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Add entity kill death messages
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@ -1,3 +1,123 @@
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-- Death messages
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local msgs = {
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["arrow"] = {
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"%s was fatally hit by an arrow.",
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"%s has been killed with an arrow.",
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},
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["cactus"] = {
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"%s was killed by a cactus.",
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"%s was pricked to death.",
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},
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["fire"] = {
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"%s has been cooked crisp.",
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"%s felt the burn.",
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"%s died in the flames.",
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"%s died in a fire.",
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},
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["explosion"] = {
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"%s was caught in an explosion.",
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},
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["lava"] = {
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"%s melted in lava.",
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"%s took a bath in a hot lava tub.",
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"%s died in lava.",
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"%s could not survive in lava.",
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},
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["drown"] = {
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"%s forgot to breathe.",
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"%s drowned.",
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"%s ran out of oxygen.",
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},
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["void"] = {
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"%s fell into the endless void.",
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},
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["suffocation"] = {
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"%s suffocated to death.",
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},
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["starve"] = {
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"%s starved.",
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},
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["murder"] = {
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"%s was killed by %s.",
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},
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["mob_kill"] = {
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"%s was killed by a mob.",
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},
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["falling_anvil"] = {
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"%s was smashed by a falling anvil!",
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},
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["falling_block"] = {
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"%s was smashed by a falling block.",
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"%s was buried under a falling block.",
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},
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["fall_damage"] = {
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"%s fell from a high cliff.",
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"%s took fatal fall damage.",
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"%s fell victim to gravity.",
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},
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["other"] = {
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"%s died.",
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}
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}
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mobkills = {
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["mobs_mc:zombie"] = "%s was killed by a zombie.",
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["mobs_mc:blaze"] = "%s was killed by a blaze.",
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["mobs_mc:slime"] = "%s was killed by a slime.",
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["mobs_mc:witch"] = "%s was killed by a witch.",
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["mobs_mc:magma_cube_tiny"] = "%s was killed by a magma cube.",
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["mobs_mc:magma_cube_small"] = "%s was killed by a magma cube.",
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["mobs_mc:magma_cube_big"] = "%s was killed by a magma cube.",
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["mobs_mc:wolf"] = "%s was killed by a wolf.",
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["mobs_mc:cat"] = "%s was killed by a cat.",
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["mobs_mc:ocelot"] = "%s was killed by an ocelot.",
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["mobs_mc:ender_dragon"] = "%s was killed by an ender dragon.",
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["mobs_mc:wither"] = "%s was killed by a wither.",
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["mobs_mc:blaze"] = "%s was killed by a blaze.",
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["mobs_mc:enderman"] = "%s was killed by an enderman.",
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["mobs_mc:endermite"] = "%s was killed by an endermite.",
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["mobs_mc:ghast"] = "%s was killed by a ghast.",
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["mobs_mc:guardian_elder"] = "%s was killed by an elder guardian.",
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["mobs_mc:guardian"] = "%s was killed by a guardian.",
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["mobs_mc:iron_golem"] = "%s was killed by an iron golem.",
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["mobs_mc:polar_bear"] = "%s was killed by a polar_bear.",
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["mobs_mc:killer_bunny"] = "%s was killed by a killer bunny.",
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["mobs_mc:shulker"] = "%s was killed by a shulker.",
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["mobs_mc:silverfish"] = "%s was killed by a silverfish.",
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["mobs_mc:skeleton"] = "%s was killed by a skeleton.",
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["mobs_mc:stray"] = "%s was killed by a stray.",
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["mobs_mc:slime_tiny"] = "%s was killed by a slime.",
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["mobs_mc:slime_small"] = "%s was killed by a slime.",
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["mobs_mc:slime_big"] = "%s was killed by a slime.",
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["mobs_mc:spider"] = "%s was killed by a spider.",
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["mobs_mc:cave_spider"] = "%s was killed by a cave spider.",
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["mobs_mc:vex"] = "%s was killed by a vex.",
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["mobs_mc:evoker"] = "%s was killed by an evoker.",
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["mobs_mc:illusioner"] = "%s was killed by an illusioner.",
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["mobs_mc:vindicator"] = "%s was killed by a vindicator.",
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["mobs_mc:villager_zombie"] = "%s was killed by a zombie villager.",
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["mobs_mc:husk"] = "%s was killed by a husk.",
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["mobs_mc:zombiepig"] = "%s was killed by a zombie pigman.",
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}
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-- Select death message
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local dmsg = function(mtype, ...)
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local r = math.random(1, #msgs[mtype])
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return string.format(msgs[mtype][r], ...)
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end
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-- Select death message for death by mob
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local mmsg = function(mtype, ...)
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minetest.log("error", dump(mtype))
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if mobkills[mtype] then
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return string.format(mobkills[mtype], ...)
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else
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return dmsg("mob_kill", ...)
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end
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end
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local last_punches = { }
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minetest.register_on_dieplayer(function(player)
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local keep = minetest.setting_getbool("mcl_keepInventory") or false
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if keep == false then
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@ -40,70 +160,8 @@ minetest.register_on_dieplayer(function(player)
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if message == nil then message = true end
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if message then
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local name = player:get_player_name()
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-- Death messages
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local msgs = {
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["arrow"] = {
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"%s was fatally hit by an arrow.",
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"%s has been killed with an arrow.",
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},
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["cactus"] = {
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"%s was killed by a cactus.",
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"%s was pricked to death.",
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},
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["fire"] = {
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"%s has been cooked crisp.",
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"%s felt the burn.",
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"%s died in the flames.",
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"%s died in a fire.",
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},
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["explosion"] = {
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"%s was caught in an explosion.",
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},
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["lava"] = {
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"%s melted in lava.",
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"%s took a bath in a hot lava tub.",
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"%s died in lava.",
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"%s could not survive in lava.",
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},
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["drown"] = {
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"%s forgot to breathe.",
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"%s drowned.",
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"%s ran out of oxygen.",
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},
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["void"] = {
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"%s fell into the endless void.",
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},
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["suffocation"] = {
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"%s suffocated to death.",
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},
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["starve"] = {
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"%s starved.",
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},
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["murder"] = {
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"%s was killed by %s.",
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},
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["falling_anvil"] = {
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"%s was smashed by a falling anvil!",
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},
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["falling_block"] = {
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"%s was smashed by a falling block.",
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"%s was buried under a falling block.",
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},
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["fall_damage"] = {
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"%s fell from a high cliff.",
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"%s took fatal fall damage.",
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"%s fell victim to gravity.",
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},
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["other"] = {
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"%s died.",
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}
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}
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-- Select death message
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local dmsg = function(mtype, ...)
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local r = math.random(1, #msgs[mtype])
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return string.format(msgs[mtype][r], ...)
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if not name then
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return
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end
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local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
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@ -125,8 +183,63 @@ minetest.register_on_dieplayer(function(player)
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msg = dmsg("cactus", name)
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-- Other
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else
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msg = dmsg("other", name)
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-- Killed by entity
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if last_punches[name] then
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-- Mob
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if last_punches[name].hittertype == "mob" then
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if last_punches[name].hittername then
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msg = dmsg("murder", name, last_punches[name].hittername)
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else
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msg = mmsg(last_punches[name].hittersubtype, name)
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end
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-- Player
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elseif last_punches[name].hittertype == "player" then
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msg = dmsg("murder", name, last_punches[name].hittername)
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-- Arrow
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elseif last_punches[name].hittertype == "arrow" then
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msg = dmsg("arrow", name)
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end
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-- Other reason
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else
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msg = dmsg("other", name)
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end
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end
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if msg then
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minetest.chat_send_all(msg)
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end
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minetest.chat_send_all(msg)
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end
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end)
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minetest.register_on_punchplayer(function(player, hitter)
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if not player or not player:is_player() or not hitter then
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return
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end
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local msg
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local hittername, hittertype, hittersubtype, shooter
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-- Player
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if hitter:is_player() then
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hittername = hitter:get_player_name()
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hittertype = "player"
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-- Mob (according to Common Mob Interface)
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elseif hitter:get_luaentity()._cmi_is_mob then
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if hitter:get_luaentity().nametag and hitter:get_luaentity().nametag ~= "" then
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hittername = hitter:get_luaentity().nametag
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end
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hittertype = "mob"
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hittersubtype = hitter:get_luaentity().name
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-- Arrow
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elseif hitter:get_luaentity().name == "mcl_throwing:arrow_entity" or hitter:get_luaentity().name == "mobs_mc:arrow_entity" then
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hittertype = "arrow"
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if hitter:get_luaentity()._shooter then
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shooter = hitter:get_luaentity()._shooter
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end
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else
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return
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end
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last_punches[player:get_player_name()] = { shooter = shooter, hittername = hittername, hittertype = hittertype, hittersubtype = hittersubtype }
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minetest.after(1, function(playername)
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last_punches[playername] = nil
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end, player:get_player_name())
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end)
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