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Adjusted firework entity size
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50e54a375a
commit
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@ -12,11 +12,11 @@ local firework_entity = {
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physical = true,
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pointable = false,
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visual = "mesh",
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visual_size = {x=1, y=2}, -- TODO adjust
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visual_size = {x=3, y=3},
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mesh = "mcl_fireworks_rocket.obj",
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textures = {"mcl_fireworks_entity.png"},
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backface_culling = false,
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collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19}, -- TODO verify
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collisionbox = {-0.1, 0, -0.1, 0.1, 0.5, 0.1},
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collide_with_objects = false,
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liquid_drag = true,
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_fire_damage_resistant = true,
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@ -46,7 +46,7 @@ local firework_entity = {
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vl_projectile.has_tracer,
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function(self, dtime)
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self.object:add_velocity(vector.new(0, dtime, 0)) -- TODO timeout
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self.object:add_velocity(vector.new(0, dtime, 0)) -- TODO timeout TODO var. accel. TODO max speed?
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end,
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vl_projectile.collides_with_solids,
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