Inventory: Translate tab captions
@ -162,6 +162,7 @@ local noffset = {} -- numeric tab offset
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local offset = {} -- string offset:
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local boffset = {} --
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local hoch = {}
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local filtername = {}
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local bg = {}
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local noffset_x_start = -0.24
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@ -216,6 +217,21 @@ hoch["mobs"] = "^[transformfy"
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hoch["matr"] = "^[transformfy"
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hoch["inv"] = "^[transformfy"
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filtername = {}
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filtername["blocks"] = S("Building Blocks")
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filtername["deco"] = S("Decoration Blocks")
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filtername["redstone"] = S("Redstone")
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filtername["rail"] = S("Transportation")
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filtername["misc"] = S("Miscellaneous")
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filtername["nix"] = S("Search Items")
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filtername["food"] = S("Foodstuffs")
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filtername["tools"] = S("Tools")
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filtername["combat"] = S("Combat")
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filtername["mobs"] = S("Mobs")
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--filtername["brew"] = S("Brewing") -- TODO: add brew
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filtername["matr"] = S("Materials")
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filtername["inv"] = S("Survival Inventory")
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local dark_bg = "crafting_creative_bg_dark.png"
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local function reset_menu_item_bg()
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@ -375,9 +391,9 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
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"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. hoch[this_tab].. "]" ..
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"image[" .. boffset[this_tab] .. ";1,1;crafting_creative_marker.png]"
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end
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local fnt = ""
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if name ~= "inv" then
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fnt = "image[0,1;5,0.75;mcl_inventory_fnt_"..name..".png]"
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local caption = ""
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if name ~= "inv" and filtername[name] then
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caption = "label[0,1.1;"..F(minetest.colorize("#313131", filtername[name])).."]"
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end
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formspec = "size[10,9.3]"..
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@ -385,35 +401,35 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
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"background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]"..
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"label[-5,-5;"..name.."]"..
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tab(name, "blocks") ..
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"tooltip[blocks;"..F(S("Building Blocks")).."]"..
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"tooltip[blocks;"..F(filtername["blocks"]).."]"..
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tab(name, "deco") ..
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"tooltip[deco;"..F(S("Decoration Blocks")).."]"..
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"tooltip[deco;"..F(filtername["deco"]).."]"..
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tab(name, "redstone") ..
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"tooltip[redstone;"..F(S("Redstone")).."]"..
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"tooltip[redstone;"..F(filtername["redstone"]).."]"..
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tab(name, "rail") ..
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"tooltip[rail;"..F(S("Transportation")).."]"..
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"tooltip[rail;"..F(filtername["rail"]).."]"..
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tab(name, "misc") ..
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"tooltip[misc;"..F(S("Miscellaneous")).."]"..
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"tooltip[misc;"..F(filtername["misc"]).."]"..
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tab(name, "nix") ..
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"tooltip[nix;"..F(S("Search Items")).."]"..
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fnt..
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"tooltip[nix;"..F(filtername["nix"]).."]"..
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caption..
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"list[current_player;main;0,7;9,1;]"..
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main_list..
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tab(name, "food") ..
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"tooltip[food;"..F(S("Foodstuffs")).."]"..
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"tooltip[food;"..F(filtername["food"]).."]"..
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tab(name, "tools") ..
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"tooltip[tools;"..F(S("Tools")).."]"..
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"tooltip[tools;"..F(filtername["tools"]).."]"..
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tab(name, "combat") ..
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"tooltip[combat;"..F(S("Combat")).."]"..
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"tooltip[combat;"..F(filtername["combat"]).."]"..
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tab(name, "mobs") ..
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"tooltip[mobs;"..F(S("Mobs")).."]"..
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"tooltip[mobs;"..F(filtername["mobs"]).."]"..
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-- TODO: Add brew
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--tab(name, "brew") ..
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--"tooltip[brew;"..F(S("Brewing")).."]"..
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--"tooltip[brew;"..F(filtername["brew"]).."]"..
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tab(name, "matr") ..
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"tooltip[matr;"..F(S("Materials")).."]"..
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"tooltip[matr;"..F(filtername["matr"]).."]"..
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tab(name, "inv") ..
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"tooltip[inv;"..F(S("Survival Inventory")).."]"..
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"tooltip[inv;"..F(filtername["inv"]).."]"..
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"list[detached:trash;main;9,7;1,1;]"..
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"image[9,7;1,1;crafting_creative_trash.png]"..
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listrings
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