Diffrent fireballs for ghast and blaze

This commit is contained in:
Wuzzy 2017-02-14 23:09:59 +01:00
parent 66af53bc4f
commit b057a20b2a
2 changed files with 38 additions and 8 deletions

@ -55,7 +55,7 @@ mobs:register_mob("mobs_mc:blaze", {
light_damage = 0,
view_range = 16,
attack_type = "shoot",
arrow = "mobs_monster:fireball",
arrow = "mobs_mc:blaze_fireball",
shoot_interval = 3.5,
passive = false,
jump = true,
@ -68,6 +68,37 @@ mobs:register_mob("mobs_mc:blaze", {
mobs:register_spawn("mobs_mc:blaze", {"mcl_core:lava_flowing", "mcl_nether:netherrack","air"}, 30, -1, 5000, 1, -2000)
-- Blaze fireball
mobs:register_arrow("mobs_mc:blaze_fireball", {
visual = "sprite",
visual_size = {x = 0.3, y = 0.3},
textures = {"mcl_fire_fire_charge.png"},
velocity = 12,
-- Direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
end,
-- Node hit, make fire
hit_node = function(self, pos, node)
local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
if minetest.registered_nodes[minetest.get_node(pos_above).name].buildable_to then
minetest.set_node(pos_above, {name="mcl_fire:basic_flame"})
end
end
})
-- spawn eggs
mobs:register_egg("mobs_mc:blaze", "Spawn Blaze", "spawn_egg_blaze.png")

@ -64,7 +64,7 @@ mobs:register_mob("mobs_mc:ghast", {
view_range = 16,
--attack_type = "dogshoot",
attack_type = "dogshoot",
arrow = "mobs_monster:fireball",
arrow = "mobs_mc:ghast_fireball",
shoot_interval = 3.5,
shoot_offset = 1,
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
@ -83,25 +83,25 @@ mobs:register_mob("mobs_mc:ghast", {
mobs:register_spawn("mobs_mc:ghast", {"mcl_core:flowing_lava", "nether:rack","air"}, 17, -1, 5000, 1, -2000)
-- fireball (weapon)
mobs:register_arrow(":mobs_monster:fireball", {
-- Ghast fireball
mobs:register_arrow("mobs_mc:ghast_fireball", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"mobs_fireball.png"},
textures = {"mcl_fire_fire_charge.png"},
velocity = 6,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
damage_groups = {fleshy = 6},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
damage_groups = {fleshy = 6},
}, nil)
end,
@ -113,7 +113,6 @@ mobs:register_arrow(":mobs_monster:fireball", {
-- spawn eggs
mobs:register_egg("mobs_mc:ghast", "Spawn Ghast", "spawn_egg_ghast.png")