Add alias for scaffolding.

Rework grow_bamboo to handle random heights, and to handle bonemeal.

 Remove "bamboo_node" in favor of is_bamboo()
This commit is contained in:
Michieal 2023-01-04 22:43:05 -05:00
parent 8dd4a2611e
commit 65aa956d9c
3 changed files with 120 additions and 46 deletions

@ -92,8 +92,6 @@ local bamboo_def = {
local pos = pointed_thing.under
local nodename = node.name
mcl_bamboo.mcl_log("node name: " .. nodename)
-- check the nodename to see if it is one of the bamboo's
local bamboo_node = substr(nodename, 1, strlen(bamboo))
mcl_bamboo.mcl_log("Node placement data:")
mcl_bamboo.mcl_log(dump(pointed_thing))
@ -113,7 +111,7 @@ local bamboo_def = {
end
end
if bamboo_node ~= bamboo and nodename ~= "mcl_bamboo:bamboo_endcap" then
if mcl_bamboo.is_bamboo(nodename) == false and nodename ~= "mcl_bamboo:bamboo_endcap" then
-- not bamboo...
if nodename ~= "mcl_flowerpots:flower_pot" then
if mcl_bamboo.is_dirt(nodename) == false then

@ -4,13 +4,8 @@
--- DateTime: 12/29/22 12:34 PM -- Restructure Date
---
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local bamboo = "mcl_bamboo:bamboo"
local DEBUG = false
local DEBUG = true
local strlen = string.len
local substr = string.sub
local rand = math.random
math.randomseed((os.time() + 31) * 31415) -- try to make a valid seed
local BAMBOO_MAX_HEIGHT = 16 -- base height check.
@ -19,6 +14,8 @@ local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1
local BAM_MAX_HEIGHT_STPCHK = BAMBOO_MAX_HEIGHT - 5
local BAM_MAX_HEIGHT_TOP = BAMBOO_MAX_HEIGHT - 1
local GROW_DOUBLE_CHANCE = 32
--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
mcl_bamboo.bamboo_dirt_nodes = {
"mcl_core:redsand",
@ -59,72 +56,151 @@ function mcl_bamboo.is_protected(pos, placer)
return false
end
function mcl_bamboo.grow_bamboo(pos, _)
function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0))
if not bonemeal_applied and mcl_bamboo.is_bamboo(node_above.name) == true then
return false -- short circuit this function if we're trying to grow (std) the bamboo and it's not the top shoot.
end
if minetest.get_node_light(pos) < 8 then
return false
end
-- variables used in more than one spot.
local first_shoot
local chk_pos
local soil_pos
if minetest.get_node_light(pos) < 8 then
return
end
local found = false -- used for the soil check
local mboo = ""
local node_name = ""
local dist = 0
local node_below
-- -------------------
-- the soil node below.
for py = -1, BAMBOO_SOIL_DIST, -1 do
chk_pos = vector.offset(pos, 0, py, 0)
local name = minetest.get_node(chk_pos).name
if mcl_bamboo.is_dirt(name) then
found = true
node_name = minetest.get_node(chk_pos).name
if mcl_bamboo.is_dirt(node_name) then
soil_pos = chk_pos
end
if found then
break
else
mboo = substr(name, strlen(name) - 3, strlen(name))
if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then
if mcl_bamboo.is_bamboo(node_name) == false then
break
end
end
end
-- requires knowing where the soil node is.
if not found then
return
if soil_pos == nil then
return false -- returning false means don't use up the bonemeal.
end
local grow_amount = rand(1, 32)
grow_amount = rand(1, 32)
grow_amount = rand(1, 32)
grow_amount = rand(1, 32) -- because yeah, not truly random, or even a good prng.
-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
local grow_amount = rand(1, GROW_DOUBLE_CHANCE)
grow_amount = rand(1, GROW_DOUBLE_CHANCE)
grow_amount = rand(1, GROW_DOUBLE_CHANCE) -- because yeah, not truly random, or even a good prng.
grow_amount = rand(1, GROW_DOUBLE_CHANCE)
local init_height = rand(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP)
node_name = ""
-- update: add randomized max height to first node's meta data.
first_shoot = vector.offset(soil_pos, 0, 1, 0)
local meta = minetest.get_meta(first_shoot)
node_below = minetest.get_node(first_shoot).name
-- check the meta data for the first node, to see how high to make the stalk.
if not meta then
-- if no metadata, set the metadata!!!
meta:get_int("height", init_height)
end
local height = meta:get_int("height", -1)
if height == -1 then
height = init_height
end
-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
if bonemeal_applied then
-- handle applying bonemeal.
for py = 1, BAM_MAX_HEIGHT_TOP do
-- find the top node of bamboo.
chk_pos = vector.offset(pos, 0, py, 0)
node_name = minetest.get_node(chk_pos).name
dist = vector.distance(soil_pos, chk_pos)
if mcl_bamboo.is_bamboo(node_name) == false or node_name == "mcl_bamboo:bamboo_endcap" then
break
end
end
if node_name == "mcl_bamboo:bamboo_endcap" then
-- prevent overgrowth
return false
end
-- check to see if we have a full stalk of bamboo.
if dist >= height - 1 then
if dist == height - 1 then
-- equals top of the stalk before the cap
if node_name == "air" then
minetest.set_node(vector.offset(chk_pos, 0, 1, 0), {name = "mcl_bamboo:bamboo_endcap"})
return true -- returning true means use up the bonemeal.
else
return false
end
else
-- okay, we're higher than the end cap, fail out.
return false -- returning false means don't use up the bonemeal.
end
end
-- and now, the meat of the section... add bamboo to the stalk.
-- at this point, we should be lower than the generated maximum height. ~ about height -2 or lower.
if dist <= height - 2 then
if node_name == "air" then
-- here we can check to see if we can do up to 2 bamboo shoots onto the stalk
minetest.set_node(chk_pos, {name = node_below})
-- handle growing a second node.
if grow_amount == 2 then
chk_pos = vector.offset(chk_pos, 0, 1, 0)
if minetest.get_node(chk_pos).name == "air" then
minetest.set_node(chk_pos, {name = node_below})
end
end
return true -- exit out with a success. We've added 1-2 nodes, per the wiki.
end
end
end
-- Non-Bonemeal growth.
for py = 1, BAM_MAX_HEIGHT_TOP do
-- Find the topmost node above the stalk, and check it for "air"
chk_pos = vector.offset(pos, 0, py, 0)
local node_below = minetest.get_node(pos).name
local name = minetest.get_node(chk_pos).name
local dist = vector.distance(soil_pos, chk_pos)
if dist >= BAM_MAX_HEIGHT_STPCHK then
-- stop growing check.
if name == "air" then
local height = rand(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP)
if height == dist then
node_below = minetest.get_node(pos).name
node_name = minetest.get_node(chk_pos).name
dist = vector.distance(soil_pos, chk_pos)
-- stop growing check. ie, handle endcap placement.
if dist >= height - 1 then
if node_name == "air" then
if height - 1 == dist then
minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"})
end
end
break
end
mboo = substr(name, strlen(name) - 3, strlen(name))
if name == "air" then
-- handle regular node placement.
-- find the air node above the top shoot. place a node. And then, if short enough,
-- check for second node placement.
if node_name == "air" then
minetest.set_node(chk_pos, {name = node_below})
-- handle growing a second node.
if grow_amount == 2 then
-- handle growing a second node. (1 in 32 chance.)
if grow_amount == 2 and dist <= height - 2 then
chk_pos = vector.offset(chk_pos, 0, 1, 0)
if minetest.get_node(chk_pos).name == "air" then
minetest.set_node(chk_pos, {name = node_below})
end
end
break
elseif mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then
break
end
end
end
-- Add Groups function, courtesy of Warr1024.

@ -27,8 +27,8 @@ minetest.register_abm({
nodenames = {bamboo, bamboo .. "_1", bamboo .. "_2", bamboo .. "_3"},
interval = 40,
chance = 40,
action = function(pos, node)
mcl_bamboo.grow_bamboo(pos, node)
action = function(pos, _)
mcl_bamboo.grow_bamboo(pos, false)
end,
})