put some rudementary night vision together

This commit is contained in:
Brandon 2020-06-20 21:30:26 -04:00
parent 9836d631f9
commit 44536dd75d
3 changed files with 52 additions and 12 deletions

@ -6,8 +6,9 @@ local is_weak = {}
local is_water_breathing = {} local is_water_breathing = {}
local is_leaping = {} local is_leaping = {}
local is_swift = {} local is_swift = {}
local is_cat = {}
local timer = 0
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
-- Check for invisible players -- Check for invisible players
@ -155,6 +156,28 @@ minetest.register_globalstep(function(dtime)
end end
-- Check for Night Vision equipped players
for player, vals in pairs(is_cat) do
if is_cat[player] and player:get_properties() then
player = player or player:get_luaentity()
is_cat[player].timer = is_cat[player].timer + dtime
if player:get_pos() then mcl_potions._add_spawner(player, "#1010AA") end
player:override_day_night_ratio(0.45)
if is_cat[player].timer >= is_cat[player].dur then
is_cat[player] = nil
end
elseif not player:get_properties() then
is_cat[player] = nil
end
end
end ) end )
-- reset player is_invisible/poison if they go offline -- reset player is_invisible/poison if they go offline
@ -194,6 +217,10 @@ minetest.register_on_leaveplayer(function(player)
is_swift[player] = nil is_swift[player] = nil
end end
if is_cat[player] then
is_cat[player] = nil
end
end) end)
function mcl_potions.make_invisible(player, toggle) function mcl_potions.make_invisible(player, toggle)
@ -425,5 +452,18 @@ end
function mcl_potions.night_vision_func(player, duration) function mcl_potions.night_vision_func(player, duration)
player:override_day_night_ratio(0.45)
if not is_cat[player] then
is_cat[player] = {dur = duration, timer = 0}
else
local victim = is_cat[player]
victim.dur = math.max(duration, victim.dur - victim.timer)
victim.timer = 0
end
end end

@ -152,20 +152,20 @@ minetest.register_craftitem("mcl_potions:harming_2", {
minetest.register_craftitem("mcl_potions:night_vision", { minetest.register_craftitem("mcl_potions:night_vision", {
description = S("Night Vision Potion"), description = S("Night Vision Potion"),
_doc_items_longdesc = brewhelp, _doc_items_longdesc = brewhelp,
wield_image = potion_image("#009999"), wield_image = potion_image("#1010AA"),
inventory_image = potion_image("#009999"), inventory_image = potion_image("#1010AA"),
groups = { brewitem = 1, food=0}, groups = { brewitem = 1, food=0},
stack_max = 1, stack_max = 1,
on_place = function(itemstack, user, pointed_thing) on_place = function(itemstack, user, pointed_thing)
mcl_potions.night_vision_func(user, 180) mcl_potions.night_vision_func(user, 180)
mcl_potions._use_potion(itemstack, user, "#009999") mcl_potions._use_potion(itemstack, user, "#1010AA")
return itemstack return itemstack
end, end,
on_secondary_use = function(itemstack, user, pointed_thing) on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.night_vision_func(user, 180) mcl_potions.night_vision_func(user, 180)
mcl_potions._use_potion(itemstack, user, "#009999") mcl_potions._use_potion(itemstack, user, "#1010AA")
return itemstack return itemstack
end, end,
}) })
@ -173,20 +173,20 @@ minetest.register_craftitem("mcl_potions:night_vision", {
minetest.register_craftitem("mcl_potions:night_vision_plus", { minetest.register_craftitem("mcl_potions:night_vision_plus", {
description = S("Night Vision Potion +"), description = S("Night Vision Potion +"),
_doc_items_longdesc = brewhelp, _doc_items_longdesc = brewhelp,
wield_image = potion_image("#000A0A"), wield_image = potion_image("#2020BA"),
inventory_image = potion_image("#000A0A"), inventory_image = potion_image("#2020BA"),
groups = { brewitem = 1, food=0}, groups = { brewitem = 1, food=0},
stack_max = 1, stack_max = 1,
on_place = function(itemstack, user, pointed_thing) on_place = function(itemstack, user, pointed_thing)
mcl_potions.night_vision_func(user, 480) mcl_potions.night_vision_func(user, 480)
mcl_potions._use_potion(itemstack, user, "#000A0A") mcl_potions._use_potion(itemstack, user, "#2020BA")
return itemstack return itemstack
end, end,
on_secondary_use = function(itemstack, user, pointed_thing) on_secondary_use = function(itemstack, user, pointed_thing)
mcl_potions.night_vision_func(user, 480) mcl_potions.night_vision_func(user, 480)
mcl_potions._use_potion(itemstack, user, "#000A0A") mcl_potions._use_potion(itemstack, user, "#2020BA")
return itemstack return itemstack
end, end,
}) })

@ -197,10 +197,10 @@ register_splash("water_breathing_plus", "Splash Fire Resistance +", "#E0B050", {
potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, 360*redx) end potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, 360*redx) end
}) })
register_splash("night_vision", "Splash Night Vision", "#009999", { register_splash("night_vision", "Splash Night Vision", "#1010AA", {
potion_fun = function(player, redx) mcl_potions.night_vision_func(player, 135*redx) end potion_fun = function(player, redx) mcl_potions.night_vision_func(player, 135*redx) end
}) })
register_splash("night_vision_plus", "Splash Night Vision +", "#000A0A", { register_splash("night_vision_plus", "Splash Night Vision +", "#2020BA", {
potion_fun = function(player, redx) mcl_potions.night_vision_func(player, 360*redx) end potion_fun = function(player, redx) mcl_potions.night_vision_func(player, 360*redx) end
}) })