Add help text for redstone

This commit is contained in:
Wuzzy 2017-03-11 22:37:53 +01:00
parent 7c0eb4d7c8
commit 8114097ef8

@ -33,12 +33,25 @@ for zmy=0, 1 do
local nodeid = tostring(xp )..tostring(zp )..tostring(xm )..tostring(zm )..
tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
local wirehelp
local longdesc
local usagehelp
if nodeid == "00000000" then
groups = {dig_immediate = 3, mesecon_conductor_craftable = 1, attached_node = 1, dig_by_water = 1}
wiredesc = "Redstone"
wirehelp = nodeid == "00000000"
if wirehelp then
longdesc = [[Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on trail the ground as a trail.
A redstone trail can be in two states: Powered or not powered. A powered redstone trail will power (and thus activate) adjacent redstone components.
Redstone power can be received from various redstone components, such as a block of redstone or a button. Redstone power is used to activate numerous mechanisms, such as redstone lamps or pistons.]]
usagehelp = [[Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch.
Read the help entries on the other redstone components to learn how redstone components interact.]]
end
else
groups = {dig_immediate = 3, not_in_creative_inventory = 1, attached_node = 1, dig_by_water = 1}
wiredesc = "Redstone Trail (ID: "..nodeid..")"
wirehelp = false
end
local nodebox = {}
@ -97,7 +110,9 @@ for zmy=0, 1 do
minetest.register_node("mesecons:wire_"..nodeid.."_off", {
description = "Redstone",
_doc_items_create_entry = nodeid == "00000000",
_doc_items_create_entry = wirehelp,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
drawtype = "nodebox",
tiles = tiles_off,
is_ground_content = false,
@ -128,7 +143,7 @@ for zmy=0, 1 do
})
minetest.register_node("mesecons:wire_"..nodeid.."_on", {
description = "Redstone",
description = "Redstone (Powered)",
_doc_items_create_entry = false,
drawtype = "nodebox",
tiles = tiles_on,