mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-28 13:53:45 +01:00
Merge pull request 'Tweak hunger/health mechanics:' (#2361) from hunger_patches into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2361 Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
commit
679309d20c
@ -67,7 +67,7 @@ if mcl_hunger.active then
|
||||
local satuchanged = false
|
||||
local s = mcl_hunger.get_saturation(player)
|
||||
if s > 0 then
|
||||
mcl_hunger.set_saturation(player, math.max(s - 1.0, 0))
|
||||
mcl_hunger.set_saturation(player, math.max(s - 1.5, 0))
|
||||
satuchanged = true
|
||||
elseif s <= 0.0001 then
|
||||
h = mcl_hunger.get_hunger(player)
|
||||
|
@ -28,6 +28,7 @@ mcl_hunger.EXHAUST_SWIM = 10 -- player movement in water
|
||||
mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)
|
||||
mcl_hunger.EXHAUST_DAMAGE = 100 -- taking damage (protected by armor)
|
||||
mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
|
||||
mcl_hunger.EXHAUST_HUNGER = 5 -- Hunger status effect at base level.
|
||||
mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
|
||||
|
||||
mcl_hunger.SATURATION_INIT = 5 -- Initial saturation for new/respawning players
|
||||
@ -147,7 +148,13 @@ minetest.register_globalstep(function(dtime)
|
||||
if food_tick_timer > 4.0 then
|
||||
food_tick_timer = 0
|
||||
|
||||
if food_level >= 18 then -- slow regenration
|
||||
-- let hunger work always
|
||||
if player_health > 0 and player_health <= 20 then
|
||||
--mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_HUNGER) -- later for hunger status effect
|
||||
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
|
||||
end
|
||||
|
||||
if food_level >= 18 then -- slow regeneration
|
||||
if player_health > 0 and player_health < 20 then
|
||||
player:set_hp(player_health+1)
|
||||
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
|
||||
@ -164,7 +171,7 @@ minetest.register_globalstep(function(dtime)
|
||||
end
|
||||
end
|
||||
|
||||
elseif food_tick_timer > 0.5 and food_level == 20 and food_saturation_level >= 6 then -- fast regeneration
|
||||
elseif food_tick_timer > 0.5 and food_level == 20 and food_saturation_level > 0 then -- fast regeneration
|
||||
if player_health > 0 and player_health < 20 then
|
||||
food_tick_timer = 0
|
||||
player:set_hp(player_health+1)
|
||||
|
Loading…
Reference in New Issue
Block a user