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Make catching XP orbs easier
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@ -331,8 +331,8 @@ local function xp_step(self, dtime)
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velocity = vector.multiply(direction,multiplier)
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goal = velocity
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acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
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self.object:add_velocity(vector.add(acceleration,player_velocity or vector.new(0, 0, 0)))
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elseif distance < 0.4 then
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self.object:add_velocity(vector.add(acceleration,player_velocity))
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elseif distance < 0.8 then
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local xp = self._xp
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local inv = collector:get_inventory()
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local candidates = {
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