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Use fly_into_wall damage type for elytra damage
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@ -166,11 +166,11 @@ minetest.register_globalstep(function(dtime)
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and (fly_node == "air" or fly_node == "ignore")
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and (fly_node == "air" or fly_node == "ignore")
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if elytra.active then
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if elytra.active then
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if player_velocity.x < (player_velocity_old.x - 10) or player_velocity.x > (player_velocity_old.x + 10) then
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if player_velocity.x < (player_velocity_old.x - 10) or player_velocity.x > (player_velocity_old.x + 10) and fly_node ~= "ignore" then
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player:set_hp(player:get_hp() - (math.abs(player_velocity_old.x) * 0.2))
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mcl_util.deal_damage(player, math.abs(player_velocity_old.x) * 0.2, {type = "fly_into_wall"})
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end
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end
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if player_velocity.z < (player_velocity_old.z - 10) or player_velocity.z > (player_velocity_old.z + 10) then
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if player_velocity.z < (player_velocity_old.z - 10) or player_velocity.z > (player_velocity_old.z + 10) and fly_node ~= "ignore" then
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player:set_hp(player:get_hp() - (math.abs(player_velocity_old.z) * 0.2))
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mcl_util.deal_damage(player, math.abs(player_velocity_old.z) * 0.2, {type = "fly_into_wall"})
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end
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end
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mcl_player.player_set_animation(player, "fly")
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mcl_player.player_set_animation(player, "fly")
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if player_velocity.y < -1.5 then
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if player_velocity.y < -1.5 then
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