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synced 2024-11-28 22:03:45 +01:00
Add wear to some fished items
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@ -11,6 +11,7 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
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if string.find(node.name, "mcl_core:water") then
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local itemname
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local itemcount = 1
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local itemwear = 0
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local r = math.random(1, 100)
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if r <= 85 then
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-- Fish
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@ -30,12 +31,13 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
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if r <= 10 then
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itemname = "mcl_core:bowl"
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elseif r <= 12 then
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-- TODO: Damaged
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itemname = "mcl_fishing:fishing_rod"
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itemwear = math.random(6554, 65535) -- 10%-100% damaged
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elseif r <= 22 then
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itemname = "mcl_mobitems:leather"
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elseif r <= 32 then
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itemname = "3d_armor:boots_leather"
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itemwear = math.random(6554, 65535) -- 10%-100% damaged
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elseif r <= 42 then
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itemname = "mcl_mobitems:rotten_flesh"
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elseif r <= 47 then
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@ -58,14 +60,16 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
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-- Treasure
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r = math.random(1, 6)
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if r == 1 then
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-- TODO: Enchanted and damaged
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-- TODO: Enchanted
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itemname = "mcl_throwing:bow"
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itemwear = math.random(49144, 65535) -- 75%-100% damaged
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elseif r == 2 then
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-- TODO: Enchanted book
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itemname = "mcl_core:book"
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elseif r == 3 then
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-- TODO: Enchanted and damaged
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-- TODO: Enchanted
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itemname = "mcl_fishing:fishing_rod"
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itemwear = math.random(49144, 65535) -- 75%-100% damaged
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elseif r == 4 then
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itemname = "mobs:nametag"
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elseif r == 5 then
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@ -75,8 +79,9 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
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end
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end
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local inv = user:get_inventory()
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if inv:room_for_item("main", {name=itemname, count=itemcount, wear=0, metadata=""}) then
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inv:add_item("main", {name=itemname, count=itemcount, wear=0, metadata=""})
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local item = {name=itemname, count=itemcount, wear=itemwear, metadata=""}
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if inv:room_for_item("main", item) then
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inv:add_item("main", item)
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end
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if not minetest.setting_get("creative_mode") then
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itemstack:add_wear(66000/65) -- 65 uses
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