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Disable active trapped chests at loading time
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@ -39,13 +39,8 @@ end
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local trapped_chest_mesecons_rules = mesecon.rules.pplate
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-- To be called if a player closed a chest
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local player_chest_close = function(player)
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local name = player:get_player_name()
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if open_chests[name] == nil then
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return
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end
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local pos = open_chests[name].pos
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-- To be called when a chest is closed (only relevant for trapped chest atm)
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local chest_update_after_close = function(pos)
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local node = minetest.get_node(pos)
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if node.name == "mcl_chests:trapped_chest_on" then
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@ -66,6 +61,16 @@ local player_chest_close = function(player)
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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end
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end
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-- To be called if a player closed a chest
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local player_chest_close = function(player)
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local name = player:get_player_name()
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if open_chests[name] == nil then
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return
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end
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local pos = open_chests[name].pos
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chest_update_after_close(pos)
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open_chests[name] = nil
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end
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@ -839,3 +844,16 @@ minetest.register_craft({
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}
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})
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minetest.register_lbm({
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-- Disable active/open trapped chests when loaded because nobody could
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-- have them open at loading time.
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-- Fixes redstone weirdness.
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label = "Disable active trapped chests",
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name = "mcl_chests:reset_trapped_chests",
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nodenames = { "mcl_chests:trapped_chest_on", "mcl_chests:trapped_chest_on_left", "mcl_chests:trapped_chest_on_right" },
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run_at_every_load = true,
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action = function(pos, node)
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minetest.log("error", "lbm!" ..minetest.pos_to_string(pos))
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chest_update_after_close(pos)
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end,
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})
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