Increase damage caused by TNT

This commit is contained in:
Wuzzy 2017-07-24 21:08:21 +02:00
parent 89a266f78c
commit 88263e357a

@ -24,11 +24,13 @@ local function do_tnt_physics(tnt_np,tntr)
if v ~= nil then
obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z})
else
local dist = math.max(1, vector.distance(tnt_np, p))
local damage = (4 / dist) * tntr
if obj:is_player() == true then
mcl_death_messages.player_damage(obj, string.format("%s was caught in an explosion.", obj:get_player_name()))
obj:set_hp(obj:get_hp() - 1)
mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
end
obj:set_hp(obj:get_hp() - damage)
end
end
end
@ -75,8 +77,6 @@ local TNT = {
"default_tnt_side.png", "default_tnt_side.png"},
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
health = 1,
blinktimer = 0,
blinkstatus = true,}