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Increase damage caused by TNT
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@ -24,11 +24,13 @@ local function do_tnt_physics(tnt_np,tntr)
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if v ~= nil then
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obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z})
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else
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local dist = math.max(1, vector.distance(tnt_np, p))
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local damage = (4 / dist) * tntr
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if obj:is_player() == true then
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mcl_death_messages.player_damage(obj, string.format("%s was caught in an explosion.", obj:get_player_name()))
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obj:set_hp(obj:get_hp() - 1)
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mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
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end
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obj:set_hp(obj:get_hp() - damage)
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end
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end
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end
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@ -75,8 +77,6 @@ local TNT = {
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"default_tnt_side.png", "default_tnt_side.png"},
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-- Initial value for our timer
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timer = 0,
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-- Number of punches required to defuse
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health = 1,
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blinktimer = 0,
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blinkstatus = true,}
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