Remove a couple of FIXMEs and legacy

This commit is contained in:
Wuzzy 2019-10-16 08:33:22 +02:00
parent 6d5bfacb8c
commit 7b24ede582
4 changed files with 2 additions and 16 deletions

@ -166,9 +166,6 @@ local dispenserdef = {
local dropinv = dropmeta:get_inventory()
if dropinv:room_for_item(armor_type, dropitem) then
dropinv:add_item(armor_type, dropitem)
--[[ FIXME: For some reason, this function is not called after calling add_item,
so we call it manually to update the armor stand entity.
This may need investigation and the following line may be a small hack. ]]
minetest.registered_nodes["3d_armor_stand:armor_stand"].on_metadata_inventory_put(standpos)
stack:take_item()
inv:set_stack("main", stack_id, stack)

@ -39,7 +39,7 @@ local melon_base_def = {
-- Drop proabilities for melon stem
local stem_drop = {
max_items = 1,
-- FIXME: The probabilities are slightly off from the original.
-- The probabilities are slightly off from the original.
-- Update this drop list when the Minetest drop probability system
-- is more powerful.
items = {

@ -15,7 +15,7 @@ minetest.register_craftitem("mcl_farming:pumpkin_seeds", {
local stem_drop = {
max_items = 1,
-- FIXME: The probabilities are slightly off from the original.
-- The probabilities are slightly off from the original.
-- Update this drop list when the Minetest drop probability system
-- is more powerful.
items = {

@ -209,17 +209,6 @@ minetest.register_abm({
interval = 1,
chance = 1,
action = function(pos, node)
-- Destroy legacy end portals created with quartz block frame
-- by turning them into cobwebs.
-- We can tell if a end portal is legacy if it has portal_target as metadata.
-- FIXME: Remove this after some time.
local meta = minetest.get_meta(pos)
local legacy_portal_target = meta:get_string("portal_frame1")
if legacy_portal_target and legacy_portal_target ~= "" then
minetest.set_node(pos, {name="mcl_core:cobweb"})
return
end
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
if obj:is_player() or lua_entity then