Add max_hear_distance flag to composter sounds

This commit is contained in:
SmokeyDope 2023-05-30 13:14:02 +00:00 committed by ancientmarinerdev
parent 06077d1633
commit adee1a49af

@ -76,7 +76,7 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
if chance > 0 then
if not is_creative_enabled(player:get_player_name()) then
itemstack:take_item()
minetest.sound_play({name="default_gravel_dug", pos=pos, gain=1}, true)
minetest.sound_play({name="default_gravel_dug", pos=pos, gain=1, max_hear_distance=16}, true)
end
-- calculate leveling up chance
local rand = math.random(0,100)
@ -92,7 +92,7 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
level = "ready"
end
swap_node(pos, {name = "mcl_composters:composter_" .. level})
minetest.sound_play({name="default_grass_footstep", pos=pos, gain=0.4}, true)
minetest.sound_play({name="default_grass_footstep", pos=pos, gain=0.4, max_hear_distance=16}, true)
-- a full composter becomes ready for harvest after one second
-- the block will get updated by the node timer callback set in node reg def
if level == 7 then
@ -115,7 +115,7 @@ end
local function composter_ready(pos)
swap_node(pos, {name = "mcl_composters:composter_ready"})
-- maybe spawn particles again?
minetest.sound_play({name="default_dig_snappy", pos=above, gain=1}, true)
minetest.sound_play({name="default_dig_snappy", pos=above, gain=1, max_hear_distance=16}, true)
return false
end