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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-28 20:27:30 +01:00
Add simple skins skins support
This commit is contained in:
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8e6b6393c2
commit
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@ -231,31 +231,22 @@ filled_wield_def._mcl_wieldview_item = "mcl_maps:filled_map"
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local mcl_skins_enabled = minetest.global_exists("mcl_skins")
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local function player_base_to_node_id(base, colorspec, sex)
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return base:gsub("%.", "") .. minetest.colorspec_to_colorstring(colorspec):gsub("#", "") .. sex
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end
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if mcl_skins_enabled then
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local bases = mcl_skins.base
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local base_colors = mcl_skins.base_color
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-- Generate a node for every skin
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for _, base in pairs(bases) do
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for _, base_color in pairs(base_colors) do
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local node_id = player_base_to_node_id(base, base_color, "male")
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local texture = mcl_skins.make_hand_texture(base, base_color)
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local male = table.copy(filled_wield_def)
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male._mcl_hand_id = node_id
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male.mesh = "mcl_meshhand.b3d"
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male.tiles = {texture}
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minetest.register_node("mcl_maps:filled_map_" .. node_id, male)
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node_id = player_base_to_node_id(base, base_color, "female")
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local list = mcl_skins.get_skin_list()
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for _, skin in pairs(list) do
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if skin.slim_arms then
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local female = table.copy(filled_wield_def)
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female._mcl_hand_id = node_id
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female._mcl_hand_id = skin.id
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female.mesh = "mcl_meshhand_female.b3d"
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female.tiles = {texture}
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minetest.register_node("mcl_maps:filled_map_" .. node_id, female)
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female.tiles = {skin.texture}
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minetest.register_node("mcl_maps:filled_map_" .. skin.id, female)
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else
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local male = table.copy(filled_wield_def)
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male._mcl_hand_id = skin.id
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male.mesh = "mcl_meshhand.b3d"
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male.tiles = {skin.texture}
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minetest.register_node("mcl_maps:filled_map_" .. skin.id, male)
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end
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end
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else
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@ -21,31 +21,22 @@ local node_def = {
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range = minetest.registered_items[""].range
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}
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local function player_base_to_node_id(base, colorspec, sex)
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return base:gsub("%.", "") .. minetest.colorspec_to_colorstring(colorspec):gsub("#", "") .. sex
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end
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if mcl_skins_enabled then
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local bases = mcl_skins.base
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local base_colors = mcl_skins.base_color
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-- Generate a node for every skin
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for _, base in pairs(bases) do
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for _, base_color in pairs(base_colors) do
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local node_id = player_base_to_node_id(base, base_color, "male")
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local texture = mcl_skins.make_hand_texture(base, base_color)
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local male = table.copy(node_def)
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male._mcl_hand_id = node_id
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male.mesh = "mcl_meshhand.b3d"
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male.tiles = {texture}
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minetest.register_node("mcl_meshhand:" .. node_id, male)
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node_id = player_base_to_node_id(base, base_color, "female")
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local list = mcl_skins.get_skin_list()
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for _, skin in pairs(list) do
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if skin.slim_arms then
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local female = table.copy(node_def)
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female._mcl_hand_id = node_id
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female._mcl_hand_id = skin.id
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female.mesh = "mcl_meshhand_female.b3d"
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female.tiles = {texture}
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minetest.register_node("mcl_meshhand:" .. node_id, female)
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female.tiles = {skin.texture}
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minetest.register_node("mcl_meshhand:" .. skin.id, female)
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else
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local male = table.copy(node_def)
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male._mcl_hand_id = skin.id
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male.mesh = "mcl_meshhand.b3d"
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male.tiles = {skin.texture}
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minetest.register_node("mcl_meshhand:" .. skin.id, male)
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end
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end
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else
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@ -58,8 +49,7 @@ end
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if mcl_skins_enabled then
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-- Change the player's hand to their skin
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mcl_skins.register_on_set_skin(function(player)
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local data = mcl_skins.players[player:get_player_name()]
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local node_id = player_base_to_node_id(data.base, data.base_color, data.slim_arms and "female" or "male")
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local node_id = mcl_skins.get_node_id_by_player(player)
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player:get_inventory():set_stack("hand", 1, "mcl_meshhand:" .. node_id)
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end)
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else
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@ -1,6 +1,7 @@
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The MIT License (MIT)
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Copyright (c) 2022 MrRar
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Copyright (c) 2016 TenPlus1
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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@ -1,11 +1,11 @@
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# mcl_skins
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# Mineclone Skins
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This mod allows advanced skin customization.
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Use the /skin command to open the skin configuration screen.
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## License
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Code under MIT license
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Author: MrRar
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Author: TenPlus1, Zeg9, MrRar
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See image_credits.txt for image licensing.
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@ -48,9 +48,18 @@ This parameter is optional. Must be a number. If it is not a valid page number t
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Register a function to be called whenever a player skin changes.
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The function will be given a player ObjectRef as a parameter.
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### `mcl_skins.make_hand_texture(base, colorspec)`
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Generate a texture string from a base texture and color.
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This function is used by mods that want to have a first person hand textured like the player skin.
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### `mcl_skins.get_skin_list()`
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This function is used by mods that want a list of skins to register nodes that use the player skin as a texture.
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Returns an array of tables containing information about each skin.
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Each table contains the following properties:
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`id`: A string representing the node ID. A node can be registered using this node ID.
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`texture`: A texture string that can be used in the node defintion.
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`slim_arms`: A boolean value. If true, this texture is used with the "female" player mesh. Otherwise the regular mesh is to be used.
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### `mcl_skins.get_node_id_by_player(player)`
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`player` is a player ObjectRef.
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Returns a string node ID based on players current skin for use by mods that want to register nodes that use the player skin.
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### `mcl_skins.save(player)`
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Save player skin. `player` is a player ObjectRef.
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@ -67,7 +76,7 @@ These colors are separate from `mcl_skins.color` because some mods register two
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A table of ColorSpec integers that the player can select to color colorable skin items.
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### `mcl_skins.players`
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A table mapped by player name containing tables holding the player's selected skin items and colors.
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A table mapped by player ObjectRef containing tables holding the player's selected skin items and colors.
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Only stores skin information for logged in users.
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### mcl_skins.compile_skin(skin)
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@ -2,6 +2,7 @@ local S = minetest.get_translator("mcl_skins")
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local color_to_string = minetest.colorspec_to_colorstring
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mcl_skins = {
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simple_skins = {},
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item_names = {"base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"},
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tab_names = {"template", "base", "headwear", "hair", "eye", "mouth", "top", "arm", "bottom", "footwear"},
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tab_descriptions = {
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@ -14,7 +15,8 @@ mcl_skins = {
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bottom = S("Bottoms"),
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top = S("Tops"),
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hair = S("Hairs"),
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headwear = S("Headwears")
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headwear = S("Headwears"),
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skin = S("Skins"),
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},
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steve = {}, -- Stores skin values for Steve skin
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alex = {}, -- Stores skin values for Alex skin
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@ -70,10 +72,13 @@ function mcl_skins.register_item(item)
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end
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function mcl_skins.save(player)
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local name = player:get_player_name()
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local skin = mcl_skins.players[name]
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local skin = mcl_skins.players[player]
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if not skin then return end
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player:get_meta():set_string("mcl_skins:skin", minetest.serialize(skin))
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local meta = player:get_meta()
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meta:set_string("mcl_skins:skin", minetest.serialize(skin))
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meta:set_string("mcl_skins:skin_id", tostring(skin.simple_skins_id or ""))
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end
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minetest.register_chatcommand("skin", {
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@ -82,26 +87,19 @@ minetest.register_chatcommand("skin", {
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func = function(name, param) mcl_skins.show_formspec(minetest.get_player_by_name(name)) end
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})
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function mcl_skins.make_hand_texture(base, colorspec)
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local output = ""
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if mcl_skins.masks[base] then
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output = mcl_skins.masks[base] ..
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"^[colorize:" .. color_to_string(colorspec) .. ":alpha"
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end
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if #output > 0 then output = output .. "^" end
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output = output .. base
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return output
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end
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function mcl_skins.compile_skin(skin)
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if skin.simple_skins_id then
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return mcl_skins.simple_skins[skin.simple_skins_id].texture
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end
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local output = ""
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for i, tab in pairs(mcl_skins.item_names) do
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local texture = skin[tab]
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for i, item in pairs(mcl_skins.item_names) do
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local texture = skin[item]
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if texture and texture ~= "blank.png" then
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if skin[tab .. "_color"] and mcl_skins.masks[texture] then
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if skin[item .. "_color"] and mcl_skins.masks[texture] then
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if #output > 0 then output = output .. "^" end
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local color = color_to_string(skin[tab .. "_color"])
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local color = color_to_string(skin[item .. "_color"])
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output = output ..
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"(" .. mcl_skins.masks[texture] .. "^[colorize:" .. color .. ":alpha)"
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end
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@ -117,11 +115,17 @@ function mcl_skins.update_player_skin(player)
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return
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end
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local skin = mcl_skins.players[player:get_player_name()]
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local skin = mcl_skins.players[player]
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mcl_player.player_set_skin(player, mcl_skins.compile_skin(skin))
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local model = skin.slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
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local slim_arms
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if skin.simple_skins_id then
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slim_arms = mcl_skins.simple_skins[skin.simple_skins_id].slim_arms
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else
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slim_arms = skin.slim_arms
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end
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local model = slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
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mcl_player.player_set_model(player, model)
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mcl_inventory.update_inventory_formspec(player)
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@ -136,30 +140,34 @@ minetest.register_on_joinplayer(function(player)
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local function table_get_random(t)
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return t[math.random(#t)]
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end
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local name = player:get_player_name()
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local skin = player:get_meta():get_string("mcl_skins:skin")
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if skin then
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skin = minetest.deserialize(skin)
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end
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if skin then
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mcl_skins.players[name] = skin
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mcl_skins.players[player] = skin
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else
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if math.random() > 0.5 then
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skin = table.copy(mcl_skins.steve)
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else
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skin = table.copy(mcl_skins.alex)
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end
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mcl_skins.players[name] = skin
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mcl_skins.players[player] = skin
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end
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mcl_skins.players[player].simple_skins_id = nil
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if #mcl_skins.simple_skins > 0 then
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local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id"))
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if skin_id and mcl_skins.simple_skins[skin_id] then
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mcl_skins.players[player].simple_skins_id = skin_id
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end
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end
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mcl_skins.save(player)
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mcl_skins.update_player_skin(player)
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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if name then
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mcl_skins.players[name] = nil
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end
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mcl_skins.players[player] = nil
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end)
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mcl_skins.registered_on_set_skins = {}
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@ -169,7 +177,9 @@ function mcl_skins.register_on_set_skin(func)
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end
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function mcl_skins.show_formspec(player, active_tab, page_num)
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active_tab = active_tab or "template"
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local skin = mcl_skins.players[player]
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local default = #mcl_skins.simple_skins > 0 and "skin" or "template"
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active_tab = active_tab or default
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page_num = page_num or 1
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local page_count
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@ -179,13 +189,16 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
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if page_num > page_count then
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page_num = page_count
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end
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elseif active_tab == "skin" then
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page_count = math.ceil((#mcl_skins.simple_skins + 2) / 8)
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if page_num > page_count then
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page_num = page_count
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end
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else
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page_num = 1
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page_count = 1
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end
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local player_name = player:get_player_name()
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local skin = mcl_skins.players[player_name]
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local formspec = "formspec_version[3]size[13.2,11]"
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for i, tab in pairs(mcl_skins.tab_names) do
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@ -197,17 +210,66 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
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local y = 0.3 + (i - 1) * 0.8
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formspec = formspec ..
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"button[0.3," .. y .. ";3,0.8;" .. tab .. ";" .. mcl_skins.tab_descriptions[tab] .. "]"
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if skin.simple_skins_id then break end
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end
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local mesh = skin.slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
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local slim_arms
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if skin.simple_skins_id then
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slim_arms = mcl_skins.simple_skins[skin.simple_skins_id].slim_arms
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else
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slim_arms = skin.slim_arms
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end
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local mesh = slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
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formspec = formspec ..
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"model[10,0.3;3,7;player_mesh;" .. mesh .. ";" ..
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mcl_skins.compile_skin(skin) ..
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",blank.png,blank.png;0,180;false;true;0,0;0]"
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if active_tab == "template" then
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if active_tab == "skin" then
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local page_start = (page_num - 1) * 8 - 1
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local page_end = math.min(page_start + 8 - 1, #mcl_skins.simple_skins)
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formspec = formspec ..
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"style_type[button;bgcolor=#00000000]"
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local skin = table.copy(skin)
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skin_id = skin.simple_skins_id or -1
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skin.simple_skins_id = nil
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local skins = table.copy(mcl_skins.simple_skins)
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skins[-1] = {
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slim_arms = skin.slim_arms,
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texture = mcl_skins.compile_skin(skin),
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}
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for i = page_start, page_end do
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local skin = skins[i]
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local j = i - page_start - 1
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local mesh = skin.slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
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local x = 3.5 + (j + 1) % 4 * 1.6
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local y = 0.3 + math.floor((j + 1) / 4) * 3.1
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formspec = formspec ..
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"model[" .. x .. "," .. y .. ";1.5,3;player_mesh;" .. mesh .. ";" ..
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skin.texture ..
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",blank.png,blank.png;0,180;false;true;0,0;0]"
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if skin_id == i then
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formspec = formspec ..
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"style[" .. i ..
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";bgcolor=;bgimg=mcl_skins_select_overlay.png;" ..
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"bgimg_pressed=mcl_skins_select_overlay.png;bgimg_middle=14,14]"
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end
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formspec = formspec ..
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"button[" .. x .. "," .. y .. ";1.5,3;" .. i .. ";]"
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end
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if page_start == -1 then
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formspec = formspec .. "image[3.85,1;0.8,0.8;mcl_skins_button.png]"
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end
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elseif active_tab == "template" then
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formspec = formspec ..
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"model[4,2;2,3;player_mesh;mcl_armor_character.b3d;" ..
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mcl_skins.compile_skin(mcl_skins.steve) ..
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@ -223,7 +285,7 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
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elseif mcl_skins[active_tab] then
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formspec = formspec ..
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"style_type[button;border=false;bgcolor=#00000000]"
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"style_type[button;bgcolor=#00000000]"
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local textures = mcl_skins[active_tab]
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local page_start = (page_num - 1) * 16 + 1
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local page_end = math.min(page_start + 16 - 1, #textures)
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@ -264,19 +326,19 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
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if skin[active_tab] == texture then
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formspec = formspec ..
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"style[" .. texture .. ";border=false;bgcolor=#00000000]" ..
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"image_button[" .. x .. "," .. y ..
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";1.5,1.5;mcl_skins_select_overlay.png;" .. texture .. ";]"
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else
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formspec = formspec .. "button[" .. x .. "," .. y .. ";1.5,1.5;" .. texture .. ";]"
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"style[" .. texture ..
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";bgcolor=;bgimg=mcl_skins_select_overlay.png;" ..
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"bgimg_pressed=mcl_skins_select_overlay.png;bgimg_middle=14,14]"
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end
|
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formspec = formspec .. "button[" .. x .. "," .. y .. ";1.5,1.5;" .. texture .. ";]"
|
||||
end
|
||||
elseif active_tab == "arm" then
|
||||
local thick_overlay = not skin.slim_arms and "^mcl_skins_select_overlay.png" or ""
|
||||
local slim_overlay = skin.slim_arms and "^mcl_skins_select_overlay.png" or ""
|
||||
local x = skin.slim_arms and 4.7 or 3.6
|
||||
formspec = formspec ..
|
||||
"image_button[3.6,0.3;1,1;mcl_skins_thick_arms.png" .. thick_overlay ..";thick_arms;]" ..
|
||||
"image_button[4.7,0.3;1,1;mcl_skins_slim_arms.png" .. slim_overlay ..";slim_arms;]"
|
||||
"image_button[3.6,0.3;1,1;mcl_skins_thick_arms.png;thick_arms;]" ..
|
||||
"image_button[4.7,0.3;1,1;mcl_skins_slim_arms.png;slim_arms;]" ..
|
||||
"style[arm;bgcolor=;bgimg=mcl_skins_select_overlay.png;bgimg_middle=14,14;bgimg_pressed=mcl_skins_select_overlay.png]" ..
|
||||
"button[" .. x .. ",0.3;1,1;arm;]"
|
||||
end
|
||||
|
||||
|
||||
@ -287,11 +349,6 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
|
||||
local tab_color = active_tab .. "_color"
|
||||
local selected_color = skin[tab_color]
|
||||
for i, colorspec in pairs(colors) do
|
||||
local overlay = ""
|
||||
if selected_color == colorspec then
|
||||
overlay = "^mcl_skins_select_overlay.png"
|
||||
end
|
||||
|
||||
local color = color_to_string(colorspec)
|
||||
i = i - 1
|
||||
local x = 3.6 + i % 6 * 0.9
|
||||
@ -299,7 +356,15 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
|
||||
formspec = formspec ..
|
||||
"image_button[" .. x .. "," .. y ..
|
||||
";0.8,0.8;blank.png^[noalpha^[colorize:" ..
|
||||
color .. ":alpha" .. overlay .. ";" .. colorspec .. ";]"
|
||||
color .. ":alpha;" .. colorspec .. ";]"
|
||||
|
||||
if selected_color == colorspec then
|
||||
formspec = formspec ..
|
||||
"style[" .. color ..
|
||||
";bgcolor=;bgimg=mcl_skins_select_overlay.png;bgimg_middle=14,14;bgimg_pressed=mcl_skins_select_overlay.png]" ..
|
||||
"button[" .. x .. "," .. y .. ";0.8,0.8;" .. color .. ";]"
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if not (active_tab == "base") then
|
||||
@ -345,6 +410,7 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
|
||||
"label[6.3,7.2;" .. page_num .. " / " .. page_count .. "]"
|
||||
end
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
minetest.show_formspec(player_name, "mcl_skins:" .. active_tab .. "_" .. page_num, formspec)
|
||||
end
|
||||
|
||||
@ -367,11 +433,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if not page_num or not active_tab then return true end
|
||||
page_num = math.floor(tonumber(page_num) or 1)
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
-- Cancel formspec resend after scrollbar move
|
||||
if mcl_skins.players[player_name].form_send_job then
|
||||
mcl_skins.players[player_name].form_send_job:cancel()
|
||||
if mcl_skins.players[player].form_send_job then
|
||||
mcl_skins.players[player].form_send_job:cancel()
|
||||
end
|
||||
|
||||
if fields.quit then
|
||||
@ -380,12 +444,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
end
|
||||
|
||||
if fields.alex then
|
||||
mcl_skins.players[player_name] = table.copy(mcl_skins.alex)
|
||||
mcl_skins.players[player] = table.copy(mcl_skins.alex)
|
||||
mcl_skins.update_player_skin(player)
|
||||
mcl_skins.show_formspec(player, active_tab, page_num)
|
||||
return true
|
||||
elseif fields.steve then
|
||||
mcl_skins.players[player_name] = table.copy(mcl_skins.steve)
|
||||
mcl_skins.players[player] = table.copy(mcl_skins.steve)
|
||||
mcl_skins.update_player_skin(player)
|
||||
mcl_skins.show_formspec(player, active_tab, page_num)
|
||||
return true
|
||||
@ -398,7 +462,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
end
|
||||
end
|
||||
|
||||
local skin = mcl_skins.players[player_name]
|
||||
local skin = mcl_skins.players[player]
|
||||
if not skin then return true end
|
||||
|
||||
if fields.next_page then
|
||||
@ -439,12 +503,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local color = 0xff000000 + red * 0x10000 + green * 0x100 + blue
|
||||
if color >= 0 and color <= 0xffffffff then
|
||||
-- We delay resedning the form because otherwise it will break dragging scrollbars
|
||||
mcl_skins.players[player_name].form_send_job = minetest.after(0.2, function()
|
||||
mcl_skins.players[player].form_send_job = minetest.after(0.2, function()
|
||||
if player and player:is_player() then
|
||||
skin[active_tab .. "_color"] = color
|
||||
mcl_skins.update_player_skin(player)
|
||||
mcl_skins.show_formspec(player, active_tab, page_num)
|
||||
mcl_skins.players[player_name].form_send_job = nil
|
||||
mcl_skins.players[player].form_send_job = nil
|
||||
end
|
||||
end)
|
||||
return true
|
||||
@ -459,6 +523,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
end
|
||||
end
|
||||
|
||||
if field and active_tab == "skin" then
|
||||
local skin_id = tonumber(field)
|
||||
skin_id = skin_id and math.floor(skin_id) or 0
|
||||
if
|
||||
#mcl_skins.simple_skins > 0 and
|
||||
skin_id >= -1 and skin_id <= #mcl_skins.simple_skins
|
||||
then
|
||||
if skin_id == -1 then skin_id = nil end
|
||||
skin.simple_skins_id = skin_id
|
||||
mcl_skins.update_player_skin(player)
|
||||
mcl_skins.show_formspec(player, active_tab, page_num)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- See if field is a texture
|
||||
if field and mcl_skins[active_tab] then
|
||||
for i, texture in pairs(mcl_skins[active_tab]) do
|
||||
|
@ -1,4 +1,8 @@
|
||||
local mod_path = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
local mcl_skins_enabled = minetest.settings:get_bool("mcl_enable_skin_customization", true)
|
||||
if mcl_skins_enabled then dofile(mod_path .. "/edit_skin.lua") end
|
||||
if mcl_skins_enabled then
|
||||
dofile(mod_path .. "/edit_skin.lua")
|
||||
dofile(mod_path .. "/simple_skins.lua")
|
||||
dofile(mod_path .. "/mesh_hand.lua")
|
||||
end
|
||||
|
@ -173,7 +173,8 @@
|
||||
},
|
||||
{
|
||||
"type": "headwear",
|
||||
"steve": true
|
||||
"steve": true,
|
||||
"alex": true
|
||||
},
|
||||
{
|
||||
"type": "bottom",
|
||||
|
@ -1,4 +1,5 @@
|
||||
# textdomain: mcl_skins
|
||||
Skins=
|
||||
Templates=
|
||||
Arm size=
|
||||
Bases=
|
||||
|
53
mods/PLAYER/mcl_skins/mesh_hand.lua
Normal file
53
mods/PLAYER/mcl_skins/mesh_hand.lua
Normal file
@ -0,0 +1,53 @@
|
||||
local function make_texture(base, colorspec)
|
||||
local output = ""
|
||||
if mcl_skins.masks[base] then
|
||||
output = mcl_skins.masks[base] ..
|
||||
"^[colorize:" .. minetest.colorspec_to_colorstring(colorspec) .. ":alpha"
|
||||
end
|
||||
if #output > 0 then output = output .. "^" end
|
||||
output = output .. base
|
||||
return output
|
||||
end
|
||||
|
||||
function mcl_skins.get_skin_list()
|
||||
local list = {}
|
||||
for _, base in pairs(mcl_skins.base) do
|
||||
for _, base_color in pairs(mcl_skins.base_color) do
|
||||
local id = base:gsub(".png$", "") .. minetest.colorspec_to_colorstring(base_color):gsub("#", "")
|
||||
local female = {
|
||||
texture = make_texture(base, base_color),
|
||||
slim_arms = true,
|
||||
id = id .. "_female"
|
||||
}
|
||||
table.insert(list, female)
|
||||
|
||||
local male = {
|
||||
texture = make_texture(base, base_color),
|
||||
slim_arms = false,
|
||||
id = id .. "_male"
|
||||
}
|
||||
table.insert(list, male)
|
||||
end
|
||||
end
|
||||
for _, skin in pairs(mcl_skins.simple_skins) do
|
||||
table.insert(list, {
|
||||
texture = skin.texture,
|
||||
slim_arms = skin.slim_arms,
|
||||
id = skin.texture:gsub(".png$", "") .. "_" .. (skin.slim_arms and "female" or "male"),
|
||||
})
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
function mcl_skins.get_node_id_by_player(player)
|
||||
local skin = mcl_skins.players[player]
|
||||
if skin.simple_skins_id then
|
||||
local skin = mcl_skins.simple_skins[skin.simple_skins_id]
|
||||
return skin.texture:gsub(".png$", "") ..
|
||||
"_" .. (skin.slim_arms and "female" or "male")
|
||||
else
|
||||
return skin.base:gsub(".png$", "") ..
|
||||
minetest.colorspec_to_colorstring(skin.base_color):gsub("#", "") ..
|
||||
"_" .. (skin.slim_arms and "female" or "male")
|
||||
end
|
||||
end
|
52
mods/PLAYER/mcl_skins/simple_skins.lua
Normal file
52
mods/PLAYER/mcl_skins/simple_skins.lua
Normal file
@ -0,0 +1,52 @@
|
||||
local function init_simple_skins()
|
||||
local id, f, data, skin = 0
|
||||
local mod_path = minetest.get_modpath("mcl_skins")
|
||||
while true do
|
||||
|
||||
if id == 0 then
|
||||
skin = "character.png"
|
||||
else
|
||||
skin = "mcl_skins_character_" .. id .. ".png"
|
||||
|
||||
-- Does skin file exist?
|
||||
f = io.open(mod_path .. "/textures/" .. skin)
|
||||
|
||||
-- escape loop if not found
|
||||
if not f then
|
||||
break
|
||||
end
|
||||
f:close()
|
||||
end
|
||||
|
||||
local metafile
|
||||
|
||||
-- does metadata exist for that skin file ?
|
||||
if id == 0 then
|
||||
metafile = "mcl_skins_character.txt"
|
||||
else
|
||||
metafile = "mcl_skins_character_"..id..".txt"
|
||||
end
|
||||
f = io.open(mod_path .. "/meta/" .. metafile)
|
||||
|
||||
data = nil
|
||||
if f then
|
||||
data = minetest.deserialize("return {" .. f:read("*all") .. "}")
|
||||
f:close()
|
||||
end
|
||||
|
||||
-- add metadata to list
|
||||
mcl_skins.simple_skins[id] = {
|
||||
texture = skin,
|
||||
slim_arms = data and data.gender == "female",
|
||||
}
|
||||
id = id + 1
|
||||
end
|
||||
|
||||
if #mcl_skins.simple_skins > 0 then
|
||||
table.insert(mcl_skins.tab_names, 1, "skin")
|
||||
else
|
||||
mcl_skins.simple_skins = {}
|
||||
end
|
||||
end
|
||||
|
||||
init_simple_skins()
|
Binary file not shown.
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Loading…
Reference in New Issue
Block a user