Weather overwrites sky in Overworld only

This commit is contained in:
Wuzzy 2017-08-18 14:19:43 +02:00
parent cb1dbcb2db
commit a1ed8380c0

@ -74,7 +74,8 @@ skycolor = {
players = skycolor.utils.get_players(players)
for _, player in ipairs(players) do
local pos = player:getpos()
if pos.y >= mcl_vars.mg_bedrock_overworld_max then
local _, dim = mcl_util.y_to_layer(pos.y)
if dim == "overworld" then
player:set_sky(color, "plain", nil, true)
end
end
@ -112,7 +113,8 @@ skycolor = {
local players = skycolor.utils.get_players(nil)
for _, player in ipairs(players) do
local pos = player:getpos()
if pos.y >= mcl_vars.mg_bedrock_overworld_max then
local _, dim = mcl_util.y_to_layer(pos.y)
if dim == "overworld" then
player:set_sky(color, "plain", nil, true)
end
end
@ -125,7 +127,8 @@ skycolor = {
local players = skycolor.utils.get_players(players)
for _, player in ipairs(players) do
local pos = player:getpos()
if pos.y >= mcl_vars.mg_bedrock_overworld_max then
local _, dim = mcl_util.y_to_layer(pos.y)
if dim == "overworld" then
player:set_sky(nil, "regular", nil, true)
end
end