Fix silent ladder placement

This commit is contained in:
Wuzzy 2017-03-04 16:55:57 +01:00
parent ef9eae3c2f
commit 7a4b107d75

@ -1203,8 +1203,14 @@ minetest.register_node("mcl_core:ladder", {
end
local success = minetest.item_place_node(itemstack, placer, pointed_thing)
if success and not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
local idef = itemstack:get_definition()
if success then
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=above, gain=1})
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
end
return itemstack
end,