corrupted item entities. The itemstring MUST be non-empty on its first step,
|
||||
-- otherwise there might have some data corruption.
|
||||
if self.itemstring == "" then
|
||||
minetest.log("warning", "Item entity with empty itemstring found at "..minetest.pos_to_string(self.object:get_pos()).. "! Deleting it now.")
|
||||
minetest.log("warning",
|
||||
"Item entity with empty itemstring found at " .. minetest.pos_to_string(self.object:get_pos()) ..
|
||||
"! Deleting it now.")
|
||||
self._removed = true
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
local p = self.object:get_pos()
|
||||
|
||||
-- If hopper has taken item, it has gone, and no operations should be conducted on this item
|
||||
if hopper_take_item(self, p) then
|
||||
return
|
||||
end
|
||||
|
||||
local node = minetest.get_node_or_nil(p)
|
||||
local in_unloaded = (node == nil)
|
||||
local node = minetest.get_node(p)
|
||||
local in_unloaded = node.name == "ignore"
|
||||
|
||||
if in_unloaded then
|
||||
-- Don't infinetly fall into unloaded map
|
||||
@ -785,27 +799,27 @@ minetest.register_entity(":__builtin:item", {
|
||||
|
||||
if self.is_clock then
|
||||
self.object:set_properties({
|
||||
textures = {"mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame)}
|
||||
textures = { "mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame) }
|
||||
})
|
||||
end
|
||||
|
||||
local nn = node.name
|
||||
local is_in_water = (minetest.get_item_group(nn, "liquid") ~= 0)
|
||||
local nn_above = minetest.get_node({x=p.x, y=p.y+0.1, z=p.z}).name
|
||||
local nn_above = minetest.get_node(vector.offset(p, 0, 0.1, 0)).name
|
||||
-- make sure it's more or less stationary and is at water level
|
||||
local sleep_threshold = 0.3
|
||||
local is_floating = false
|
||||
local is_stationary = math.abs(self.object:get_velocity().x) < sleep_threshold
|
||||
and math.abs(self.object:get_velocity().y) < sleep_threshold
|
||||
and math.abs(self.object:get_velocity().z) < sleep_threshold
|
||||
and math.abs(self.object:get_velocity().y) < sleep_threshold
|
||||
and math.abs(self.object:get_velocity().z) < sleep_threshold
|
||||
if is_in_water and is_stationary then
|
||||
is_floating = (is_in_water
|
||||
and (minetest.get_item_group(nn_above, "liquid") == 0))
|
||||
end
|
||||
|
||||
if is_floating and self.physical_state == true then
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_velocity(vector.zero())
|
||||
self.object:set_acceleration(vector.zero())
|
||||
disable_physics(self.object, self)
|
||||
end
|
||||
-- If no collector was found for a long enough time, declare the magnet as disabled
|
||||
@ -825,7 +839,7 @@ minetest.register_entity(":__builtin:item", {
|
||||
--Wait 2 seconds to allow mob drops to be cooked, & picked up instead of instantly destroyed.
|
||||
if self.age > 2 and minetest.get_item_group(self.itemstring, "fire_immune") == 0 then
|
||||
if dg ~= 2 then
|
||||
minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.5})
|
||||
minetest.sound_play("builtin_item_lava", { pos = self.object:get_pos(), gain = 0.5 })
|
||||
end
|
||||
self._removed = true
|
||||
self.object:remove()
|
||||
@ -865,7 +879,7 @@ minetest.register_entity(":__builtin:item", {
|
||||
end
|
||||
|
||||
-- Check which one of the 4 sides is free
|
||||
for o=1, #order do
|
||||
for o = 1, #order do
|
||||
local nn = minetest.get_node(vector.add(p, order[o])).name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
if def and def.walkable == false and nn ~= "ignore" then
|
||||
@ -875,7 +889,7 @@ minetest.register_entity(":__builtin:item", {
|
||||
end
|
||||
-- If none of the 4 sides is free, shoot upwards
|
||||
if shootdir == nil then
|
||||
shootdir = { x=0, y=1, z=0 }
|
||||
shootdir = vector.new(0, 1, 0)
|
||||
local nn = minetest.get_node(vector.add(p, shootdir)).name
|
||||
if nn == "ignore" then
|
||||
-- Do not push into ignore
|
||||
@ -885,7 +899,7 @@ minetest.register_entity(":__builtin:item", {
|
||||
|
||||
-- Set new item moving speed accordingly
|
||||
local newv = vector.multiply(shootdir, 3)
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_acceleration(vector.zero())
|
||||
self.object:set_velocity(newv)
|
||||
disable_physics(self.object, self, false, false)
|
||||
|
||||
@ -907,10 +921,10 @@ minetest.register_entity(":__builtin:item", {
|
||||
if self._forcetimer > 0 then
|
||||
local cbox = self.object:get_properties().collisionbox
|
||||
local ok = false
|
||||
if self._force.x > 0 and (p.x > (self._forcestart.x + 0.5 + (cbox[4] - cbox[1])/2)) then ok = true
|
||||
elseif self._force.x < 0 and (p.x < (self._forcestart.x + 0.5 - (cbox[4] - cbox[1])/2)) then ok = true
|
||||
elseif self._force.z > 0 and (p.z > (self._forcestart.z + 0.5 + (cbox[6] - cbox[3])/2)) then ok = true
|
||||
elseif self._force.z < 0 and (p.z < (self._forcestart.z + 0.5 - (cbox[6] - cbox[3])/2)) then ok = true end
|
||||
if self._force.x > 0 and (p.x > (self._forcestart.x + 0.5 + (cbox[4] - cbox[1]) / 2)) then ok = true
|
||||
elseif self._force.x < 0 and (p.x < (self._forcestart.x + 0.5 - (cbox[4] - cbox[1]) / 2)) then ok = true
|
||||
elseif self._force.z > 0 and (p.z > (self._forcestart.z + 0.5 + (cbox[6] - cbox[3]) / 2)) then ok = true
|
||||
elseif self._force.z < 0 and (p.z < (self._forcestart.z + 0.5 - (cbox[6] - cbox[3]) / 2)) then ok = true end
|
||||
-- Item was successfully forced out. No more pushing
|
||||
if ok then
|
||||
self._forcetimer = -1
|
||||
@ -941,7 +955,7 @@ minetest.register_entity(":__builtin:item", {
|
||||
-- Set new item moving speed into the direciton of the liquid
|
||||
local newv = vector.multiply(vec, f)
|
||||
-- Swap to acceleration instead of a static speed to better mimic MC mechanics.
|
||||
self.object:set_acceleration({x = newv.x, y = -0.22, z = newv.z})
|
||||
self.object:set_acceleration(vector.new(newv.x, -0.22, newv.z))
|
||||
|
||||
self.physical_state = true
|
||||
self._flowing = true
|
||||
@ -954,9 +968,10 @@ minetest.register_entity(":__builtin:item", {
|
||||
local cur_vec = self.object:get_velocity()
|
||||
-- apply some acceleration in the opposite direction so it doesn't slide forever
|
||||
local vec = {
|
||||
x = 0 -cur_vec.x*0.9,
|
||||
y = 3 -cur_vec.y*0.9,
|
||||
z = 0 -cur_vec.z*0.9}
|
||||
x = 0 - cur_vec.x * 0.9,
|
||||
y = 3 - cur_vec.y * 0.9,
|
||||
z = 0 - cur_vec.z * 0.9
|
||||
}
|
||||
self.object:set_acceleration(vec)
|
||||
-- slow down the item in water
|
||||
local vel = self.object:get_velocity()
|
||||
@ -980,20 +995,20 @@ minetest.register_entity(":__builtin:item", {
|
||||
end
|
||||
|
||||
-- If node is not registered or node is walkably solid and resting on nodebox
|
||||
local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
|
||||
local nn = minetest.get_node(vector.offset(p, 0, -0.5, 0)).name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
local v = self.object:get_velocity()
|
||||
local is_on_floor = def and (def.walkable
|
||||
and not def.groups.slippery and v.y == 0)
|
||||
|
||||
if not minetest.registered_nodes[nn]
|
||||
or is_floating or is_on_floor then
|
||||
or is_floating or is_on_floor then
|
||||
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
|
||||
-- Merge with close entities of the same item
|
||||
for _, object in pairs(minetest.get_objects_inside_radius(p, 0.8)) do
|
||||
local obj = object:get_luaentity()
|
||||
if obj and obj.name == "__builtin:item"
|
||||
and obj.physical_state == false then
|
||||
and obj.physical_state == false then
|
||||
if self:try_merge_with(own_stack, object, obj) then
|
||||
return
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user