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Add Jungle M biome
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@ -45,7 +45,6 @@ local function register_biomes()
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TODO:
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* Extreme Hills+ M
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* Jungle M
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* Better beaches (varying height)
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Tricky are the beach (esp. stone beach) and mushroom island biomes as they have specific conditions we can't check in MT. :(
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@ -56,7 +55,6 @@ local function register_biomes()
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local DEEP_OCEAN_MAX = -11
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local DEEP_OCEAN_MIN = -32 -- Careful when changing this. You might end up caves covered in gravel around Y=32!
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local OCEAN_MIN = DEEP_OCEAN_MAX+1
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-- Ice Plains Spikes
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minetest.register_biome({
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name = "ice_plains_spikes",
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@ -925,6 +923,50 @@ local function register_biomes()
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humidity_point = 91,
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})
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-- Jungle M
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-- Like jungle but with even more dense vegetation
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minetest.register_biome({
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name = "jungle_m",
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node_top = "mcl_core:dirt_with_grass",
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depth_top = 1,
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node_filler = "mcl_core:dirt",
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depth_filler = 3,
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node_riverbed = "mcl_core:sand",
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depth_riverbed = 2,
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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heat_point = 90,
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humidity_point = 100,
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})
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minetest.register_biome({
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name = "jungle_m_shore",
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node_top = "mcl_core:dirt",
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depth_top = 1,
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node_filler = "mcl_core:dirt",
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depth_filler = 3,
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node_riverbed = "mcl_core:sand",
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depth_riverbed = 2,
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y_min = -1,
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y_max = 0,
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heat_point = 90,
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humidity_point = 100,
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})
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minetest.register_biome({
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name = "jungle_m_ocean",
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node_top = "mcl_core:dirt",
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depth_top = 1,
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node_filler = "mcl_core:dirt",
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depth_filler = 3,
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node_riverbed = "mcl_core:sand",
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depth_riverbed = 2,
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y_min = OCEAN_MIN,
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y_max = -2,
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heat_point = 90,
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humidity_point = 100,
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})
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-- Jungle Edge
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minetest.register_biome({
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name = "jungle_edge",
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@ -954,7 +996,7 @@ local function register_biomes()
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})
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-- Jungle Edge M
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-- Almost identical Jungle Edge. Has deeper dirt. Melons spawn here a lot (TODO).
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-- Almost identical to Jungle Edge. Has deeper dirt. Melons spawn here a lot (TODO).
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-- TODO: Must be super rare
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minetest.register_biome({
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@ -1775,13 +1817,38 @@ local function register_decorations()
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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sidelen = 80,
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fill_ratio = 0.008,
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biomes = {"jungle_m"},
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y_min = 4,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_tree_huge.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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sidelen = 80,
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fill_ratio = 0.09,
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biomes = {"jungle_m"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_tree.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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-- Oak in jungle / jungle edge
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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sidelen = 80,
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fill_ratio = 0.004,
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biomes = {"jungle"},
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biomes = {"jungle", "jungle_m"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_oak_classic.mts",
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@ -2274,13 +2341,42 @@ local function register_decorations()
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sidelen = 16,
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noise_params = {
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offset = 0.01,
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scale = 0.01,
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scale = 0.03,
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spread = {x = 250, y = 250, z = 250},
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seed = 333,
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octaves = 2,
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persist = 0.66,
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},
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biomes = { "jungle", "jungle_edge", "jungle_edge_m", "taiga", "cold_taiga", "mega_taiga", "mega_spruce_taiga" },
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biomes = { "jungle", "jungle_m", "jungle_edge", "jungle_edge_m", "taiga", "cold_taiga", "mega_taiga", "mega_spruce_taiga" },
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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})
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minetest.register_decoration({
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deco_type = "schematic",
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schematic = {
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size = { x=1, y=3, z=1 },
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data = {
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{ name = "air", prob = 0 },
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{ name = "mcl_flowers:double_fern", param1=255, },
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{ name = "mcl_flowers:double_fern_top", param1=255, },
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},
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},
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replacements = {
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["mcl_flowers:fern"] = "mcl_flowers:double_fern"
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},
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place_on = {"mcl_core:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0.15,
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scale = 0.1,
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spread = {x = 250, y = 250, z = 250},
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seed = 333,
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octaves = 2,
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persist = 0.60,
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},
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biomes = { "jungle_m" },
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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})
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@ -2357,6 +2453,24 @@ local function register_decorations()
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schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_bush.mts",
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flags = "place_center_x, place_center_z",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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sidelen = 80,
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noise_params = {
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offset = 0.05,
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scale = 0.025,
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spread = {x = 250, y = 250, z = 250},
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seed = 2930,
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octaves = 4,
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persist = 0.6,
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},
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biomes = {"jungle_m"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_bush.mts",
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flags = "place_center_x, place_center_z",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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@ -2487,7 +2601,7 @@ local function register_decorations()
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place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
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sidelen = 80,
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fill_ratio = 0.005,
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biomes = {"jungle"},
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biomes = {"jungle", "jungle_m"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = {
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@ -2601,6 +2715,23 @@ local function register_decorations()
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decoration = "mcl_farming:melon",
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biomes = { "jungle" },
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0.0,
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scale = 0.006,
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spread = {x = 250, y = 250, z = 250},
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seed = 333,
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octaves = 3,
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persist = 0.6
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},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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decoration = "mcl_farming:melon",
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biomes = { "jungle_m" },
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:dirt_with_grass"},
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@ -2616,7 +2747,7 @@ local function register_decorations()
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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decoration = "mcl_farming:melon",
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biomes = { "jungle_edge" },
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biomes = { "jungle_edge", "jungle_edge_m" },
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})
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--[[
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-- Lots of melons in Jungle Edge M
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@ -2671,7 +2802,7 @@ local function register_decorations()
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local grass_forest = {"plains", "taiga", "forest", "flower_forest", "birch_forest", "birch_forest_m", "roofed_forest", "swampland", "mesa_plateau_f_grasstop" }
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local grass_plains = {"plains", "sunflower_plains", "jungle_edge", "jungle_edge_m" }
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local grass_savanna = {"savanna", "savanna_m"}
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local grass_sparse = {"extreme_hills", "extreme_hills_plus", "extreme_hills_plus_snowtop", "extreme_hills_m" }
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local grass_sparse = {"extreme_hills", "extreme_hills_plus", "extreme_hills_plus_snowtop", "extreme_hills_m", "jungle", }
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register_grass_decoration("tallgrass", -0.03, 0.09, grass_forest)
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register_grass_decoration("tallgrass", -0.015, 0.075, grass_forest)
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@ -2686,9 +2817,10 @@ local function register_decorations()
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register_grass_decoration("tallgrass", 0.18, -0.03, grass_savanna)
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register_grass_decoration("tallgrass", 0.05, -0.03, grass_sparse)
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local fern_minimal = { "jungle", "jungle_edge", "jungle_edge_m", "taiga", "mega_taiga", "mega_spruce_taiga", "cold_taiga" }
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local fern_low = { "jungle", "jungle_edge", "jungle_edge_m", "taiga", "mega_taiga", "mega_spruce_taiga" }
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local fern_jungle = { "jungle", "jungle_edge", "jungle_edge_m" }
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local fern_minimal = { "jungle", "jungle_m", "jungle_edge", "jungle_edge_m", "taiga", "mega_taiga", "mega_spruce_taiga", "cold_taiga" }
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local fern_low = { "jungle", "jungle_m", "jungle_edge", "jungle_edge_m", "taiga", "mega_taiga", "mega_spruce_taiga" }
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local fern_jungle = { "jungle", "jungle_m", "jungle_edge", "jungle_edge_m" }
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local fern_jungle_m = { "jungle_m" },
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register_grass_decoration("fern", -0.03, 0.09, fern_minimal)
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register_grass_decoration("fern", -0.015, 0.075, fern_minimal)
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register_grass_decoration("fern", 0, 0.06, fern_minimal)
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@ -2699,6 +2831,7 @@ local function register_decorations()
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register_grass_decoration("fern", 0.05, 0.01, fern_jungle)
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register_grass_decoration("fern", 0.07, -0.01, fern_jungle)
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register_grass_decoration("fern", 0.09, -0.03, fern_jungle)
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register_grass_decoration("fern", 0.12, -0.03, fern_jungle_m)
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-- Place tall grass on snow in Ice Plains and Extreme Hills+
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minetest.register_decoration({
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@ -2904,7 +3037,7 @@ local function register_decorations()
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end
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end
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local flower_biomes1 = {"plains", "sunflower_plains", "roofed_forest", "forest", "birch_forest", "birch_forest_m", "taiga", "cold_taiga", "jungle", "jungle_edge", "jungle_edge_m", "savanna", "savanna_m", "extreme_hills", "extreme_hills_m", "extreme_hills_plus", "extreme_hills_plus_snowtop" }
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local flower_biomes1 = {"plains", "sunflower_plains", "roofed_forest", "forest", "birch_forest", "birch_forest_m", "taiga", "cold_taiga", "jungle", "jungle_m", "jungle_edge", "jungle_edge_m", "savanna", "savanna_m", "extreme_hills", "extreme_hills_m", "extreme_hills_plus", "extreme_hills_plus_snowtop" }
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register_flower("dandelion", flower_biomes1, 8)
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register_flower("poppy", flower_biomes1, 9439)
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@ -1298,9 +1298,14 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
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local swampland_shore = minetest.get_biome_id("swampland_shore")
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local jungle = minetest.get_biome_id("jungle")
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local jungle_shore = minetest.get_biome_id("jungle_shore")
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local jungle_m = minetest.get_biome_id("jungle_m")
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local jungle_shore_m = minetest.get_biome_id("jungle_m_shore")
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local jungle_edge = minetest.get_biome_id("jungle_edge")
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local jungle_edge_shore = minetest.get_biome_id("jungle_edge_shore")
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-- Modifier for Jungle M biome: More vines and cocoas
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local dense_vegetation = false
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if biomemap then
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-- Biome map available: Check if the required biome (jungle or swampland)
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-- is in this mapchunk. We are only interested in trees in the correct biome.
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@ -1314,12 +1319,16 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
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oaktree = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:tree"})
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oakleaves = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:leaves"})
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swamp_biome_found = true
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elseif not jungle_biome_found and (id == jungle or id == jungle_shore or id == jungle_edge or id == jungle_edge_shore) then
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end
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if not jungle_biome_found and (id == jungle or id == jungle_shore or id == jungle_m or id == jungle_m_shore or id == jungle_edge or id == jungle_edge_shore) then
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jungletree = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:jungletree"})
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jungleleaves = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:jungleleaves"})
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jungle_biome_found = true
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end
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if swamp_biome_found and jungle_biome_found then
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if not dense_vegetation and (id == jungle_m or id == jungle_m_shore) then
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dense_vegetation = true
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end
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if swamp_biome_found and jungle_biome_found and dense_vegetation then
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break
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end
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end
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@ -1332,6 +1341,11 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
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local pos, treepos, dir
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local cocoachange = 40
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if dense_vegetation then
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cocoachance = 32
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end
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-- Pass 1: Generate cocoas at jungle trees
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for n = 1, #jungletree do
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@ -1340,7 +1354,7 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
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if minetest.find_node_near(pos, 1, {"mcl_core:jungleleaves"}) then
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dir = math.random(1, 40)
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dir = math.random(1, cocoachance)
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if dir == 1 then
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pos.z = pos.z + 1
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@ -1372,6 +1386,12 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
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perlin_vines_length = perlin_vines_length or minetest.get_perlin(435, 4, 0.6, 75)
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perlin_vines_upwards = perlin_vines_upwards or minetest.get_perlin(436, 3, 0.6, 10)
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perlin_vines_density = perlin_vines_density or minetest.get_perlin(436, 3, 0.6, 500)
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-- Extra long vines in Jungle M
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local maxvinelength = 7
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if dense_vegetation then
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maxvinelength = 14
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end
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local treething
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for i=1, 4 do
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if i==1 then
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@ -1431,8 +1451,8 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
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treepos.y = treepos.y + 1
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end
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else
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-- Grow vines down 1-7 nodes
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local length = math.ceil(math.abs(perlin_vines_length:get3d(pos)) * 7)
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-- Grow vines down, length between 1 and maxvinelength
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local length = math.ceil(math.abs(perlin_vines_length:get3d(pos)) * maxvinelength)
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for l=0, length-1 do
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, newnode)
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