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Add Llama inventories
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commit
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@ -135,6 +135,10 @@ mcl_mobs:register_mob("mobs_mc:llama", {
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if item:get_name() == "mcl_farming:hay_block" then
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-- Breed with hay bale
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if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
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elseif not self._has_chest and item:get_name() == "mcl_chests:chest" then
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item:take_item()
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clicker:set_wielded_item(item)
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self._has_chest = true
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else
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-- Feed with anything else
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if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
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@ -175,21 +179,20 @@ mcl_mobs:register_mob("mobs_mc:llama", {
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end
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end
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-- detatch player already riding llama
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if self.driver and clicker == self.driver then
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mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- attach player to llama
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elseif not self.driver then
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self.object:set_properties({stepheight = 1.1})
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mcl_mobs.attach(self, clicker)
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if clicker:get_player_control().sneak then
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if self._has_chest then
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mcl_entity_invs.show_inv_form(self,clicker,"Llama - Strength "..math.floor(self._inv_size / 3))
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end
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else
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-- detatch player already riding llama
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if self.driver and clicker == self.driver then
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mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- attach player to llama
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elseif not self.driver then
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self.object:set_properties({stepheight = 1.1})
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mcl_mobs.attach(self, clicker)
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end
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end
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-- Used to capture llama
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elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
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mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
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end
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end,
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@ -214,9 +217,26 @@ mcl_mobs:register_mob("mobs_mc:llama", {
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return false
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end
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end,
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on_spawn = function(self)
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if not self._inv_size then
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local r = math.random(1000)
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if r < 80 then
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self._inv_size = 15
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elseif r < 160 then
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self._inv_size = 12
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elseif r < 488 then
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self._inv_size = 9
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elseif r < 816 then
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self._inv_size = 6
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else
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self._inv_size = 3
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end
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end
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end,
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})
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mcl_entity_invs.register_inv("mobs_mc:llama","Llama",nil,true)
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-- spit arrow (weapon)
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mcl_mobs:register_arrow("mobs_mc:llamaspit", {
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visual = "sprite",
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