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Simplify water mixing rules in cauldron
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@ -230,8 +230,7 @@ if mcl_weather.allow_abm then
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elseif node.name == "mcl_cauldrons:cauldron_2" then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"})
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elseif node.name == "mcl_cauldrons:cauldron_1r" then
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-- Intentional
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_2"})
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_2r"})
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elseif node.name == "mcl_cauldrons:cauldron_2r" then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3r"})
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end
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@ -43,7 +43,7 @@ end
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-- Empty cauldron
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minetest.register_node("mcl_cauldrons:cauldron", {
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description = "Cauldron",
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_doc_items_longdesc = "Cauldrons are used to store water and slowly fill up under rain.",
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_doc_items_longdesc = "Cauldrons are used to store water and slowly fill up under rain. They can also be used to wash off banners.",
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_doc_items_usagehelp = "Place a water pucket into the cauldron to fill it with water. Place an empty bucket on a full cauldron to retrieve the water. Place a water bottle into the cauldron to fill the cauldron to one third with water. Place a glass bottle in a cauldron with water to retrieve one third of the water. Use an emblazoned banner on a cauldron with water to wash off its top layer.",
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wield_image = "mcl_cauldrons_cauldron.png",
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inventory_image = "mcl_cauldrons_cauldron.png",
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@ -17,7 +17,7 @@ minetest.register_craft({
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minetest.register_craftitem("mcl_potions:glass_bottle", {
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description = "Glass Bottle",
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_doc_items_longdesc = "A glass bottle is used as a container for potions and can be used to collect water directly.",
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_doc_items_longdesc = "A glass bottle is used as a container for liquids and can be used to collect water directly.",
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_doc_items_usagehelp = "To collect water, it on a cauldron with water (which removes a level of water) or any water source (which removes no water).",
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inventory_image = "mcl_potions_potion_bottle_empty.png",
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wield_image = "mcl_potions_potion_bottle_empty.png",
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@ -102,7 +102,7 @@ minetest.register_craft( {
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}
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})
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-- Tempalte function for creating images of filled potions
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-- Template function for creating images of filled potions
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-- - colorstring must be a ColorString of form “#RRGGBB”, e.g. “#0000FF” for blue.
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-- - opacity is optional opacity from 0-255 (default: 127)
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local potion_image = function(colorstring, opacity)
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@ -112,13 +112,15 @@ local potion_image = function(colorstring, opacity)
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return "mcl_potions_potion_bottle_drinkable.png^(mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")"
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end
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-- Cauldron fill up rules:
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-- Adding any water increases the water level by 1, preserving the current water type
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local cauldron_levels = {
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-- start = { add water, add river water, take }
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{ "", "_1", "_1r", nil },
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{ "_1", "_2", "_2", "" },
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{ "_2", "_3", "_3", "_1" },
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{ "_1r", "_2", "_2r", "" },
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{ "_2r", "_3r", "_3r", "_1r" },
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-- start = { add water, add river water }
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{ "", "_1", "_1r" },
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{ "_1", "_2", "_2" },
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{ "_2", "_3", "_3" },
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{ "_1r", "_2r", "_2r" },
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{ "_2r", "_3r", "_3r" },
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}
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local fill_cauldron = function(cauldron, water_type)
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local base = "mcl_cauldrons:cauldron"
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@ -138,7 +140,7 @@ end
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minetest.register_craftitem("mcl_potions:potion_water", {
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description = "Water Bottle",
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_doc_items_longdesc = "Water bottles can be used to fill cauldrons. Drinking water has no effect.",
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_doc_items_usagehelp = "Wield it and rightclick to drink it. Rightclick a cauldron to put the water into the cauldron.",
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_doc_items_usagehelp = "Rightclick to drink. Rightclick a cauldron to pour the water into the cauldron.",
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stack_max = 1,
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inventory_image = potion_image("#0000FF"),
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wield_image = potion_image("#0000FF"),
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@ -173,7 +175,7 @@ minetest.register_craftitem("mcl_potions:potion_water", {
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minetest.register_craftitem("mcl_potions:potion_river_water", {
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description = "River Water Bottle",
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_doc_items_longdesc = "River water bottles can be used to fill cauldrons. Drinking it has no effect.",
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_doc_items_usagehelp = "Wield it and rightclick to drink it. Rightclick a cauldron to put the river water into the cauldron.",
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_doc_items_usagehelp = "Rightclick to drink. Rightclick a cauldron to pour the river water into the cauldron.",
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stack_max = 1,
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inventory_image = potion_image("#0044FF"),
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wield_image = potion_image("#0044FF"),
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