Reduce bed bounciness

This commit is contained in:
Wuzzy 2017-05-09 19:12:35 +02:00
parent 6ff1f46887
commit 3f92c37906

@ -59,7 +59,8 @@ function mcl_beds.register_bed(name, def)
paramtype2 = "facedir",
is_ground_content = false,
stack_max = 1,
groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50},
-- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks!
groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50},
_mcl_hardness = 0.2,
_mcl_blast_resistance = 1,
sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
@ -179,7 +180,8 @@ function mcl_beds.register_bed(name, def)
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50},
-- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks!
groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50},
_mcl_hardness = 0.2,
_mcl_blast_resistance = 1,
sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),