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Fix whoops
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@ -420,7 +420,7 @@ local function on_step_work (self, dtime)
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self:check_smooth_rotation(dtime)
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if not player_in_active_range then
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if player_in_active_range then
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self:set_animation_speed() -- set animation speed relative to velocity
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self:check_head_swivel(dtime)
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@ -446,7 +446,7 @@ local function on_step_work (self, dtime)
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if not skip_processing then
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self:check_breeding()
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if not player_in_active_range then
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if player_in_active_range then
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self:check_item_pickup()
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self:set_armor_texture()
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