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Move mending code to add_experience function
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@ -238,6 +238,73 @@ function mcl_experience.add_experience(player, experience)
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local name = player:get_player_name()
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local temp_pool = pool[name]
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local inv = player:get_inventory()
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local candidates = {
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{list = "main", index = player:get_wield_index()},
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{list = "armor", index = 2},
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{list = "armor", index = 3},
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{list = "armor", index = 4},
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{list = "armor", index = 5},
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}
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local final_candidates = {}
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for _, can in ipairs(candidates) do
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local stack = inv:get_stack(can.list, can.index)
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local wear = stack:get_wear()
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if mcl_enchanting.has_enchantment(stack, "mending") and wear > 0 then
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can.stack = stack
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can.wear = wear
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table.insert(final_candidates, can)
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end
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end
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if #final_candidates > 0 then
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local can = final_candidates[math.random(#final_candidates)]
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local stack, list, index, wear = can.stack, can.list, can.index, can.wear
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local unbreaking_level = mcl_enchanting.get_enchantment(stack, "unbreaking")
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local uses
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local armor_uses = minetest.get_item_group(stack:get_name(), "mcl_armor_uses")
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if armor_uses > 0 then
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uses = armor_uses
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if unbreaking_level > 0 then
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uses = uses / (0.6 + 0.4 / (unbreaking_level + 1))
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end
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else
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local def = stack:get_definition()
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if def then
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local fixed_uses = def._mcl_uses
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if fixed_uses then
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uses = fixed_uses
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if unbreaking_level > 0 then
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uses = uses * (unbreaking_level + 1)
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end
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end
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end
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if not uses then
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local toolcaps = stack:get_tool_capabilities()
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local groupcaps = toolcaps.groupcaps
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for _, v in pairs(groupcaps) do
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uses = v.uses
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break
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end
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end
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end
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uses = uses or 0
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local multiplier = 2 * 65535 / uses
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local repair = experience * multiplier
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local new_wear = wear - repair
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if new_wear < 0 then
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experience = math.floor(-new_wear / multiplier + 0.5)
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new_wear = 0
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else
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experience = 0
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end
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stack:set_wear(math.floor(new_wear))
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inv:set_stack(list, index, stack)
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if can.list == "armor" then
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local armor_inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_armor"})
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armor_inv:set_stack(list, index, stack)
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end
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end
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local old_bar, old_xp, old_level = temp_pool.bar, temp_pool.xp, temp_pool.level
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temp_pool.xp = math.min(math.max(temp_pool.xp + experience, 0), max_xp)
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@ -333,78 +400,7 @@ local function xp_step(self, dtime)
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acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
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self.object:add_velocity(vector.add(acceleration,player_velocity))
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elseif distance < 0.8 then
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local xp = self._xp
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local inv = collector:get_inventory()
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local candidates = {
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{list = "main", index = collector:get_wield_index()},
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{list = "armor", index = 2},
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{list = "armor", index = 3},
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{list = "armor", index = 4},
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{list = "armor", index = 5},
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}
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local final_candidates = {}
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for _, can in ipairs(candidates) do
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local stack = inv:get_stack(can.list, can.index)
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local wear = stack:get_wear()
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if mcl_enchanting.has_enchantment(stack, "mending") and wear > 0 then
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can.stack = stack
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can.wear = wear
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table.insert(final_candidates, can)
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end
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end
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if #final_candidates > 0 then
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local can = final_candidates[math.random(#final_candidates)]
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local stack, list, index, wear = can.stack, can.list, can.index, can.wear
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local unbreaking_level = mcl_enchanting.get_enchantment(stack, "unbreaking")
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local uses
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local armor_uses = minetest.get_item_group(stack:get_name(), "mcl_armor_uses")
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if armor_uses > 0 then
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uses = armor_uses
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if unbreaking_level > 0 then
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uses = uses / (0.6 + 0.4 / (unbreaking_level + 1))
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end
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else
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local def = stack:get_definition()
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if def then
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local fixed_uses = def._mcl_uses
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if fixed_uses then
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uses = fixed_uses
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if unbreaking_level > 0 then
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uses = uses * (unbreaking_level + 1)
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end
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end
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end
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if not uses then
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local toolcaps = stack:get_tool_capabilities()
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local groupcaps = toolcaps.groupcaps
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for _, v in pairs(groupcaps) do
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uses = v.uses
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break
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end
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end
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end
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uses = uses or 0
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local multiplier = 2 * 65535 / uses
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local repair = xp * multiplier
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local new_wear = wear - repair
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if new_wear < 0 then
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xp = math.floor(-new_wear / multiplier + 0.5)
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new_wear = 0
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else
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xp = 0
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end
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stack:set_wear(math.floor(new_wear))
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inv:set_stack(list, index, stack)
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if can.list == "armor" then
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local armor_inv = minetest.get_inventory({type = "detached", name = collector:get_player_name() .. "_armor"})
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armor_inv:set_stack(list, index, stack)
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end
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end
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if xp > 0 then
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mcl_experience.add_experience(collector, xp)
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else
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minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
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end
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mcl_experience.add_experience(collector, self._xp)
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self.object:remove()
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end
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return
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