(Hopefully) fix hand rarely dropping as item

This commit is contained in:
Wuzzy 2017-09-05 17:25:15 +02:00
parent 44f4db844e
commit 861174dc32

@ -67,7 +67,7 @@ minetest.register_globalstep(function(dtime)
if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
-- Collection
if vector.distance(checkpos, object:getpos()) <= item_drop_settings.radius_collect and not object:get_luaentity()._collected then
if vector.distance(checkpos, object:getpos()) <= item_drop_settings.radius_collect and not object:get_luaentity()._removed then
if object:get_luaentity().itemstring ~= "" then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
@ -88,7 +88,7 @@ minetest.register_globalstep(function(dtime)
-- Destroy entity
-- This just prevents this sectino to be run again because object:remove() doesn't remove the item immediately.
object:get_luaentity()._collected = true
object:get_luaentity()._removed = true
object:remove()
collected = true
@ -129,7 +129,7 @@ minetest.register_globalstep(function(dtime)
end
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if not object:get_luaentity()._collected then
if not object:get_luaentity()._removed then
minetest.sound_play("item_drop_pickup", {
pos = pos,
max_hear_distance = 16,
@ -137,7 +137,7 @@ minetest.register_globalstep(function(dtime)
})
end
check_pickup_achievements(object, player)
object:get_luaentity()._collected = true
object:get_luaentity()._removed = true
object:remove()
else
enable_physics(object, object:get_luaentity())
@ -252,7 +252,7 @@ function minetest.handle_node_drops(pos, drops, digger)
name = item:get_name()
end
for i=1,count do
local obj = minetest.add_item(pos, name)
local obj = core.add_item(pos, name)
if obj ~= nil then
local x = math.random(1, 5)
if math.random(1,2) == 1 then
@ -386,6 +386,7 @@ core.register_entity(":__builtin:item", {
age = self.age,
_insta_collect = self._insta_collect,
_flowing = self._flowing,
_removed = self._removed,
})
end,
@ -404,10 +405,16 @@ core.register_entity(":__builtin:item", {
-- If true, can collect item without delay
self._insta_collect = data._insta_collect
self._flowing = data._flowing
self._removed = data._removed
end
else
self.itemstring = staticdata
end
if self._removed then
self._removed = true
self.object:remove()
return
end
if self._insta_collect == nil then
-- Intentionally default, since delayed collection is rare
self._insta_collect = true
@ -439,8 +446,6 @@ core.register_entity(":__builtin:item", {
if count > max_count then
overflow = true
count = count - max_count
else
self.itemstring = ''
end
local pos = object:getpos()
pos.y = pos.y + (count - stack:get_count()) / max_count * 0.15
@ -456,6 +461,7 @@ core.register_entity(":__builtin:item", {
visual_size = {x = s, y = s},
collisionbox = {-c, -c, -c, c, c, c}
})
self._removed = true
self.object:remove()
-- merging succeeded
return true
@ -481,12 +487,15 @@ core.register_entity(":__builtin:item", {
end,
on_step = function(self, dtime)
if self._removed then
return
end
self.age = self.age + dtime
if self._collector_timer ~= nil then
self._collector_timer = self._collector_timer + dtime
end
if time_to_live > 0 and self.age > time_to_live then
self.itemstring = ''
self._removed = true
self.object:remove()
return
end
@ -521,6 +530,7 @@ core.register_entity(":__builtin:item", {
if def.groups.lava then
minetest.sound_play("builtin_item_lava", {pos = self.object:getpos(), gain = 0.5})
end
self._removed = true
self.object:remove()
return
end