Add Structure placement api

This commit is contained in:
cora 2022-06-06 03:34:31 +02:00
parent 899c849996
commit 6406a14738
3 changed files with 162 additions and 55 deletions

@ -8,11 +8,11 @@ local pr = PseudoRandom(seed)
--schematics by chmodsayshello
local schems = {
"shipwreck_full_damaged",
"shipwreck_full_normal",
"shipwreck_full_back_damaged",
"shipwreck_half_front",
"shipwreck_half_back",
modpath.."/schematics/".."shipwreck_full_damaged"..".mts",
modpath.."/schematics/".."shipwreck_full_normal"..".mts",
modpath.."/schematics/".."shipwreck_full_back_damaged"..".mts",
modpath.."/schematics/".."shipwreck_half_front"..".mts",
modpath.."/schematics/".."shipwreck_half_back"..".mts",
}
local function get_supply_loot()
@ -41,7 +41,7 @@ local function get_supply_loot()
--{ itemstring = "TODO:bamboo", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 },
}
}
end
@ -75,61 +75,97 @@ local function fill_chests(p1,p2)
end
end
local function get_ocean_biomes()
local r = {}
for k,_ in pairs(minetest.registered_biomes) do
if k:find("_ocean") then table.insert(r,k) end
end
return r
end
local function get_beach_biomes()
local r = {}
for k,_ in pairs(minetest.registered_biomes) do
if k:find("_beach") or k:find("_shore") then table.insert(r,k) end
end
return r
end
local ocean_biomes = {
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean"
}
minetest.register_node("mcl_shipwrecks:structblock", {drawtype="airlike", walkable = false, pointable = false,groups = {structblock=1,not_in_creative_inventory=1}})
local beach_biomes = {
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore"
}
minetest.register_decoration({
decoration = "mcl_shipwrecks:structblock",
deco_type = "simple",
mcl_structures.register_structure("shipwreck",{
place_on = {"group:sand","mcl_core:gravel"},
spawn_by = {"group:water"},
num_spawn_by = 4,
sidelen = 80,
fill_ratio = 0.00002,
flags = "place_center_x, place_center_z, force_placement",
biomes = get_ocean_biomes(),
y_max=water_level-4,
})
--rare beached variant
minetest.register_decoration({
decoration = "mcl_shipwrecks:structblock",
deco_type = "simple",
place_on = {"group:sand","mcl_core:gravel","group:dirt"},
spawn_by = {"group:water","air"},
num_spawn_by = 4,
sidelen = 80,
fill_ratio=0.000001,
flags = "place_center_x, place_center_z, force_placement",
biomes = get_beach_biomes(),
y_max = water_level + 4,
y_min = water_level - 1,
})
minetest.register_lbm({
name = "mcl_shipwrecks:struct_lbm",
run_at_every_load = true,
nodenames = {"mcl_shipwrecks:structblock"},
action = function(pos, node)
minetest.set_node(pos,{name="air"})
local file = modpath.."/schematics/"..schems[pr:next(1,#schems)]..".mts"
local pp = vector.offset(pos,0,pr:next(-4,-2),0)
mcl_structures.place_schematic(pp, file, "random", nil, true, "place_center_x,place_center_z", function()
fill_chests(vector.offset(pos,-20,-5,-20),vector.offset(pos,20,15,20))
end,pr)
biomes = ocean_biomes,
y_max = water_level-4,
y_min = mcl_vars.mg_overworld_min,
filenames = schems,
y_offset = function(pr) return pr:next(-4,-2) end,
after_place = function(pos)
fill_chests(vector.offset(pos,-20,-5,-20),vector.offset(pos,20,15,20))
end
})

@ -0,0 +1,69 @@
local registered_structures = {}
--[[] structure def:
{
fill_ratio= OR noise = {}
biomes =
y_min =
y_max =
place_on =
spawn_by =
num_spawn_by =
flags = (default: "place_center_x, place_center_z, force_placement")
(same as decoration def)
y_offset =
filenames = {} OR place_func = function(pos,filename)
after_place = function(pos)
}
]]--
function mcl_structures.register_structure(name,def,nospawn) --nospawn means it will be placed by another (non-nospawn) structure that contains it's structblock i.e. it will not be placed by mapgen directly
local structblock = "mcl_structures:structblock_"..name
minetest.register_node(":"..structblock, {drawtype="airlike", walkable = false, pointable = false,groups = {structblock=1,not_in_creative_inventory=1}})
local flags = "place_center_x, place_center_z, force_placement"
local y_offset = 0
if def.flags then flags = def.flags end
def.name = name
if nospawn == nil then
def.deco = minetest.register_decoration({
decoration = structblock,
deco_type = "simple",
place_on = def.place_on,
spawn_by = def.spawn_by,
num_spawn_by = def.num_spawn_by,
sidelen = 80,
fill_ratio = def.fill_ratio,
noise = def.noise,
flags = flags,
biomes = def.biomes,
y_max = def.y_max,
y_min = def.y_min
})
end
registered_structures[name] = def
end
minetest.register_lbm({
name = "mcl_structures:struct_lbm",
run_at_every_load = true,
nodenames = {"group:structblock"},
action = function(pos, node)
local name = node.name:gsub("mcl_structures:structblock_","")
local pr = PseudoRandom(pos.x+pos.y+pos.z)
local def = registered_structures[name]
local y_offset = 0
minetest.set_node(pos,{name="air"})
if type(def.y_offset) == "function" then
y_offset = def.y_offset(pr)
elseif def.y_offset then
y_offset = def.y_offset
end
if def.filenames then
local file = def.filenames[pr:next(1,#def.filenames)]
local pp = vector.offset(pos,0,y_offset,0)
mcl_structures.place_schematic(pp, file, "random", nil, true, "place_center_x,place_center_z",def.after_place,pr,{pos,def})
elseif def.place_func and def.place_func(pos,def) then
def.after_place(pos,def)
end
end
})

@ -571,6 +571,8 @@ local function dir_to_rotation(dir)
return "0"
end
dofile(modpath.."/api.lua")
-- Debug command
minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_exit_portal_open | end_gateway_portal | end_portal_shrine | nether_portal | dungeon",