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Move smooth rotation to separate function
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@ -431,58 +431,11 @@ function mob_class:on_step(dtime)
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--Mob following code.
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self:follow_flop()
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--set animation speed relitive to velocity
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self:set_animation_speed()
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-- smooth rotation by ThomasMonroe314
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if self._turn_to then
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self:set_yaw( self._turn_to, .1)
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end
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if self.delay and self.delay > 0 then
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local yaw = self.object:get_yaw() or 0
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if self.delay == 1 then
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yaw = self.target_yaw
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else
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local dif = math.abs(yaw - self.target_yaw)
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if yaw > self.target_yaw then
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if dif > math.pi then
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dif = 2 * math.pi - dif -- need to add
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yaw = yaw + dif / self.delay
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else
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yaw = yaw - dif / self.delay -- need to subtract
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end
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elseif yaw < self.target_yaw then
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if dif >math.pi then
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dif = 2 * math.pi - dif
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yaw = yaw - dif / self.delay -- need to subtract
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else
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yaw = yaw + dif / self.delay -- need to add
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end
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end
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if yaw > (math.pi * 2) then yaw = yaw - (math.pi * 2) end
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if yaw < 0 then yaw = yaw + (math.pi * 2) end
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end
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self.delay = self.delay - 1
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if self.shaking then
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yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
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end
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self.object:set_yaw(yaw)
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self:update_roll()
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end
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-- end rotation
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self:check_smooth_rotation()
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self:check_head_swivel()
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-- run custom function (defined in mob lua file)
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if self.do_custom then
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@ -1348,3 +1348,51 @@ function mob_class:do_states(dtime)
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end
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end
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end
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function mob_class:check_smooth_rotation()
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-- smooth rotation by ThomasMonroe314
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if self._turn_to then
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self:set_yaw( self._turn_to, .1)
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end
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if self.delay and self.delay > 0 then
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local yaw = self.object:get_yaw() or 0
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if self.delay == 1 then
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yaw = self.target_yaw
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else
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local dif = math.abs(yaw - self.target_yaw)
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if yaw > self.target_yaw then
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if dif > math.pi then
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dif = 2 * math.pi - dif -- need to add
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yaw = yaw + dif / self.delay
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else
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yaw = yaw - dif / self.delay -- need to subtract
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end
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elseif yaw < self.target_yaw then
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if dif >math.pi then
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dif = 2 * math.pi - dif
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yaw = yaw - dif / self.delay -- need to subtract
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else
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yaw = yaw + dif / self.delay -- need to add
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end
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end
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if yaw > (math.pi * 2) then yaw = yaw - (math.pi * 2) end
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if yaw < 0 then yaw = yaw + (math.pi * 2) end
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end
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self.delay = self.delay - 1
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if self.shaking then
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yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
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end
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self.object:set_yaw(yaw)
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self:update_roll()
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end
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-- end rotation
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end
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