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Make potions handle delayed eating
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@ -61,7 +61,26 @@ function return_on_use(def, effect, dur)
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return itemstack
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end
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def.on_use(user, effect, dur)
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--def.on_use(user, effect, dur) -- Will do effect immediately but not reduce item count until eating delay ends which makes it exploitable by deliberately not finishing delay
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-- Wrapper for handling mcl_hunger delayed eating
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local name = user:get_player_name()
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mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
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mcl_hunger.eat_internal[name]._custom_var = {
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user = user,
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effect = effect,
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dur = dur,
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}
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mcl_hunger.eat_internal[name]._custom_func = def.on_use
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mcl_hunger.eat_internal[name]._custom_wrapper = function(name)
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mcl_hunger.eat_internal[name]._custom_func(
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mcl_hunger.eat_internal[name]._custom_var.user,
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mcl_hunger.eat_internal[name]._custom_var.effect,
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mcl_hunger.eat_internal[name]._custom_var.dur
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)
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end
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local old_name, old_count = itemstack:get_name(), itemstack:get_count()
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itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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if old_name ~= itemstack:get_name() or old_count ~= itemstack:get_count() then
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