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Add invisibility II brewing and correct inversion table (no such thing as slowness +). Add poison to harming inversion. Reduced splash stack max.
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@ -827,10 +827,12 @@ local output_table = {
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local enhancement_table = {}
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local extension_table = {}
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local potions = {}
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for i, potion in ipairs({"healing","harming","swiftness","leaping","poison","regeneration"}) do
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enhancement_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_2"
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table.insert(potions, potion)
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table.insert(potions, potion.."_2")
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for i, potion in ipairs({"healing","harming","swiftness","leaping","poison","regeneration","invisibility"}) do
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if potion ~= "invisibility" and potion ~= "night_vision" then
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enhancement_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_2"
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table.insert(potions, potion)
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table.insert(potions, potion.."_2")
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end
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if potion ~= "healing" and potion ~= "harming" then
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extension_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_plus"
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table.insert(potions, potion.."_plus")
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@ -842,12 +844,13 @@ local inversion_table = {
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["mcl_potions:healing"] = "mcl_potions:harming",
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["mcl_potions:healing_2"] = "mcl_potions:harming_2",
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["mcl_potions:swiftness"] = "mcl_potions:slowness",
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["mcl_potions:swiftness_2"] = "mcl_potions:slowness_plus",
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["mcl_potions:swiftness_plus"] = "mlc_potions:slowness_plus",
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["mcl_potions:leaping"] = "mcl_potions:slowness",
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["mcl_potions:leaping_2"] = "mcl_potions:slowness_plus",
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["mcl_potions:leaping_plus"] = "mcl_potions:slowness_plus",
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["mcl_potions:night_vision"] = "mcl_potions:invisibility",
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["mcl_potions:night_vision_plus"] = "mcl_potions:invisibility_plus",
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["mcl_potions:poison"] = "mcl_potions:harming",
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["mcl_potions:poison_2"] = "mcl_potions:harming_2",
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}
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@ -22,7 +22,7 @@ local function register_splash(name, descr, color, def)
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itemstack:take_item()
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return itemstack
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end,
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stack_max = 100, -- increased stack to test throwing
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stack_max = 1,
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})
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local w = 0.7
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@ -59,7 +59,7 @@ local function register_splash(name, descr, color, def)
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})
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self.object:remove()
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for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 4)) do
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if minetest.is_player(obj) then
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pos2 = obj:get_pos()
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