fix SO MANY pairs/ipairs

This commit is contained in:
AFCMS 2021-03-16 17:35:46 +01:00
parent f35f80d79a
commit 5d17a6b699
12 changed files with 18 additions and 21 deletions

@ -22,7 +22,7 @@ minetest.register_entity("mcl_burning:fire", {
})
minetest.register_globalstep(function(dtime)
for _, player in ipairs(minetest.get_connected_players()) do
for _, player in pairs(minetest.get_connected_players()) do
mcl_burning.tick(player, dtime)
end
end)

@ -54,14 +54,14 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
end
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
for _,player in pairs(minetest.get_connected_players()) do
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
local pos = player:get_pos()
local inv = player:get_inventory()
local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
--magnet and collection
for _,object in ipairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
local collected = false

@ -226,7 +226,7 @@ local collision = function(self)
local z = 0
local width = -self.collisionbox[1] + self.collisionbox[4] + 0.5
for _,object in ipairs(minetest.get_objects_inside_radius(pos, width)) do
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
if object:is_player()
or (object:get_luaentity()._cmi_is_mob == true and object ~= self.object) then
@ -4576,9 +4576,9 @@ local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 1 then return end
for _, player in ipairs(minetest.get_connected_players()) do
for _, player in pairs(minetest.get_connected_players()) do
local pos = player:get_pos()
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 47)) do
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 47)) do
local lua = obj:get_luaentity()
if lua and lua._cmi_is_mob then
lua.lifetimer = math.max(20, lua.lifetimer)

@ -122,7 +122,7 @@ local arrows = {
}
local throwing_shoot_arrow = function(itemstack, player)
for _,arrow in ipairs(arrows) do
for _,arrow in pairs(arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
if not minetest.is_creative_enabled(player:get_player_name()) then
player:get_inventory():remove_item("main", arrow[1])

@ -27,7 +27,7 @@ minetest.register_globalstep(function(dtime)
if timer < 0.7 then return end
timer = 0
for _, player in ipairs(minetest.get_connected_players()) do
for _, player in pairs(minetest.get_connected_players()) do
if not mcl_worlds.has_dust(player:get_pos()) then
return false
end

@ -118,7 +118,7 @@ minetest.register_globalstep(function(dtime)
if main_timer > mcl_hbarmor.tick or timer > 4 then
if minetest.settings:get_bool("enable_damage") then
if main_timer > mcl_hbarmor.tick then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
for _,player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
if mcl_hbarmor.player_active[name] == true then
local ret = mcl_hbarmor.get_armor(player)

@ -36,7 +36,7 @@ local function check_in_beds(players)
players = minetest.get_connected_players()
end
for n, player in ipairs(players) do
for n, player in pairs(players) do
local name = player:get_player_name()
if not in_bed[name] then
return false
@ -102,8 +102,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
-- No sleeping if monsters nearby.
-- The exceptions above apply.
-- Zombie pigmen only prevent sleep while they are hostle.
local objs = minetest.get_objects_inside_radius(bed_pos, 8)
for _, obj in ipairs(objs) do
for _, obj in pairs(minetest.get_objects_inside_radius(bed_pos, 8)) do
if obj ~= nil and not obj:is_player() then
local ent = obj:get_luaentity()
local mobname = ent.name

@ -341,7 +341,7 @@ controls.register_on_hold(function(player, key, time)
end)
minetest.register_globalstep(function(dtime)
for _, player in ipairs(minetest.get_connected_players()) do
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local wielditem = player:get_wielded_item()
local wieldindex = player:get_wield_index()

@ -131,7 +131,7 @@ minetest.register_abm({
interval = 0.5,
chance = 1,
action = function(pos, node)
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 0.4)) do
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.4)) do
if mcl_burning.is_burning(obj) then
mcl_burning.extinguish(obj)
local new_group = minetest.get_item_group(node.name, "cauldron_filled") - 1

@ -94,9 +94,8 @@ minetest.register_globalstep(function(dtime)
watch.old_time = now
local players = minetest.get_connected_players()
for p, player in ipairs(players) do
for s, stack in ipairs(player:get_inventory():get_list("main")) do
for p, player in pairs(minetest.get_connected_players()) do
for s, stack in pairs(player:get_inventory():get_list("main")) do
local dim = mcl_worlds.pos_to_dimension(player:get_pos())
local frame
-- Clocks do not work in certain zones

@ -14,15 +14,14 @@ local random_frame = math.random(0, compass_frames-1)
minetest.register_globalstep(function(dtime)
random_timer = random_timer + dtime
local players = minetest.get_connected_players()
if random_timer >= random_timer_trigger then
random_frame = (random_frame + math.random(-1, 1)) % compass_frames
random_timer = 0
end
for i,player in ipairs(players) do
for i,player in pairs(minetest.get_connected_players()) do
local function has_compass(player)
for _,stack in ipairs(player:get_inventory():get_list("main")) do
for _,stack in pairs(player:get_inventory():get_list("main")) do
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
return true
end

@ -4,7 +4,7 @@ local S = minetest.get_translator("mcl_doors")
local function on_place_node(place_to, newnode,
placer, oldnode, itemstack, pointed_thing)
-- Run script hook
for _, callback in ipairs(minetest.registered_on_placenodes) do
for _, callback in pairs(minetest.registered_on_placenodes) do
-- Deep-copy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
local newnode_copy =