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(+)ocelots_head_rotation
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@ -36,6 +36,12 @@ local ocelot = {
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hp_max = 10,
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xp_min = 1,
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xp_max = 3,
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head_swivel = "head.control",
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bone_eye_height = 6.2,
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head_eye_height = 0.4,
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horrizonatal_head_height=-0,
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head_yaw="z",
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curiosity = 4,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_cat.b3d",
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