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Squash help entries for stained glass and panes
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@ -199,7 +199,7 @@ Spruce Sapling=Fichtensetzling
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Spruce Wood=Fichtenholz
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Spruce Wood Planks=Fichtenholzplanken
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Spruce leaves are grown from spruce trees.=Fichtenblätter wachsen an Fichten.
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Stained glass is a decorative and mostly transparent block which comes in various different colors.=Farbglas ist ein dekorativer und größtenteils durchsichtiger Block, der in verschiedenen Farben daherkommt.
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Stained glass is a decorative and mostly transparent block which comes in various different colors.=Buntglas ist ein dekorativer und größtenteils durchsichtiger Block, der in verschiedenen Farben daherkommt.
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Stick=Stock
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Sticks are a very versatile crafting material; used in countless crafting recipes.=Stöcke sind ein vielseitiges Material, sie werden in zahllosen Fertigungsrezepten gebraucht.
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Stone=Stein
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@ -1,5 +1,6 @@
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-- Glass nodes
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local S = minetest.get_translator("mcl_core")
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local mod_doc = minetest.get_modpath("doc")
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minetest.register_node("mcl_core:glass", {
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description = S("Glass"),
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@ -20,11 +21,23 @@ minetest.register_node("mcl_core:glass", {
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------------------------
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-- Create Color Glass --
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------------------------
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function mcl_core.add_glass(desc, recipeitem, colorgroup, color)
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local canonical_color = "blue"
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function mcl_core.add_stained_glass(desc, recipeitem, colorgroup, color)
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local longdesc, create_entry, entry_name
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if mod_doc then
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if color == canonical_color then
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longdesc = S("Stained glass is a decorative and mostly transparent block which comes in various different colors.")
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entry_name = S("Stained Glass")
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else
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create_entry = false
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end
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end
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minetest.register_node("mcl_core:glass_"..color, {
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description = desc,
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_doc_items_longdesc = S("Stained glass is a decorative and mostly transparent block which comes in various different colors."),
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_doc_items_create_entry = create_entry,
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_doc_items_entry_name = entry_name,
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_doc_items_longdesc = longdesc,
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drawtype = "glasslike",
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is_ground_content = false,
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tiles = {"mcl_core_glass_"..color..".png"},
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@ -48,23 +61,27 @@ function mcl_core.add_glass(desc, recipeitem, colorgroup, color)
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{'mcl_core:glass','mcl_core:glass','mcl_core:glass'},
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}
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})
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if mod_doc and color ~= canonical_color then
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doc.add_entry_alias("nodes", "mcl_core:glass_"..canonical_color, "nodes", "mcl_core:glass_"..color)
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end
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end
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---- colored glass
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mcl_core.add_glass( S("Red Stained Glass"), "mcl_dye:red", "basecolor_red", "red")
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mcl_core.add_glass( S("Green Stained Glass"), "mcl_dye:dark_green", "unicolor_dark_green", "green")
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mcl_core.add_glass( S("Blue Stained Glass"), "mcl_dye:blue", "basecolor_blue", "blue")
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mcl_core.add_glass( S("Light Blue Stained Glass"), "mcl_dye:lightblue", "unicolor_light_blue", "light_blue")
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mcl_core.add_glass( S("Black Stained Glass"), "mcl_dye:black", "basecolor_black", "black")
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mcl_core.add_glass( S("White Stained Glass"), "mcl_dye:white", "basecolor_white", "white")
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mcl_core.add_glass( S("Yellow Stained Glass"), "mcl_dye:yellow", "basecolor_yellow", "yellow")
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mcl_core.add_glass( S("Brown Stained Glass"), "mcl_dye:brown", "unicolor_dark_orange", "brown")
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mcl_core.add_glass( S("Orange Stained Glass"), "mcl_dye:orange", "excolor_orange", "orange")
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mcl_core.add_glass( S("Pink Stained Glass"), "mcl_dye:pink", "unicolor_light_red", "pink")
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mcl_core.add_glass( S("Grey Stained Glass"), "mcl_dye:dark_grey", "unicolor_darkgrey", "gray")
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mcl_core.add_glass( S("Lime Stained Glass"), "mcl_dye:green", "basecolor_green", "lime")
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mcl_core.add_glass( S("Light Grey Stained Glass"), "mcl_dye:grey", "basecolor_grey", "silver")
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mcl_core.add_glass( S("Magenta Stained Glass"), "mcl_dye:magenta", "basecolor_magenta", "magenta")
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mcl_core.add_glass( S("Purple Stained Glass"), "mcl_dye:violet", "excolor_violet", "purple")
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mcl_core.add_glass( S("Cyan Stained Glass"), "mcl_dye:cyan", "basecolor_cyan", "cyan")
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mcl_core.add_stained_glass( S("Red Stained Glass"), "mcl_dye:red", "basecolor_red", "red")
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mcl_core.add_stained_glass( S("Green Stained Glass"), "mcl_dye:dark_green", "unicolor_dark_green", "green")
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mcl_core.add_stained_glass( S("Blue Stained Glass"), "mcl_dye:blue", "basecolor_blue", "blue")
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mcl_core.add_stained_glass( S("Light Blue Stained Glass"), "mcl_dye:lightblue", "unicolor_light_blue", "light_blue")
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mcl_core.add_stained_glass( S("Black Stained Glass"), "mcl_dye:black", "basecolor_black", "black")
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mcl_core.add_stained_glass( S("White Stained Glass"), "mcl_dye:white", "basecolor_white", "white")
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mcl_core.add_stained_glass( S("Yellow Stained Glass"), "mcl_dye:yellow", "basecolor_yellow", "yellow")
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mcl_core.add_stained_glass( S("Brown Stained Glass"), "mcl_dye:brown", "unicolor_dark_orange", "brown")
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mcl_core.add_stained_glass( S("Orange Stained Glass"), "mcl_dye:orange", "excolor_orange", "orange")
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mcl_core.add_stained_glass( S("Pink Stained Glass"), "mcl_dye:pink", "unicolor_light_red", "pink")
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mcl_core.add_stained_glass( S("Grey Stained Glass"), "mcl_dye:dark_grey", "unicolor_darkgrey", "gray")
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mcl_core.add_stained_glass( S("Lime Stained Glass"), "mcl_dye:green", "basecolor_green", "lime")
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mcl_core.add_stained_glass( S("Light Grey Stained Glass"), "mcl_dye:grey", "basecolor_grey", "silver")
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mcl_core.add_stained_glass( S("Magenta Stained Glass"), "mcl_dye:magenta", "basecolor_magenta", "magenta")
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mcl_core.add_stained_glass( S("Purple Stained Glass"), "mcl_dye:violet", "excolor_violet", "purple")
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mcl_core.add_stained_glass( S("Cyan Stained Glass"), "mcl_dye:cyan", "basecolor_cyan", "cyan")
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@ -1,4 +1,5 @@
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local S = minetest.get_translator("xpanes")
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local mod_doc = minetest.get_modpath("doc")
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local function is_pane(pos)
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return minetest.get_item_group(minetest.get_node(pos).name, "pane") > 0
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@ -162,24 +163,35 @@ function xpanes.register_pane(name, def)
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recipe = def.recipe
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})
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if minetest.get_modpath("doc") then
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if mod_doc and def._doc_items_create_entry ~= false then
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doc.add_entry_alias("nodes", "xpanes:" .. name .. "_flat", "nodes", "xpanes:" .. name)
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end
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end
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local canonical_color = "blue"
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-- Register glass pane (stained and unstained)
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local pane = function(description, node, append)
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local texture1
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local texture1, longdesc, entry_name, create_entry
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longdesc = S("Glass panes are thin layers of glass which neatly connect to their neighbors as you build them.")
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local is_canonical = true
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-- Special case: Default (unstained) glass texture
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if append == "_natural" then
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texture1 = "default_glass.png"
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else
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if append ~= "_"..canonical_color then
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is_canonical = false
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longdesc = nil
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create_entry = false
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else
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entry_name = S("Stained Glass Pane")
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end
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texture1 = "mcl_core_glass"..append..".png"
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end
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xpanes.register_pane("pane"..append, {
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description = description,
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_doc_items_longdesc = S("Glass panes are thin layers of glass which neatly connect to their neighbors as you build them."),
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_doc_items_create_entry = create_entry,
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_doc_items_entry_name = entry_name,
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_doc_items_longdesc = longdesc,
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textures = {texture1, texture1, "xpanes_top_glass"..append..".png"},
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use_texture_alpha = true,
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inventory_image = texture1,
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@ -194,6 +206,11 @@ local pane = function(description, node, append)
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_mcl_blast_resistance = 1.5,
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_mcl_hardness = 0.3,
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})
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if mod_doc and not is_canonical then
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doc.add_entry_alias("nodes", "xpanes:pane_".. canonical_color .. "_flat", "nodes", "xpanes:pane"..append)
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doc.add_entry_alias("nodes", "xpanes:pane_".. canonical_color .. "_flat", "nodes", "xpanes:pane"..append.."_flat")
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end
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end
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-- Iron Bars
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