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Restrict creative inventory to one player
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@ -4,18 +4,9 @@ crafting.creative_inventory_size = 0
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-- Prepare player info table
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local players = {}
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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if not players[name] then
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players[name] = {}
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players[name].page = "nix"
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players[name].filter = ""
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players[name].start_i = 0
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end
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end)
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local function set_inv(filter, player)
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local inv = minetest.get_inventory({type="detached", name="creative"})
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local playername = player:get_player_name()
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local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
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inv:set_size("main", 0)
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local creative_list = {}
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for name,def in pairs(minetest.registered_items) do
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@ -87,11 +78,11 @@ local function set_inv(filter, player)
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inv:add_item("main", ItemStack(itemstring))
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end
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crafting.creative_inventory_size = #creative_list
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--print("creative inventory size: "..dump(crafting.creative_inventory_size))
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end
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local function init()
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local inv = minetest.create_detached_inventory("creative", {
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local function init(player)
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local playername = player:get_player_name()
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local inv = minetest.create_detached_inventory("creative_"..playername, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if minetest.setting_getbool("creative_mode") then
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return count
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@ -119,12 +110,12 @@ local function init()
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print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
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end
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end,
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})
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set_inv("\0all")
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}, playername)
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set_inv("\0all", player)
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end
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-- Create the trash field
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local trash = minetest.create_detached_inventory("creative_trash", {
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local trash = minetest.create_detached_inventory("trash", {
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allow_put = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return stack:get_count()
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@ -138,10 +129,6 @@ local trash = minetest.create_detached_inventory("creative_trash", {
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})
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trash:set_size("main", 1)
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-- Create detached creative inventory after loading all mods
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minetest.after(0, init)
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local noffset = {} -- numeric tab offset
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local offset = {} -- string offset:
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local boffset = {} --
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@ -213,9 +200,10 @@ crafting.set_creative_formspec = function(player, start_i, pagenum, show, page,
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local name = "nix"
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local formspec = ""
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local main_list
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local listrings = "listring[detached:creative;main]"..
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local playername = player:get_player_name()
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local listrings = "listring[detached:creative_"..playername..";main]"..
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"listring[current_player;main]"..
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"listring[detached:creative_trash;main]"
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"listring[detached:trash;main]"
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if page ~= nil then name = page end
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bg[name] = "crafting_creative_bg.png"
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@ -227,7 +215,7 @@ crafting.set_creative_formspec = function(player, start_i, pagenum, show, page,
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else
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inv_bg = inv_bg .. "^crafting_inventory_creative_scroll.png"
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-- Creative inventory slots
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main_list = "list[detached:creative;main;0,1.75;9,5;"..tostring(start_i).."]" ..
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main_list = "list[detached:creative_"..playername..";main;0,1.75;9,5;"..tostring(start_i).."]" ..
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-- ... and scroll bar
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"image_button[9.03,1.74;0.85,0.6;crafting_creative_up.png;creative_prev;]"..
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"image[9.04," .. tostring(slider_pos) .. ";0.75,"..tostring(slider_height) .. ";crafting_slider.png]"..
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@ -286,7 +274,7 @@ crafting.set_creative_formspec = function(player, start_i, pagenum, show, page,
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"item_image_button[9.19,8.37;1,1;default:chest;inv;]".. --inventory
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tab(name, "inv") ..
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"tooltip[inv;Survival Inventory]"..
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"list[detached:creative_trash;main;9,7;1,1;]"..
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"list[detached:trash;main;9,7;1,1;]"..
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"image[9,7;1,1;crafting_creative_trash.png]"..
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listrings
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@ -413,3 +401,14 @@ if minetest.setting_getbool("creative_mode") then
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end
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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if not players[name] then
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players[name] = {}
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players[name].page = "nix"
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players[name].filter = ""
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players[name].start_i = 0
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end
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init(player)
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end)
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