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Improve water
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@ -25,14 +25,15 @@ minetest.register_node("mcl_core:water_flowing", {
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{
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image="default_water_flowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}
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},
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{
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image="default_water_flowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}
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},
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},
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color = "#3F76E4",
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sounds = mcl_sounds.node_sound_water_defaults(),
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is_ground_content = false,
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use_texture_alpha = USE_TEXTURE_ALPHA,
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@ -50,7 +51,7 @@ minetest.register_node("mcl_core:water_flowing", {
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liquid_viscosity = WATER_VISC,
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liquid_range = 7,
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waving = 3,
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post_effect_color = {a=60, r=0x03, g=0x3C, b=0x5C},
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post_effect_color = {a=60, r=24.7, g=46.3, b=89.4},
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groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
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_mcl_blast_resistance = 100,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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@ -70,20 +71,23 @@ S("• When water is directly below lava, the water turns into stone."),
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drawtype = "liquid",
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waving = 3,
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tiles = {
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{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
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{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
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},
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special_tiles = {
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-- New-style water source material (mostly unused)
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{
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name="default_water_source_animated.png",
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
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backface_culling = false,
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}
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},
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color = "#3F76E4",
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sounds = mcl_sounds.node_sound_water_defaults(),
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is_ground_content = false,
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use_texture_alpha = USE_TEXTURE_ALPHA,
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paramtype = "light",
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paramtype2 = "color",
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palette = "mcl_core_palette_water.png",
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walkable = false,
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pointable = false,
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diggable = false,
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@ -95,12 +99,21 @@ S("• When water is directly below lava, the water turns into stone."),
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liquid_alternative_source = "mcl_core:water_source",
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liquid_viscosity = WATER_VISC,
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liquid_range = 7,
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post_effect_color = {a=60, r=0x03, g=0x3C, b=0x5C},
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post_effect_color = {a=60, r=24.7, g=46.3, b=89.4},
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stack_max = 64,
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groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
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groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1, water_palette=1},
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_mcl_blast_resistance = 100,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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_mcl_hardness = -1,
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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if node.param2 == 0 then
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local new_node = mcl_core.get_water_block_type(pos)
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if new_node.param2 ~= 0 then
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minetest.swap_node(pos, new_node)
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end
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end
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end,
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})
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minetest.register_node("mcl_core:lava_flowing", {
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@ -245,3 +258,22 @@ if minetest.settings:get("mcl_node_particles") == "full" then
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end,
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})
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end
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minetest.register_on_liquid_transformed(function(pos_list, node_list)
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for _, fwpos in pairs(pos_list) do
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local fwnode = minetest.get_node(fwpos)
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if minetest.get_item_group(fwnode, "palette_index") ~= 1 then
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local pos1, pos2 = vector.offset(fwpos, -1, -1, -1), vector.offset(fwpos, 1, 1, 1)
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local water = minetest.find_nodes_in_area(pos1, pos2, {"group:water_palette"})
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for _, wpos in pairs(water) do
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local wnode = minetest.get_node(wpos)
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local water_palette_index = mcl_util.get_palette_indexes_from_pos(wpos).water_palette_index
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if wnode.param2 ~= water_palette_index then
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wnode.param2 = water_palette_index
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minetest.set_node(wpos, wnode)
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end
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end
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end
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end
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end
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)
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