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Creative inventory using new potions API
-creative inventory utilizes the new potions API -the new fancy tooltips are used there
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@ -105,7 +105,13 @@ minetest.register_on_mods_loaded(function()
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nonmisc = true
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end
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if def.groups.brewitem then
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table.insert(inventory_lists["brew"], name)
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local str = name
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if def.groups._mcl_potion == 1 then
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local stack = ItemStack(name)
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tt.reload_itemstack_description(stack)
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str = stack:to_string()
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end
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table.insert(inventory_lists["brew"], str)
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nonmisc = true
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end
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if def.groups.craftitem then
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@ -117,6 +123,21 @@ minetest.register_on_mods_loaded(function()
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table.insert(inventory_lists["misc"], name)
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end
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if def.groups._mcl_potion == 1 then
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if def.has_potent then
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local stack = ItemStack(name)
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stack:get_meta():set_int("mcl_potions:potion_potent", 1)
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tt.reload_itemstack_description(stack)
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table.insert(inventory_lists["brew"], stack:to_string())
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end
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if def.has_plus then
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local stack = ItemStack(name)
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stack:get_meta():set_int("mcl_potions:potion_plus", 1)
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tt.reload_itemstack_description(stack)
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table.insert(inventory_lists["brew"], stack:to_string())
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end
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end
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table.insert(inventory_lists["all"], name)
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end
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end
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@ -2,4 +2,4 @@ name = mcl_inventory
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author = BlockMen
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description = Adds the player inventory and creative inventory.
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depends = mcl_init, mcl_formspec, mcl_enchanting, mcl_gamemode
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optional_depends = mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide, mcl_player
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optional_depends = mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide, mcl_player, tt
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