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Add PvP combat exhaustion
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@ -40,16 +40,15 @@ mcl_hunger.HUD_TICK = 0.1
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mcl_hunger.EXHAUST_DIG = 5 -- after digging node
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mcl_hunger.EXHAUST_JUMP = 50 -- jump
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mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- TODO: jump while sprinting
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mcl_hunger.EXHAUST_ATTACK = 100 -- TODO: hit an enemy
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mcl_hunger.EXHAUST_ATTACK = 100 -- hit an enemy
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mcl_hunger.EXHAUST_SWIM = 10 -- TODO: player movement in water
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mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)
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mcl_hunger.EXHAUST_DAMAGE = 100 -- TODO: taking damage (protected by armor)
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mcl_hunger.EXHAUST_DAMAGE = 100 -- TODO (mostly done): taking damage (protected by armor)
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mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
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mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
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mcl_hunger.SATURATION_INIT = 50 -- Initial saturation for new/respawning players
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--load custom settings
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local set = io.open(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf", "r")
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if set then
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@ -186,6 +185,14 @@ minetest.register_on_respawnplayer(function(player)
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mcl_hunger.update_exhaustion_hud(player, e)
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end)
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-- PvP combat exhaustion
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minetest.register_on_punchplayer(function(victim, puncher, time_from_last_punch, tool_capabilities, dir, damage)
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if victim:is_player() and puncher:is_player() then
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mcl_hunger.exhaust(victim:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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mcl_hunger.exhaust(puncher:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
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end
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end)
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function mcl_hunger.exhaust(playername, increase)
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local player = minetest.get_player_by_name(playername)
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if not player then return false end
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