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Rename mod: fire to mcl_fire
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@ -169,7 +169,7 @@ end)
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function mcl_core.set_fire(pointed_thing)
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local n = minetest.get_node(pointed_thing.above)
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if n.name ~= "" and n.name == "air" and not minetest.is_protected(pointed_thing.above, "fire") then
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minetest.add_node(pointed_thing.above, {name="fire:basic_flame"})
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minetest.add_node(pointed_thing.above, {name="mcl_fire:basic_flame"})
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end
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end
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@ -1,6 +1,6 @@
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-- minetest/fire/init.lua
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local init = os.clock()
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minetest.register_node("fire:basic_flame", {
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minetest.register_node("mcl_fire:basic_flame", {
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description = "Fire",
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drawtype = "firelike",
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tiles = {{
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@ -47,7 +47,7 @@ end
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function fire.update_sounds_around(pos)
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local p0, p1 = fire.get_area_p0p1(pos)
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local cp = {x=(p0.x+p1.x)/2, y=(p0.y+p1.y)/2, z=(p0.z+p1.z)/2}
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local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"})
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local flames_p = minetest.find_nodes_in_area(p0, p1, {"mcl_fire:basic_flame"})
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--print("number of flames at "..minetest.pos_to_string(p0).."/"
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-- ..minetest.pos_to_string(p1)..": "..#flames_p)
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local should_have_sound = (#flames_p > 0)
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@ -116,7 +116,7 @@ minetest.register_abm({
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end
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local p = fire.find_pos_for_flame_around(p0)
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if p then
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minetest.set_node(p, {name="fire:basic_flame"})
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minetest.set_node(p, {name="mcl_fire:basic_flame"})
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fire.on_flame_add_at(p)
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end
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end,
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@ -142,7 +142,7 @@ minetest.register_abm({
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end
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local p2 = fire.find_pos_for_flame_around(p)
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if p2 then
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minetest.set_node(p2, {name="fire:basic_flame"})
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minetest.set_node(p2, {name="mcl_fire:basic_flame"})
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fire.on_flame_add_at(p2)
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end
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end
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@ -151,7 +151,7 @@ minetest.register_abm({
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-- Remove flammable nodes and flame
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minetest.register_abm({
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nodenames = {"fire:basic_flame"},
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nodenames = {"mcl_fire:basic_flame"},
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interval = 1,
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chance = 2,
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action = function(p0, node, _, _)
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1
mods/mcl_fire/mod.conf
Normal file
1
mods/mcl_fire/mod.conf
Normal file
@ -0,0 +1 @@
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name = mcl_fire
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 38 KiB |
@ -1,2 +1,2 @@
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mcl_core
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fire
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mcl_fire
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@ -12,8 +12,8 @@ ARMOR_FIRE_PROTECT = false
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ARMOR_FIRE_NODES = {
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{"default:lava_source", 5, 4},
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{"default:lava_flowing", 5, 4},
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{"fire:basic_flame", 3, 4},
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{"fire:permanent_flame", 3, 4},
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{"mcl_fire:basic_flame", 3, 4},
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{"mcl_fire:permanent_flame", 3, 4},
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}
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ARMOR_DROP = true
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@ -467,8 +467,8 @@ local do_env_damage = function(self)
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-- lava or fire
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if self.lava_damage ~= 0
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and (nodef.groups.lava
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or self.standing_in == "fire:basic_flame"
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or self.standing_in == "fire:permanent_flame") then
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or self.standing_in == "mcl_fire:basic_flame"
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or self.standing_in == "mcl_fire:permanent_flame") then
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self.health = self.health - self.lava_damage
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@ -2585,7 +2585,7 @@ local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_obsidian = minetest.get_content_id("mcl_core:obsidian")
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local c_chest = minetest.get_content_id("mcl_core:chest")
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local c_fire = minetest.get_content_id("fire:basic_flame")
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local c_fire = minetest.get_content_id("mcl_fire:basic_flame")
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-- explosion (cannot break protected or unbreakable nodes)
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function mobs:explosion(pos, radius, fire, smoke, sound)
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@ -2653,7 +2653,7 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
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and (minetest.registered_nodes[n].groups.flammable
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or random(1, 100) <= 30) then
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minetest.set_node(p, {name = "fire:basic_flame"})
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minetest.set_node(p, {name = "mcl_fire:basic_flame"})
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else
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minetest.set_node(p, {name = "air"})
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@ -1,5 +1,5 @@
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mcl_core
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fire
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mcl_fire
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mobs
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mcl_tnt
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mcl_mobitems
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