mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2025-01-06 08:37:30 +01:00
additional structures
This commit is contained in:
parent
edbd2c57e7
commit
8d8307baa8
@ -10,3 +10,7 @@ Schematics
|
||||
* Obelisks - kno10
|
||||
* Cocoon - kno10
|
||||
* Witches Circle - kno10
|
||||
* Statues - kno10
|
||||
* Forest Hideout - kno10
|
||||
* Forest Well - kno10
|
||||
* Forest Grave - kno10
|
||||
|
17
mods/MAPGEN/vl_extra_structures/forest_grave.lua
Normal file
17
mods/MAPGEN/vl_extra_structures/forest_grave.lua
Normal file
@ -0,0 +1,17 @@
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
vl_structures.register_structure("forest_grave",{
|
||||
place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
|
||||
flags = "place_center_x, place_center_z",
|
||||
prepare = { tolerance = 3, clear_bottom = 0, padding = 0, corners = 0, foundation = -2 },
|
||||
chunk_probability = 20,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = 1,
|
||||
biomes = { "Forest", "RoofedForest", "BirchForest", "FlowerForest", "CherryGrove", "ExtremeHills+" }, -- TODO: also add to some other biomes?
|
||||
filenames = {
|
||||
modpath.."/schematics/forest_grave.mts",
|
||||
},
|
||||
})
|
||||
|
18
mods/MAPGEN/vl_extra_structures/forest_well.lua
Normal file
18
mods/MAPGEN/vl_extra_structures/forest_well.lua
Normal file
@ -0,0 +1,18 @@
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
vl_structures.register_structure("forest_well",{
|
||||
place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
|
||||
flags = "place_center_x, place_center_z",
|
||||
prepare = { tolerance = 3, clear_bottom = 1, clear_top = 0, padding = 0, corners = 1, foundation = -2 },
|
||||
chunk_probability = 20,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = 1,
|
||||
biomes = { "Forest", "FlowerForest", "BirchForest", "CherryGrove", "RoofedForest", "MesaPlateauF", "ExtremeHills+", "Taiga", "MegaTaiga", "MegaSpruceTaiga" },
|
||||
filenames = {
|
||||
modpath.."/schematics/forest_well_1.mts",
|
||||
modpath.."/schematics/forest_well_2.mts",
|
||||
},
|
||||
})
|
||||
|
@ -2,12 +2,13 @@ local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
-- TODO: the schematics could use ignore/air to ensure a nice headroom and open entranceway, then we could reduce terraforming?
|
||||
vl_structures.register_structure("graveyard",{
|
||||
place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
|
||||
flags = "place_center_x, place_center_z",
|
||||
prepare = { tolerance = 3, clear_bottom = 1, clear_top = 0, padding = 0, corners = 1, foundation = -2 },
|
||||
y_offset = function(pr) return -(pr:next(3,3)) end,
|
||||
prepare = { tolerance = 2, clear_bottom = 0, clear_top = -2, padding = 1, corners = 2, foundation = -2 },
|
||||
chunk_probability = 40,
|
||||
y_offset = -3,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = 1,
|
||||
biomes = { "BirchForest", "Forest", "Plains", "Taiga" },
|
||||
@ -37,8 +38,9 @@ vl_structures.register_structure("graveyard",{
|
||||
for _,n in pairs(minetest.find_nodes_in_area(p1,p2,{"group:wall"})) do
|
||||
mcl_walls.update_wall(n)
|
||||
end
|
||||
local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,3,0),{"mcl_mobspawners:spawner"})
|
||||
if not sp[1] then return end
|
||||
mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:zombie", 0, minetest.LIGHT_MAX+1, 10, 3, -1)
|
||||
local sp = minetest.find_nodes_in_area(p1,p2,{"mcl_mobspawners:spawner"})
|
||||
if #sp > 0 then
|
||||
mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:zombie", 0, 10, 10, 10, 2)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
@ -8,3 +8,7 @@ dofile(modpath.."/graveyard.lua")
|
||||
dofile(modpath.."/obelisks.lua")
|
||||
dofile(modpath.."/spider_cocoon.lua")
|
||||
dofile(modpath.."/witches_circle.lua")
|
||||
dofile(modpath.."/statue.lua")
|
||||
dofile(modpath.."/tree_hideout.lua")
|
||||
dofile(modpath.."/forest_well.lua")
|
||||
dofile(modpath.."/forest_grave.lua")
|
||||
|
@ -4,7 +4,7 @@ local modpath = minetest.get_modpath(modname)
|
||||
vl_structures.register_structure("obelisk_sand",{
|
||||
place_on = {"group:sand"},
|
||||
flags = "place_center_x, place_center_z",
|
||||
chunk_probability = 12,
|
||||
chunk_probability = 20,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = 1,
|
||||
y_offset = -3,
|
||||
@ -38,7 +38,7 @@ vl_structures.register_structure("obelisk_light",{
|
||||
vl_structures.register_structure("obelisk_cobble",{
|
||||
place_on = {"group:grass_block", "group:dirt"},
|
||||
flags = "place_center_x, place_center_z",
|
||||
chunk_probability = 25,
|
||||
chunk_probability = 35,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = 1,
|
||||
y_offset = -2,
|
||||
|
BIN
mods/MAPGEN/vl_extra_structures/schematics/forest_grave.mts
Normal file
BIN
mods/MAPGEN/vl_extra_structures/schematics/forest_grave.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/vl_extra_structures/schematics/forest_well_1.mts
Normal file
BIN
mods/MAPGEN/vl_extra_structures/schematics/forest_well_1.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/vl_extra_structures/schematics/forest_well_2.mts
Normal file
BIN
mods/MAPGEN/vl_extra_structures/schematics/forest_well_2.mts
Normal file
Binary file not shown.
Binary file not shown.
BIN
mods/MAPGEN/vl_extra_structures/schematics/statue_1.mts
Normal file
BIN
mods/MAPGEN/vl_extra_structures/schematics/statue_1.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/vl_extra_structures/schematics/statue_2.mts
Normal file
BIN
mods/MAPGEN/vl_extra_structures/schematics/statue_2.mts
Normal file
Binary file not shown.
BIN
mods/MAPGEN/vl_extra_structures/schematics/tree_hideout.mts
Normal file
BIN
mods/MAPGEN/vl_extra_structures/schematics/tree_hideout.mts
Normal file
Binary file not shown.
33
mods/MAPGEN/vl_extra_structures/statue.lua
Normal file
33
mods/MAPGEN/vl_extra_structures/statue.lua
Normal file
@ -0,0 +1,33 @@
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
vl_structures.register_structure("statue",{
|
||||
place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
|
||||
flags = "place_center_x, place_center_z",
|
||||
prepare = { tolerance = 3, clear_bottom = 0, clear_top = 0, padding = -2, corners = 0, foundation = -2 },
|
||||
chunk_probability = 20,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = 1,
|
||||
biomes = { "MegaTaiga", "MegaSpruceTaiga", "CherryGrove", "Swampland", "ExtremeHills+", "MesaPlateauF" }, -- TODO: also add to some other biomes?
|
||||
filenames = {
|
||||
modpath.."/schematics/statue_1.mts",
|
||||
modpath.."/schematics/statue_2.mts",
|
||||
},
|
||||
loot = {
|
||||
["mcl_chests:chest_small" ] ={{
|
||||
stacks_min = 1,
|
||||
stacks_max = 2,
|
||||
items = {
|
||||
{ itemstring = "mcl_core:iron_nugget", weight = 15, amount_min = 1, amount_max = 10 },
|
||||
{ itemstring = "mcl_core:iron_ingot", weight = 5, amount_min = 1, amount_max = 5 },
|
||||
{ itemstring = "mcl_core:gold_nugget", weight = 4, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_core:gold_ingot", weight = 3, amount_min = 2, amount_max = 7 },
|
||||
{ itemstring = "mcl_core:diamond", weight = 1, amount_min = 2, amount_max = 5 },
|
||||
{ itemstring = "mcl_core:emerald", weight = 1, amount_min = 2, amount_max = 5 },
|
||||
{ itemstring = "mcl_core:lapis", weight = 3, amount_min = 2, amount_max = 10 },
|
||||
}
|
||||
}}
|
||||
}
|
||||
})
|
||||
|
35
mods/MAPGEN/vl_extra_structures/tree_hideout.lua
Normal file
35
mods/MAPGEN/vl_extra_structures/tree_hideout.lua
Normal file
@ -0,0 +1,35 @@
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
|
||||
vl_structures.register_structure("tree_hideout",{
|
||||
place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
|
||||
flags = "place_center_x, place_center_z",
|
||||
prepare = { tolerance = 6, clear = false, clear_bottom = 10, padding = -3, corners = 5, foundation = 2 },
|
||||
chunk_probability = 20,
|
||||
y_max = mcl_vars.mg_overworld_max,
|
||||
y_min = 1,
|
||||
biomes = { "Forest", "ExtremeHills+", "MesaPlateauF" }, -- TODO: also add to some other biomes, with biome adaptation?
|
||||
filenames = {
|
||||
modpath.."/schematics/tree_hideout.mts",
|
||||
},
|
||||
loot = {
|
||||
["mcl_chests:chest_small" ] ={{
|
||||
stacks_min = 2,
|
||||
stacks_max = 4,
|
||||
items = {
|
||||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 16, amount_min = 3, amount_max = 7 },
|
||||
{ itemstring = "mcl_core:gold_ingot", weight = 3, amount_min = 2, amount_max = 6 },
|
||||
{ itemstring = "mcl_core:gold_nugget", weight = 3, amount_min = 1, amount_max = 8 },
|
||||
{ itemstring = "mcl_core:iron_ingot", weight = 5, amount_min = 1, amount_max = 5 },
|
||||
{ itemstring = "mcl_core:iron_nugget", weight = 5, amount_min = 1, amount_max = 6 },
|
||||
{ itemstring = "mcl_core:diamond", weight = 1, amount_min = 1, amount_max = 3 },
|
||||
{ itemstring = "mcl_tools:sword_stone", weight = 15, },
|
||||
{ itemstring = "mcl_tools:pick_stone", weight = 15, },
|
||||
{ itemstring = "mcl_tools:shovel_stone", weight = 15, },
|
||||
{ itemstring = "mcl_torches:torch", weight = 15, amount_min = 3, amount_max = 7 },
|
||||
}}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
Loading…
Reference in New Issue
Block a user